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fix animations possibly going nuts in the anim editor due to timer overflow handling
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1 changed files with 7 additions and 2 deletions
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@ -2005,7 +2005,14 @@ void AnimationLayer::updateBones()
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unsigned nextidx = curidx + 1;
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if(nextidx > maxidx)
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{
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if(key1->t < timer) // past the last keyframe? just stay there (unless the timer wraps too)
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{
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key2 = key1;
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break;
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}
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nextidx = 0;
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}
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key2 = &a->keyframes[nextidx];
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if((key1->t <= timer && timer <= key2->t) || !maxidx)
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@ -2021,8 +2028,6 @@ void AnimationLayer::updateBones()
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const float t2 = key2->t;
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assert(t1 <= t2);
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const float diff = t2-t1;
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float dt;
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if (diff != 0)
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