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more precise comment

This commit is contained in:
fgenesis 2023-03-02 03:42:39 +01:00
parent 28766f0d5a
commit 81bfcb2f65

View file

@ -504,7 +504,7 @@ void RenderObject::renderCall(const RenderState& rs, const Vector& renderAt, flo
glTranslatef(pos.x, pos.y, pos.z);
}
// FIXME: this is the reason why tiles on parallax layers rotate in the wrong direction!
// FIXME: this is the reason why flipped tiles on parallax layers rotate in the wrong direction!
// Unfortunately the maps were built with this in mind, so before this can be taken out
// and replaced with the correct version (below), the rotation needs to be fixed up somehow.
// Not sure yet how to do this. Fix maps on load?