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Replace spaces with tabs (future self: i'm sorry)

In most places, that is. Left some files unchanges because they are a mess.
This commit is contained in:
fgenesis 2017-01-12 22:51:46 +01:00
parent dcd21b57bd
commit 8af953cb63
42 changed files with 691 additions and 706 deletions

View file

@ -460,28 +460,28 @@ void SceneEditor::openMainMenu()
core->main(FRAME_TIME);
}
addMainMenuItem("LOAD LEVEL... (SHIFT-F1)", 100);
addMainMenuItem("RELOAD LEVEL (F1)", 101);
addMainMenuItem("SAVE LEVEL (F2)", 102);
addMainMenuItem("EDIT TILES (F5)", 106);
addMainMenuItem("EDIT ENTITIES (F6)", 107);
addMainMenuItem("EDIT NODES (F7)", 108);
addMainMenuItem("REGEN COLLISIONS (ALT-R)", 103);
addMainMenuItem("RECACHE TEXTURES (CTRL-R)", 130);
addMainMenuItem("LOAD LEVEL... (SHIFT-F1)", 100);
addMainMenuItem("RELOAD LEVEL (F1)", 101);
addMainMenuItem("SAVE LEVEL (F2)", 102);
addMainMenuItem("EDIT TILES (F5)", 106);
addMainMenuItem("EDIT ENTITIES (F6)", 107);
addMainMenuItem("EDIT NODES (F7)", 108);
addMainMenuItem("REGEN COLLISIONS (ALT-R)", 103);
addMainMenuItem("RECACHE TEXTURES (CTRL-R)", 130);
addMainMenuItem("REGEN ROCK FROM MAPTEMPLATE (F11+F12)", 116);
addMainMenuItem("REGEN ROCK FROM MAPTEMPLATE (F11+F12)", 116);
addMainMenuItem("SET BG GRADIENT", 110);
addMainMenuItem("SET MUSIC", 111);
addMainMenuItem("ENTITY GROUPS (CTRL-E)", 112);
addMainMenuItem("SET BG GRADIENT", 110);
addMainMenuItem("SET MUSIC", 111);
addMainMenuItem("ENTITY GROUPS (CTRL-E)", 112);
if (dsq->game->gridRender)
addMainMenuItem(std::string("TOGGLE TILE COLLISION RENDER ") + ((dsq->game->gridRender->alpha!=0) ? "OFF" : "ON ") + std::string(" (F9)"), 113);
addMainMenuItem("SCREENSHOT ", 114);
addMainMenuItem(std::string("TOGGLE TILE COLLISION RENDER ") + ((dsq->game->gridRender->alpha!=0) ? "OFF" : "ON ") + std::string(" (F9)"), 113);
addMainMenuItem("SCREENSHOT ", 114);
addMainMenuItem("PARTICLE VIEWER ", 120);
addMainMenuItem("ANIMATION EDITOR ", 115);
addMainMenuItem("PARTICLE VIEWER ", 120);
addMainMenuItem("ANIMATION EDITOR ", 115);
while (1 && !core->getKeyState(KEY_TAB))
{
@ -868,11 +868,11 @@ void SceneEditor::toggleWarpAreaRender()
void SceneEditor::setGridPattern(int gi)
{
if (selectedElements.size())
for (int i = 0; i < selectedElements.size(); ++i)
selectedElements[i]->setElementEffectByIndex(gi);
else if (editingElement)
editingElement->setElementEffectByIndex(gi);
if (selectedElements.size())
for (int i = 0; i < selectedElements.size(); ++i)
selectedElements[i]->setElementEffectByIndex(gi);
else if (editingElement)
editingElement->setElementEffectByIndex(gi);
}
void SceneEditor::setGridPattern0()
@ -2863,9 +2863,9 @@ void SceneEditor::updateText()
if (getSelectedPath())
os << " name: " << getSelectedPath()->name;
break;
case ET_SELECTENTITY:
case ET_MAX:
break;
case ET_SELECTENTITY:
case ET_MAX:
break;
}
text->setText(os.str());
}
@ -2995,10 +2995,10 @@ void SceneEditor::update(float dt)
else
placer->alpha = 0.5;
break;
case ET_PATHS:
case ET_SELECTENTITY:
case ET_MAX:
break;
case ET_PATHS:
case ET_SELECTENTITY:
case ET_MAX:
break;
}
updateText();
@ -3106,9 +3106,9 @@ void SceneEditor::update(float dt)
if (selectedIdx >= 0)
dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset;
break;
case ES_ROTATING:
case ES_MAX:
break;
case ES_ROTATING:
case ES_MAX:
break;
}
}
else if (editType == ET_ENTITIES)
@ -3136,11 +3136,11 @@ void SceneEditor::update(float dt)
}
}
}
break;
case ES_SELECTING:
case ES_SCALING:
case ES_MAX:
break;
break;
case ES_SELECTING:
case ES_SCALING:
case ES_MAX:
break;
}
}
else if (editType == ET_ELEMENTS)
@ -3208,7 +3208,7 @@ void SceneEditor::update(float dt)
else if (cursorOffset.x < oldPosition.x-10)
right = false;
else
noSide = true;
noSide = true;
if (cursorOffset.y > oldPosition.y+10)
down = true;
else if (cursorOffset.y < oldPosition.y-10)
@ -3306,8 +3306,8 @@ void SceneEditor::update(float dt)
}
}
break;
case ES_MAX:
break;
case ES_MAX:
break;
}
}
}