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more precise comment
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@ -504,7 +504,7 @@ void RenderObject::renderCall(const RenderState& rs, const Vector& renderAt, flo
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glTranslatef(pos.x, pos.y, pos.z);
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glTranslatef(pos.x, pos.y, pos.z);
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}
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}
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// FIXME: this is the reason why tiles on parallax layers rotate in the wrong direction!
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// FIXME: this is the reason why flipped tiles on parallax layers rotate in the wrong direction!
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// Unfortunately the maps were built with this in mind, so before this can be taken out
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// Unfortunately the maps were built with this in mind, so before this can be taken out
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// and replaced with the correct version (below), the rotation needs to be fixed up somehow.
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// and replaced with the correct version (below), the rotation needs to be fixed up somehow.
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// Not sure yet how to do this. Fix maps on load?
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// Not sure yet how to do this. Fix maps on load?
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