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Display designated "empty" symbol on key config menu for unbound slots
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1 changed files with 5 additions and 2 deletions
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@ -109,7 +109,7 @@ std::string getInputCodeToUserString(unsigned int k, size_t joystickID)
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// Special case keyboard input:
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// Special case keyboard input:
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// Return key name for current keyboard layout!
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// Return key name for current keyboard layout!
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// It's just confusing to see Y instead of Z with a german keyboard layout...
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// It's just confusing to see Y instead of Z with a german keyboard layout...
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if(k < KEY_MAXARRAY)
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if(k && k < KEY_MAXARRAY)
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{
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{
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#ifdef BBGE_BUILD_SDL2
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#ifdef BBGE_BUILD_SDL2
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pretty = SDL_GetScancodeName((SDL_Scancode)k);
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pretty = SDL_GetScancodeName((SDL_Scancode)k);
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@ -142,7 +142,10 @@ std::string getInputCodeToUserString(unsigned int k, size_t joystickID)
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}
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}
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std::string s = inputcode2string(k);
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std::string s = inputcode2string(k);
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return s.empty() ? "-" : s;
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return s.empty() ? "•" : s; // Ø •
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// Actually, • looks interesting.
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// It shows up as a box, presumably because the font doesn't have that character.
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// I'll leave this as it is, because those boxes are kinda cool. -- fg
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}
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}
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int getStringToInputCode(const std::string& s)
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int getStringToInputCode(const std::string& s)
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