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fix possible crash when playing transition animation
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1 changed files with 1 additions and 1 deletions
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@ -533,7 +533,7 @@ float AnimationLayer::transitionAnimate(std::string anim, float time, int loop)
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{
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createTransitionAnimation(*a, time);
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timeMultiplier = 1;
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lastKeyframeIndex = INITIAL_KEYFRAME_IDX;
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currentAnimation = -1;
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this->loop = 0;
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timer = 0;
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