mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
Display designated "empty" symbol on key config menu for unbound slots
This commit is contained in:
parent
dd4739e9a0
commit
7f20f79d97
1 changed files with 5 additions and 2 deletions
|
@ -109,7 +109,7 @@ std::string getInputCodeToUserString(unsigned int k, size_t joystickID)
|
|||
// Special case keyboard input:
|
||||
// Return key name for current keyboard layout!
|
||||
// It's just confusing to see Y instead of Z with a german keyboard layout...
|
||||
if(k < KEY_MAXARRAY)
|
||||
if(k && k < KEY_MAXARRAY)
|
||||
{
|
||||
#ifdef BBGE_BUILD_SDL2
|
||||
pretty = SDL_GetScancodeName((SDL_Scancode)k);
|
||||
|
@ -142,7 +142,10 @@ std::string getInputCodeToUserString(unsigned int k, size_t joystickID)
|
|||
}
|
||||
|
||||
std::string s = inputcode2string(k);
|
||||
return s.empty() ? "-" : s;
|
||||
return s.empty() ? "•" : s; // Ø •
|
||||
// Actually, • looks interesting.
|
||||
// It shows up as a box, presumably because the font doesn't have that character.
|
||||
// I'll leave this as it is, because those boxes are kinda cool. -- fg
|
||||
}
|
||||
|
||||
int getStringToInputCode(const std::string& s)
|
||||
|
|
Loading…
Reference in a new issue