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Vertical mode is a go!

- mouse problems fixed
- make sure subtitles stay near the bottom of the screen
This commit is contained in:
fgenesis 2024-04-28 03:08:44 +02:00
parent 2cf5932eb3
commit 56922a0b6e
2 changed files with 8 additions and 8 deletions

View file

@ -1056,15 +1056,13 @@ void DSQ::init()
addRenderObject(subbox, LR_SUBTITLES);
subtext = new BitmapText(subsFont);
subtext->position = Vector(400,570);
subtext->position = Vector(0,-10);
subtext->followCamera = 1;
subtext->alpha = 0;
subtext->setFontSize(14);
subtext->setWidth(800);
subtext->setAlign(ALIGN_CENTER);
addRenderObject(subtext, LR_SUBTITLES);
subbox->addChild(subtext, PM_POINTER);
achievement_box = new Quad();
achievement_box->position = Vector(800,0);
@ -1953,10 +1951,9 @@ void DSQ::shutdown()
console = 0;
removeRenderObject(cmDebug);
cmDebug = 0;
removeRenderObject(subtext);
subtext = 0;
removeRenderObject(subbox);
subbox = 0;
subtext = 0;
removeRenderObject(achievement_text);
achievement_text = 0;
@ -3723,6 +3720,9 @@ void DSQ::onUpdate(float dt)
noEffectTimer = 0;
}
// Don't use go virtualOffY all the way, because then it's a bit too far down to be
// readable easily. Move it up a bit when we're in vertical mode.
subbox->position = Vector(400,580 + getVirtualOffY() * 0.8f);
subtitlePlayer.update(dt);

View file

@ -1323,14 +1323,14 @@ Vector Core::pixelPosToVirtualCoords(int x, int y) const
return Vector(
(x * mx) - getVirtualOffX(),
y * my
(y * my) - getVirtualOffY()
);
}
void Core::virtualCoordsToPixelPos(int& x, int& y, const Vector& p) const
{
const float px = p.x + getVirtualOffX();
const float py = p.y;
const float py = p.y + getVirtualOffY();;
x = px * (float(getWindowWidth())/float(virtualWidth));
y = py * (float(getWindowHeight())/float(virtualHeight));
}