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https://github.com/AquariaOSE/Aquaria.git
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Replace spaces with tabs (future self: i'm sorry)
In most places, that is. Left some files unchanges because they are a mess.
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parent
dcd21b57bd
commit
8af953cb63
42 changed files with 691 additions and 706 deletions
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@ -460,28 +460,28 @@ void SceneEditor::openMainMenu()
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core->main(FRAME_TIME);
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}
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addMainMenuItem("LOAD LEVEL... (SHIFT-F1)", 100);
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addMainMenuItem("RELOAD LEVEL (F1)", 101);
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addMainMenuItem("SAVE LEVEL (F2)", 102);
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addMainMenuItem("EDIT TILES (F5)", 106);
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addMainMenuItem("EDIT ENTITIES (F6)", 107);
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addMainMenuItem("EDIT NODES (F7)", 108);
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addMainMenuItem("REGEN COLLISIONS (ALT-R)", 103);
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addMainMenuItem("RECACHE TEXTURES (CTRL-R)", 130);
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addMainMenuItem("LOAD LEVEL... (SHIFT-F1)", 100);
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addMainMenuItem("RELOAD LEVEL (F1)", 101);
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addMainMenuItem("SAVE LEVEL (F2)", 102);
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addMainMenuItem("EDIT TILES (F5)", 106);
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addMainMenuItem("EDIT ENTITIES (F6)", 107);
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addMainMenuItem("EDIT NODES (F7)", 108);
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addMainMenuItem("REGEN COLLISIONS (ALT-R)", 103);
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addMainMenuItem("RECACHE TEXTURES (CTRL-R)", 130);
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addMainMenuItem("REGEN ROCK FROM MAPTEMPLATE (F11+F12)", 116);
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addMainMenuItem("REGEN ROCK FROM MAPTEMPLATE (F11+F12)", 116);
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addMainMenuItem("SET BG GRADIENT", 110);
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addMainMenuItem("SET MUSIC", 111);
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addMainMenuItem("ENTITY GROUPS (CTRL-E)", 112);
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addMainMenuItem("SET BG GRADIENT", 110);
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addMainMenuItem("SET MUSIC", 111);
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addMainMenuItem("ENTITY GROUPS (CTRL-E)", 112);
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if (dsq->game->gridRender)
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addMainMenuItem(std::string("TOGGLE TILE COLLISION RENDER ") + ((dsq->game->gridRender->alpha!=0) ? "OFF" : "ON ") + std::string(" (F9)"), 113);
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addMainMenuItem("SCREENSHOT ", 114);
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addMainMenuItem(std::string("TOGGLE TILE COLLISION RENDER ") + ((dsq->game->gridRender->alpha!=0) ? "OFF" : "ON ") + std::string(" (F9)"), 113);
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addMainMenuItem("SCREENSHOT ", 114);
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addMainMenuItem("PARTICLE VIEWER ", 120);
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addMainMenuItem("ANIMATION EDITOR ", 115);
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addMainMenuItem("PARTICLE VIEWER ", 120);
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addMainMenuItem("ANIMATION EDITOR ", 115);
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while (1 && !core->getKeyState(KEY_TAB))
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{
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@ -868,11 +868,11 @@ void SceneEditor::toggleWarpAreaRender()
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void SceneEditor::setGridPattern(int gi)
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{
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if (selectedElements.size())
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for (int i = 0; i < selectedElements.size(); ++i)
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selectedElements[i]->setElementEffectByIndex(gi);
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else if (editingElement)
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editingElement->setElementEffectByIndex(gi);
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if (selectedElements.size())
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for (int i = 0; i < selectedElements.size(); ++i)
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selectedElements[i]->setElementEffectByIndex(gi);
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else if (editingElement)
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editingElement->setElementEffectByIndex(gi);
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}
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void SceneEditor::setGridPattern0()
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@ -2863,9 +2863,9 @@ void SceneEditor::updateText()
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if (getSelectedPath())
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os << " name: " << getSelectedPath()->name;
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break;
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case ET_SELECTENTITY:
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case ET_MAX:
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break;
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case ET_SELECTENTITY:
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case ET_MAX:
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break;
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}
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text->setText(os.str());
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}
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@ -2995,10 +2995,10 @@ void SceneEditor::update(float dt)
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else
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placer->alpha = 0.5;
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break;
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case ET_PATHS:
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case ET_SELECTENTITY:
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case ET_MAX:
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break;
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case ET_PATHS:
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case ET_SELECTENTITY:
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case ET_MAX:
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break;
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}
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updateText();
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@ -3106,9 +3106,9 @@ void SceneEditor::update(float dt)
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if (selectedIdx >= 0)
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dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset;
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break;
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case ES_ROTATING:
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case ES_MAX:
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break;
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case ES_ROTATING:
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case ES_MAX:
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break;
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}
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}
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else if (editType == ET_ENTITIES)
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@ -3136,11 +3136,11 @@ void SceneEditor::update(float dt)
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}
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}
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}
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break;
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case ES_SELECTING:
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case ES_SCALING:
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case ES_MAX:
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break;
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break;
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case ES_SELECTING:
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case ES_SCALING:
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case ES_MAX:
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break;
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}
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}
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else if (editType == ET_ELEMENTS)
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@ -3208,7 +3208,7 @@ void SceneEditor::update(float dt)
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else if (cursorOffset.x < oldPosition.x-10)
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right = false;
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else
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noSide = true;
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noSide = true;
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if (cursorOffset.y > oldPosition.y+10)
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down = true;
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else if (cursorOffset.y < oldPosition.y-10)
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@ -3306,8 +3306,8 @@ void SceneEditor::update(float dt)
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}
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}
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break;
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case ES_MAX:
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break;
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case ES_MAX:
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break;
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}
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}
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}
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