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Replace spaces with tabs (future self: i'm sorry)

In most places, that is. Left some files unchanges because they are a mess.
This commit is contained in:
fgenesis 2017-01-12 22:51:46 +01:00
parent dcd21b57bd
commit 8af953cb63
42 changed files with 691 additions and 706 deletions

View file

@ -264,10 +264,6 @@ void AfterEffectManager::renderGrid()
if (activeShader)
activeShader->unbind();
//float width2 = float(vw)/2;
//float height2 = float(vh)/2;
if(firstShader != lastShader)
{
// From here on: secondary shader passes.

View file

@ -28,7 +28,7 @@ class Effect
{
public:
Effect();
virtual ~Effect(){};
virtual ~Effect(){};
virtual void go(){}
virtual void update(float dt, Vector ** drawGrid, int xDivs, int yDivs){}
bool done;

View file

@ -46,7 +46,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef BBGE_BUILD_VFS
# include "ttvfs.h"
# ifndef VFS_IGNORE_CASE
# error Must define VFS_IGNORE_CASE, see VFSDefines.h
# error Must define VFS_IGNORE_CASE, see VFSDefines.h
# endif
ttvfs::Root vfs; // extern
#endif
@ -67,13 +67,13 @@ Vector getDirVector(Direction dir)
case DIR_RIGHT:
return Vector(1, 0);
break;
case DIR_UPLEFT:
case DIR_UPRIGHT:
case DIR_DOWNLEFT:
case DIR_DOWNRIGHT:
case DIR_MAX:
case DIR_NONE:
break;
case DIR_UPLEFT:
case DIR_UPRIGHT:
case DIR_DOWNLEFT:
case DIR_DOWNRIGHT:
case DIR_MAX:
case DIR_NONE:
break;
}
return Vector(0,0);
}
@ -94,13 +94,13 @@ Direction getOppositeDir(Direction dir)
case DIR_RIGHT:
return DIR_LEFT;
break;
case DIR_UPLEFT:
case DIR_UPRIGHT:
case DIR_DOWNLEFT:
case DIR_DOWNRIGHT:
case DIR_MAX:
case DIR_NONE:
break;
case DIR_UPLEFT:
case DIR_UPRIGHT:
case DIR_DOWNLEFT:
case DIR_DOWNRIGHT:
case DIR_MAX:
case DIR_NONE:
break;
}
return DIR_NONE;
@ -122,13 +122,13 @@ Direction getNextDirClockwise(Direction dir)
case DIR_RIGHT:
return DIR_DOWN;
break;
case DIR_UPLEFT:
case DIR_UPRIGHT:
case DIR_DOWNLEFT:
case DIR_DOWNRIGHT:
case DIR_MAX:
case DIR_NONE:
break;
case DIR_UPLEFT:
case DIR_UPRIGHT:
case DIR_DOWNLEFT:
case DIR_DOWNRIGHT:
case DIR_MAX:
case DIR_NONE:
break;
}
return DIR_NONE;
}
@ -173,12 +173,12 @@ std::string removeSpaces(const std::string &input)
unsigned hash(const std::string &string)
{
unsigned hash = 5381;
unsigned hash = 5381;
for (int i = 0; i < string.size(); i++)
hash = ((hash << 5) + hash) + (unsigned char)string[i];
for (int i = 0; i < string.size(); i++)
hash = ((hash << 5) + hash) + (unsigned char)string[i];
return hash;
return hash;
}
@ -298,8 +298,8 @@ void stringToLowerUserData(std::string &s)
const std::string userdata = core->getUserDataFolder();
const size_t len = userdata.length();
const bool match = (s.length() > len) &&
((s[len] == '/') || (s[len] == '\\')) &&
!strncmp(userdata.c_str(), s.c_str(), len);
((s[len] == '/') || (s[len] == '\\')) &&
!strncmp(userdata.c_str(), s.c_str(), len);
if (!match)
stringToLower(s);
else
@ -319,18 +319,18 @@ int nocasecmp(const std::string &s1, const std::string &s2)
//stop when either string's end has been reached
while ( *it1 && *it2 )
{
if(charToUpper(*it1) != charToUpper(*it2)) //letters differ?
// return -1 to indicate smaller than, 1 otherwise
return (charToUpper(*it1) < charToUpper(*it2)) ? -1 : 1;
//proceed to the next character in each string
++it1;
++it2;
if(charToUpper(*it1) != charToUpper(*it2)) //letters differ?
// return -1 to indicate smaller than, 1 otherwise
return (charToUpper(*it1) < charToUpper(*it2)) ? -1 : 1;
//proceed to the next character in each string
++it1;
++it2;
}
size_t size1=s1.size(), size2=s2.size();// cache lengths
//return -1,0 or 1 according to strings' lengths
if (size1==size2)
return 0;
return (size1<size2) ? -1 : 1;
if (size1==size2)
return 0;
return (size1<size2) ? -1 : 1;
}
#endif // #if !HAVE_STRCASECMP
@ -553,22 +553,22 @@ std::string stripEndlineForUnix(const std::string &in)
struct vfscallback_s
{
std::string *path;
const char *ext;
intptr_t param;
void (*callback)(const std::string &filename, intptr_t param);
std::string *path;
const char *ext;
intptr_t param;
void (*callback)(const std::string &filename, intptr_t param);
};
void forEachFile_vfscallback(VFILE *vf, void *user)
{
vfscallback_s *d = (vfscallback_s*)user;
if(d->ext)
{
const char *e = strrchr(vf->name(), '.');
if(e && nocasecmp(d->ext, e))
return;
}
d->callback(*(d->path) + vf->name(), d->param);
vfscallback_s *d = (vfscallback_s*)user;
if(d->ext)
{
const char *e = strrchr(vf->name(), '.');
if(e && nocasecmp(d->ext, e))
return;
}
d->callback(*(d->path) + vf->name(), d->param);
}
#endif
@ -604,45 +604,45 @@ void forEachFile(std::string path, std::string type, void callback(const std::st
dir = opendir(path.c_str());
if (dir)
{
dirent *file=0;
dirent *file=0;
while ( (file=readdir(dir)) != NULL )
{
if (strlen(file->d_name) > 4)
{
debugLog(file->d_name);
char *extension=strrchr(file->d_name,'.');
if (extension)
{
debugLog(extension);
if (extension!=NULL)
{
if (strcasecmp(extension,type.c_str())==0)
{
callback(path + std::string(file->d_name), param);
}
}
}
}
if (strlen(file->d_name) > 4)
{
debugLog(file->d_name);
char *extension=strrchr(file->d_name,'.');
if (extension)
{
debugLog(extension);
if (extension!=NULL)
{
if (strcasecmp(extension,type.c_str())==0)
{
callback(path + std::string(file->d_name), param);
}
}
}
}
}
closedir(dir);
}
else
{
debugLog("FAILED TO OPEN DIR");
debugLog("FAILED TO OPEN DIR");
}
#endif
#ifdef BBGE_BUILD_WINDOWS
BOOL fFinished;
HANDLE hList;
TCHAR szDir[MAX_PATH+1];
WIN32_FIND_DATA FileData;
BOOL fFinished;
HANDLE hList;
TCHAR szDir[MAX_PATH+1];
WIN32_FIND_DATA FileData;
int end = path.size()-1;
if (path[end] != '/')
path[end] += '/';
// Get the proper directory path
// Get the proper directory path
// \\ %s\\*
@ -658,21 +658,21 @@ void forEachFile(std::string path, std::string type, void callback(const std::st
stringToUpper(type);
// Get the first file
hList = FindFirstFile(szDir, &FileData);
if (hList == INVALID_HANDLE_VALUE)
{
// Get the first file
hList = FindFirstFile(szDir, &FileData);
if (hList == INVALID_HANDLE_VALUE)
{
debugLog("No files of type " + type + " found in path " + path);
}
else
{
// Traverse through the directory structure
fFinished = FALSE;
while (!fFinished)
{
// Check the object is a directory or not
//printf("%*s%s\n", indent, "", FileData.cFileName);
}
else
{
// Traverse through the directory structure
fFinished = FALSE;
while (!fFinished)
{
// Check the object is a directory or not
//printf("%*s%s\n", indent, "", FileData.cFileName);
std::string filename = FileData.cFileName;
if (filename.size()>4)
@ -688,15 +688,15 @@ void forEachFile(std::string path, std::string type, void callback(const std::st
}
if (!FindNextFile(hList, &FileData))
{
if (!FindNextFile(hList, &FileData))
{
fFinished = TRUE;
}
}
}
}
}
}
FindClose(hList);
FindClose(hList);
#endif
}
@ -705,29 +705,29 @@ std::vector<std::string> getFileList(std::string path, std::string type, int par
std::vector<std::string> list;
#ifdef BBGE_BUILD_WINDOWS
BOOL fFinished;
HANDLE hList;
TCHAR szDir[MAX_PATH+1];
WIN32_FIND_DATA FileData;
BOOL fFinished;
HANDLE hList;
TCHAR szDir[MAX_PATH+1];
WIN32_FIND_DATA FileData;
// Get the proper directory path
sprintf(szDir, "%s\\*", path.c_str());
// Get the proper directory path
sprintf(szDir, "%s\\*", path.c_str());
// Get the first file
hList = FindFirstFile(szDir, &FileData);
if (hList == INVALID_HANDLE_VALUE)
{
printf("No files found\n\n");
}
else
{
// Traverse through the directory structure
fFinished = FALSE;
while (!fFinished)
{
// Check the object is a directory or not
//printf("%*s%s\n", indent, "", FileData.cFileName);
// Get the first file
hList = FindFirstFile(szDir, &FileData);
if (hList == INVALID_HANDLE_VALUE)
{
printf("No files found\n\n");
}
else
{
// Traverse through the directory structure
fFinished = FALSE;
while (!fFinished)
{
// Check the object is a directory or not
//printf("%*s%s\n", indent, "", FileData.cFileName);
std::string filename = FileData.cFileName;
if (filename.size()>4 && filename.substr(filename.size()-4, filename.size())==type)
{
@ -736,15 +736,15 @@ std::vector<std::string> getFileList(std::string path, std::string type, int par
}
if (!FindNextFile(hList, &FileData))
{
if (!FindNextFile(hList, &FileData))
{
fFinished = TRUE;
}
}
}
}
}
}
FindClose(hList);
FindClose(hList);
#endif
return list;
@ -757,7 +757,7 @@ void cocoaMessageBox(const std::string &title, const std::string &msg);
void messageBox(const std::string& title, const std::string &msg)
{
#ifdef BBGE_BUILD_WINDOWS
MessageBox (0,msg.c_str(),title.c_str(),MB_OK);
MessageBox (0,msg.c_str(),title.c_str(),MB_OK);
#elif SDL_VERSION_ATLEAST(2,0,0)
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, title.c_str(),
msg.c_str(), NULL);
@ -803,24 +803,24 @@ Vector getNearestPointOnLine(Vector a, Vector b, Vector c)
bool isTouchingLine(Vector lineStart, Vector lineEnd, Vector point, int radius, Vector *closestP)
{
Vector dir = lineEnd - lineStart;
Vector diff = point - lineStart;
Vector closest;
if (!dir.isZero()) {
Vector dir = lineEnd - lineStart;
Vector diff = point - lineStart;
Vector closest;
if (!dir.isZero()) {
float t = diff.dot2D(dir) / dir.dot2D(dir);
if (t < 0.0f)
t = 0.0f;
t = 0.0f;
if (t > 1.0f)
t = 1.0f;
t = 1.0f;
closest = lineStart + t * dir;
} else {
} else {
closest = lineStart;
}
Vector d = point - closest;
float distsqr = d.dot2D(d);
}
Vector d = point - closest;
float distsqr = d.dot2D(d);
if (closestP)
(*closestP) = closest;
return distsqr <= radius*radius;
return distsqr <= radius*radius;
}
@ -899,56 +899,56 @@ int packFile(const std::string &sourcef, const std::string &destf, int level)
if (!source || !dest)
return 0;
int ret, flush;
unsigned have;
z_stream strm;
unsigned char in[CHUNK];
unsigned char out[CHUNK];
int ret, flush;
unsigned have;
z_stream strm;
unsigned char in[CHUNK];
unsigned char out[CHUNK];
/* allocate deflate state */
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
ret = deflateInit(&strm, level);
if (ret != Z_OK)
return ret;
/* allocate deflate state */
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
ret = deflateInit(&strm, level);
if (ret != Z_OK)
return ret;
/* compress until end of file */
do {
strm.avail_in = fread(in, 1, CHUNK, source);
if (ferror(source)) {
(void)deflateEnd(&strm);
return Z_ERRNO;
}
flush = feof(source) ? Z_FINISH : Z_NO_FLUSH;
strm.next_in = in;
/* compress until end of file */
do {
strm.avail_in = fread(in, 1, CHUNK, source);
if (ferror(source)) {
(void)deflateEnd(&strm);
return Z_ERRNO;
}
flush = feof(source) ? Z_FINISH : Z_NO_FLUSH;
strm.next_in = in;
/* run deflate() on input until output buffer not full, finish
compression if all of source has been read in */
do {
strm.avail_out = CHUNK;
strm.next_out = out;
ret = deflate(&strm, flush); /* no bad return value */
assert(ret != Z_STREAM_ERROR); /* state not clobbered */
have = CHUNK - strm.avail_out;
if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
(void)deflateEnd(&strm);
return Z_ERRNO;
}
} while (strm.avail_out == 0);
assert(strm.avail_in == 0); /* all input will be used */
/* run deflate() on input until output buffer not full, finish
compression if all of source has been read in */
do {
strm.avail_out = CHUNK;
strm.next_out = out;
ret = deflate(&strm, flush); /* no bad return value */
assert(ret != Z_STREAM_ERROR); /* state not clobbered */
have = CHUNK - strm.avail_out;
if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
(void)deflateEnd(&strm);
return Z_ERRNO;
}
} while (strm.avail_out == 0);
assert(strm.avail_in == 0); /* all input will be used */
/* done when last data in file processed */
} while (flush != Z_FINISH);
assert(ret == Z_STREAM_END); /* stream will be complete */
/* done when last data in file processed */
} while (flush != Z_FINISH);
assert(ret == Z_STREAM_END); /* stream will be complete */
/* clean up and return */
(void)deflateEnd(&strm);
/* clean up and return */
(void)deflateEnd(&strm);
fclose(source);
fclose(dest);
return Z_OK;
return Z_OK;
}
/* Decompress from file source to file dest until stream ends or EOF.
@ -965,64 +965,64 @@ int unpackFile(const std::string &sourcef, const std::string &destf)
if (!source || !dest)
return 0;
int ret;
unsigned have;
z_stream strm;
unsigned char in[CHUNK];
unsigned char out[CHUNK];
int ret;
unsigned have;
z_stream strm;
unsigned char in[CHUNK];
unsigned char out[CHUNK];
/* allocate inflate state */
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
ret = inflateInit(&strm);
if (ret != Z_OK)
return ret;
/* allocate inflate state */
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
ret = inflateInit(&strm);
if (ret != Z_OK)
return ret;
/* decompress until deflate stream ends or end of file */
do {
strm.avail_in = fread(in, 1, CHUNK, source);
if (ferror(source)) {
(void)inflateEnd(&strm);
return Z_ERRNO;
}
if (strm.avail_in == 0)
break;
strm.next_in = in;
/* decompress until deflate stream ends or end of file */
do {
strm.avail_in = fread(in, 1, CHUNK, source);
if (ferror(source)) {
(void)inflateEnd(&strm);
return Z_ERRNO;
}
if (strm.avail_in == 0)
break;
strm.next_in = in;
/* run inflate() on input until output buffer not full */
do {
strm.avail_out = CHUNK;
strm.next_out = out;
ret = inflate(&strm, Z_NO_FLUSH);
assert(ret != Z_STREAM_ERROR); /* state not clobbered */
switch (ret) {
case Z_NEED_DICT:
ret = Z_DATA_ERROR; /* and fall through */
case Z_DATA_ERROR:
case Z_MEM_ERROR:
(void)inflateEnd(&strm);
return ret;
}
have = CHUNK - strm.avail_out;
if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
(void)inflateEnd(&strm);
return Z_ERRNO;
}
} while (strm.avail_out == 0);
/* run inflate() on input until output buffer not full */
do {
strm.avail_out = CHUNK;
strm.next_out = out;
ret = inflate(&strm, Z_NO_FLUSH);
assert(ret != Z_STREAM_ERROR); /* state not clobbered */
switch (ret) {
case Z_NEED_DICT:
ret = Z_DATA_ERROR; /* and fall through */
case Z_DATA_ERROR:
case Z_MEM_ERROR:
(void)inflateEnd(&strm);
return ret;
}
have = CHUNK - strm.avail_out;
if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
(void)inflateEnd(&strm);
return Z_ERRNO;
}
} while (strm.avail_out == 0);
/* done when inflate() says it's done */
} while (ret != Z_STREAM_END);
/* done when inflate() says it's done */
} while (ret != Z_STREAM_END);
/* clean up and return */
(void)inflateEnd(&strm);
/* clean up and return */
(void)inflateEnd(&strm);
fclose(source);
fclose(dest);
return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
}
#endif

View file

@ -29,10 +29,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#undef min
#undef max
#ifdef _MSC_VER
#define strtof (float)strtod
#define snprintf _snprintf
#endif
#ifdef _MSC_VER
#define strtof (float)strtod
#define snprintf _snprintf
#endif
#endif
#include "BBGECompileConfig.h"

View file

@ -337,7 +337,7 @@ Core::Core(const std::string &filesystem, const std::string& extraDataDir, int n
#if defined(BBGE_BUILD_UNIX)
const char *envr = getenv("HOME");
if (envr == NULL)
envr = "."; // oh well.
envr = "."; // oh well.
const std::string home(envr);
createDir(home); // just in case.
@ -626,7 +626,7 @@ std::string Core::adjustFilenameCase(const char *_buf)
if (strcmp(_buf, buf) != 0)
{
fprintf(stderr, "Corrected filename case: '%s' => '%s (%s)'\n",
_buf, buf, rc ? "found" : "not found");
_buf, buf, rc ? "found" : "not found");
}
#endif
@ -918,10 +918,10 @@ unsigned int Core::dbg_numRenderCalls = 0;
#ifdef BBGE_BUILD_OPENGL_DYNAMIC
#define GL_FUNC(ret,fn,params,call,rt) \
extern "C" { \
static ret (GLAPIENTRY *p##fn) params = NULL; \
ret GLAPIENTRY fn params { ++Core::dbg_numRenderCalls; rt p##fn call; } \
}
extern "C" { \
static ret (GLAPIENTRY *p##fn) params = NULL; \
ret GLAPIENTRY fn params { ++Core::dbg_numRenderCalls; rt p##fn call; } \
}
#include "OpenGLStubs.h"
#undef GL_FUNC
@ -1001,7 +1001,7 @@ bool Core::initGraphicsLibrary(int width, int height, bool fullscreen, int vsync
setWindowCaption(appName, appName);
initIcon();
// Create window
// Create window
setSDLGLAttributes();
@ -1242,22 +1242,22 @@ void Core::applyState(const std::string &state)
#ifdef BBGE_BUILD_WINDOWS
void centerWindow(HWND hwnd)
{
int x, y;
HWND hwndDeskTop;
RECT rcWnd, rcDeskTop;
// Get a handle to the desktop window
hwndDeskTop = ::GetDesktopWindow();
// Get dimension of desktop in a rect
::GetWindowRect(hwndDeskTop, &rcDeskTop);
// Get dimension of main window in a rect
::GetWindowRect(hwnd, &rcWnd);
// Find center of desktop
int x, y;
HWND hwndDeskTop;
RECT rcWnd, rcDeskTop;
// Get a handle to the desktop window
hwndDeskTop = ::GetDesktopWindow();
// Get dimension of desktop in a rect
::GetWindowRect(hwndDeskTop, &rcDeskTop);
// Get dimension of main window in a rect
::GetWindowRect(hwnd, &rcWnd);
// Find center of desktop
x = (rcDeskTop.right - rcDeskTop.left)/2;
y = (rcDeskTop.bottom - rcDeskTop.top)/2;
x -= (rcWnd.right - rcWnd.left)/2;
x -= (rcWnd.right - rcWnd.left)/2;
y -= (rcWnd.bottom - rcWnd.top)/2;
// Set top and left to center main window on desktop
::SetWindowPos(hwnd, HWND_TOP, x, y, 0, 0, SWP_NOSIZE);
// Set top and left to center main window on desktop
::SetWindowPos(hwnd, HWND_TOP, x, y, 0, 0, SWP_NOSIZE);
}
#endif
@ -1277,7 +1277,7 @@ bool Core::createWindow(int width, int height, int bits, bool fullscreen, std::s
// No longer part of C/C++ standard
#ifndef M_PI
#define M_PI 3.14159265358979323846
#define M_PI 3.14159265358979323846
#endif
void Core::setPixelScale(int pixelScaleX, int pixelScaleY)
@ -1337,7 +1337,7 @@ void Core::enable2DWide(int rx, int ry)
static void bbgeOrtho2D(float left, float right, float bottom, float top)
{
glOrtho(left, right, bottom, top, -1.0, 1.0);
glOrtho(left, right, bottom, top, -1.0, 1.0);
}
void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale)
@ -1345,12 +1345,12 @@ void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale)
GLint viewPort[4];
glGetIntegerv(GL_VIEWPORT, viewPort);
GLint viewPort[4];
glGetIntegerv(GL_VIEWPORT, viewPort);
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glLoadIdentity();
float vw=0,vh=0;
@ -1377,9 +1377,9 @@ void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale)
glMatrixMode(GL_MODELVIEW);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glLoadIdentity();
setupRenderPositionAndScale();
@ -1482,7 +1482,7 @@ std::string getScreenshotFilename()
std::ostringstream os;
os << core->getUserDataFolder() << "/screenshots/screen" << screenshotNum << ".tga";
screenshotNum ++;
std::string str(os.str());
std::string str(os.str());
if (!core->exists(str)) // keep going until we hit an unused filename.
return str;
}
@ -1535,7 +1535,7 @@ void Core::main(float runTime)
float dt;
float counter = 0;
int frames = 0;
int frames = 0;
#if (!defined(_DEBUG) || defined(BBGE_BUILD_UNIX)) && defined(BBGE_BUILD_SDL)
@ -2729,9 +2729,9 @@ void Core::shutdown()
void Core::instantQuit()
{
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
bool Core::exists(const std::string &filename)

View file

@ -126,17 +126,17 @@ enum GameKeys
KEY_RBRACKET,
KEY_TILDE,
KEY_0,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_A,
KEY_0,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_A,
KEY_B,
KEY_C,
KEY_D,
@ -188,21 +188,21 @@ enum GameKeys
KEY_END,
KEY_COMMA,
KEY_SLASH,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_F13,
KEY_F14,
KEY_F15,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_F13,
KEY_F14,
KEY_F15,
KEY_ESCAPE,
KEY_ANYKEY,
KEY_MAXARRAY

View file

@ -162,12 +162,12 @@ void DebugFont::setAlign(Align align)
#include "../BBGE/Quad.h"
DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidth, int fsize, bool quitMain)
: RenderObject()
, label(0)
, quitMain(quitMain)
, buttonID(buttonID)
, highlight(0)
, receiver(receiver)
: RenderObject()
, label(0)
, quitMain(quitMain)
, buttonID(buttonID)
, highlight(0)
, receiver(receiver)
{
if (bgWidth == 0)
bgWidth = 150;

View file

@ -80,10 +80,8 @@ void PostProcessingFX::render()
FXTypes type = (FXTypes)i;
switch(type)
{
case FTX_NONE:
break;
case FXT_MAX:
break;
case FXT_MAX:
break;
case FXT_RADIALBLUR:
float windowW = core->getWindowWidth();
@ -152,7 +150,7 @@ void PostProcessingFX::render()
RenderObject::lastTextureApplied = 0;
break;
break;
}
glPopMatrix();

View file

@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
enum FXTypes
{
FTX_NONE =-1,
FXT_RADIALBLUR =0,
FXT_MAX
};

View file

@ -50,7 +50,7 @@ public:
private:
T *callee;
void (T::*callback)(void);
void (T::*callback)(void);
};
template <class T>
@ -67,7 +67,7 @@ public:
private:
T *callee;
void (T::*callback)(Event *e);
void (T::*callback)(Event *e);
};
#define EVENT(x,y) class x : public Event { public: void act(); }; x y;

View file

@ -185,7 +185,7 @@ protected:
struct ParticleInfluence
{
ParticleInfluence(Vector pos, float spd, float size, bool pull)
: pos(pos), size(size), spd(spd), pull(pull)
: pos(pos), size(size), spd(spd), pull(pull)
{}
ParticleInfluence() : size(0), spd(0), pull(false) {}
Vector pos;

View file

@ -141,7 +141,7 @@ void Precacher::precacheList(const std::string &list, void progressCallback())
t = t.substr(0,t.size()-1);
debugLog("precache["+t+"]");
#endif
stringToLower(t);
stringToLower(t);
precacheTex(t);
}
}

View file

@ -22,10 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <assert.h>
QuadTrail::QuadTrail(int maxPoints, float pointDist)
: RenderObject()
, numPoints(0)
, maxPoints(maxPoints)
, pointDist(pointDist)
: RenderObject()
, numPoints(0)
, maxPoints(maxPoints)
, pointDist(pointDist)
{
quadTrailAlphaEffect = QTAE_NORMAL;
cull = false;

View file

@ -25,25 +25,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef BBGE_BUILD_SHADERS
// GL_ARB_shader_objects
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL;
PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL;
PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL;
PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL;
PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL;
PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL;
PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL;
PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL;
PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL;
PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL;
PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL;
#endif
@ -115,7 +115,7 @@ void Shader::staticInit()
_useShaders = true;
end:
end:
#endif
if (_useShaders)
@ -228,7 +228,7 @@ void Shader::load(const std::string &file, const std::string &fragFile)
this->vertFile = file;
this->fragFile = fragFile;
char *vertCode = file.length() ? readFile(file) : NULL;
char *vertCode = file.length() ? readFile(file) : NULL;
char *fragCode = fragFile.length() ? readFile(fragFile) : NULL;
loadSrc(vertCode, fragCode);
@ -329,14 +329,14 @@ void Shader::_setUniform(Uniform *u)
{
switch(u->type)
{
case GL_FLOAT: glUniform1fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC2_ARB: glUniform2fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC3_ARB: glUniform3fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC4_ARB: glUniform4fvARB(u->location, 1, u->data.f.f); break;
case GL_INT: glUniform1ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC2_ARB: glUniform2ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC3_ARB: glUniform3ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC4_ARB: glUniform4ivARB(u->location, 1, u->data.i.i); break;
case GL_FLOAT: glUniform1fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC2_ARB: glUniform2fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC3_ARB: glUniform3fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC4_ARB: glUniform4fvARB(u->location, 1, u->data.f.f); break;
case GL_INT: glUniform1ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC2_ARB: glUniform2ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC3_ARB: glUniform3ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC4_ARB: glUniform4ivARB(u->location, 1, u->data.i.i); break;
}
u->dirty = false;
}
@ -432,10 +432,10 @@ void Shader::setInt(const char *name, int x, int y /* = 0 */, int z /* = 0 */, i
if(unsigned(idx) >= uniforms.size())
return;
Uniform& u = uniforms[idx];
u.data.i.i[0] = x;
u.data.i.i[1] = y;
u.data.i.i[2] = z;
u.data.i.i[3] = w;
u.data.i.i[0] = x;
u.data.i.i[1] = y;
u.data.i.i[2] = z;
u.data.i.i[3] = w;
u.dirty = true;
uniformsDirty = true;
#endif
@ -450,10 +450,10 @@ void Shader::setFloat(const char *name, float x, float y /* = 0 */, float z /* =
if(unsigned(idx) >= uniforms.size())
return;
Uniform& u = uniforms[idx];
u.data.f.f[0] = x;
u.data.f.f[1] = y;
u.data.f.f[2] = z;
u.data.f.f[3] = w;
u.data.f.f[0] = x;
u.data.f.f[1] = y;
u.data.f.f[2] = z;
u.data.f.f[3] = w;
u.dirty = true;
uniformsDirty = true;
#endif

View file

@ -62,14 +62,14 @@ private:
bool dirty; // need to flush if true
union
{
struct si
struct si
{
int i[4];
} i;
struct sf
} i;
struct sf
{
float f[4];
} f;
} f;
} data;
char name[64];

View file

@ -365,16 +365,16 @@ void BoneCommand::run()
if (e)
e->stop();
}
break;
break;
case AC_SET_PASS:
b->setRenderPass(slot);
break;
case AC_RESET_PASS:
b->setRenderPass(b->originalRenderPass);
break;
case AC_SEGS_START:
case AC_SEGS_STOP:
break;
break;
case AC_SEGS_START:
case AC_SEGS_STOP:
break;
}
}
@ -407,8 +407,8 @@ void AnimationLayer::playCurrentAnimation(int loop)
void AnimationLayer::animate(const std::string &a, int loop)
{
std::string animation = a;
stringToLower(animation);
std::string animation = a;
stringToLower(animation);
bool played = false;
for (int i = 0; i < s->animations.size(); i++)
@ -456,7 +456,7 @@ void AnimationLayer::enqueueAnimation(const std::string& anim, int loop)
float AnimationLayer::transitionAnimate(std::string anim, float time, int loop)
{
stringToLower(anim);
stringToLower(anim);
float totalTime =0;
if (createTransitionAnimation(anim, time))
{

View file

@ -105,7 +105,7 @@ public:
class BoneKeyframe
{
public:
BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {}
BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {}
int idx, x, y, rot;
float sx, sy;
bool doScale;

View file

@ -24,13 +24,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Base.h"
#ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
#include "FmodOpenALBridge.h"
#include "FmodOpenALBridge.h"
#else
#include <fmod.h>
#include <fmod.hpp>
#ifdef BBGE_BUILD_WINDOWS
#include <fmod.h>
#include <fmod.hpp>
#ifdef BBGE_BUILD_WINDOWS
#pragma comment(lib, "fmodex_vc.lib")
#endif
#endif
#endif
@ -72,7 +72,7 @@ namespace SoundCore
struct FadeCh
{
public:
FadeCh() : c(0), v(1), s(1), to(0), d(-1) {}
FadeCh() : c(0), v(1), s(1), to(0), d(-1) {}
FMOD::Channel *c;
float v,s,to;
int d;
@ -111,17 +111,17 @@ using namespace SoundCore;
/*
TIPS:
TIPS:
1. use F_CALLBACK. Do NOT force cast your own function to fmod's callback type.
2. return FMOD_ERR_FILE_NOTFOUND in open as required.
3. return number of bytes read in read callback. Do not get the size and count
around the wrong way in fread for example, this would return 1 instead of the number of bytes read.
1. use F_CALLBACK. Do NOT force cast your own function to fmod's callback type.
2. return FMOD_ERR_FILE_NOTFOUND in open as required.
3. return number of bytes read in read callback. Do not get the size and count
around the wrong way in fread for example, this would return 1 instead of the number of bytes read.
QUESTIONS:
QUESTIONS:
1. Why does fmod seek to the end and read? Because it is looking for ID3V1 tags.
Use FMOD_IGNORETAGS in System::createSound / System::createStream if you don't like this behaviour.
1. Why does fmod seek to the end and read? Because it is looking for ID3V1 tags.
Use FMOD_IGNORETAGS in System::createSound / System::createStream if you don't like this behaviour.
*/
@ -278,54 +278,54 @@ SoundManager::SoundManager(const std::string &defaultDevice)
int channels = 128;
unsigned int version;
FMOD_SPEAKERMODE speakermode;
FMOD_CAPS caps;
unsigned int version;
FMOD_SPEAKERMODE speakermode;
FMOD_CAPS caps;
debugLog("system::create");
result = FMOD::System_Create(&SoundCore::system);
if (checkError()) goto get_out;
if (checkError()) goto get_out;
debugLog("getVersion");
result = SoundCore::system->getVersion(&version);
if (checkError()) goto get_out;
result = SoundCore::system->getVersion(&version);
if (checkError()) goto get_out;
if (version < FMOD_VERSION)
{
if (version < FMOD_VERSION)
{
char str[256];
sprintf(str, "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
sprintf(str, "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
debugLog(str);
goto get_out;
}
}
debugLog("driver caps");
result = SoundCore::system->getDriverCaps(0, &caps, 0, 0, &speakermode);
if (checkError()) goto get_out;
result = SoundCore::system->getDriverCaps(0, &caps, 0, 0, &speakermode);
if (checkError()) goto get_out;
debugLog("set speaker mode");
result = SoundCore::system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */
result = SoundCore::system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */
if (checkError()) goto get_out;
debugLog("check caps");
if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */
{ /* You might want to warn the user about this. */
if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */
{ /* You might want to warn the user about this. */
debugLog("acceleration slider is off");
result = SoundCore::system->setDSPBufferSize(1024, 10); /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */
if (checkError()) goto get_out;
}
result = SoundCore::system->setDSPBufferSize(1024, 10); /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */
if (checkError()) goto get_out;
}
debugLog("init");
result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */
{
result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */
{
debugLog("err_output_createbuffer, speaker mode");
result = SoundCore::system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
if (checkError()) goto get_out;
if (checkError()) goto get_out;
debugLog("init 2");
result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
if (checkError()) goto get_out;
}
}
#ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
SoundCore::system->getNumChannels(&channels);
@ -335,7 +335,7 @@ SoundManager::SoundManager(const std::string &defaultDevice)
debugLog("set file system");
result = SoundCore::system->setFileSystem(myopen, myclose, myread, myseek, 2048);
if (checkError()) goto get_out;
if (checkError()) goto get_out;
debugLog("create channel group vox");
result = SoundCore::system->createChannelGroup("vox", &group_vox);
@ -410,9 +410,9 @@ void SoundManager::toggleEffectMusic(SoundEffectType effect, bool on)
dspFlange->remove();
}
break;
case SFX_NONE:
case SFX_MAX:
break;
case SFX_NONE:
case SFX_MAX:
break;
}
}

View file

@ -84,8 +84,8 @@ enum SoundLoadType
struct PlaySfx
{
PlaySfx() : handle(0), vol(1), time(0), freq(1), loops(0), priority(0.5),
maxdist(0), fade(SFT_NONE), x(0), y(0), relative(true), positional(false) {}
PlaySfx() : handle(0), vol(1), time(0), freq(1), loops(0), priority(0.5),
maxdist(0), fade(SFT_NONE), x(0), y(0), relative(true), positional(false) {}
std::string name;
intptr_t handle;

View file

@ -230,7 +230,7 @@ bool Texture::load(std::string file)
size_t pos = file.find_last_of('.');
if (pos != std::string::npos)
if (pos != std::string::npos)
{
// make sure this didn't catch the '.' in /home/username/.Aquaria/* --ryan.
const std::string userdata = core->getUserDataFolder();
@ -526,8 +526,8 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size)
// files are stored as BGR instead of RGB (or use GL_BGR_EXT verses GL_RGB)
for(i = 0; i < stride; i += channels)
{
int temp = pLine[i];
pLine[i] = pLine[i + 2];
int temp = pLine[i];
pLine[i] = pLine[i + 2];
pLine[i + 2] = temp;
}
}
@ -679,8 +679,8 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size)
// Fill in our tImageTGA structure to pass back
pImageData->channels = channels;
pImageData->sizeX = width;
pImageData->sizeY = height;
pImageData->sizeX = width;
pImageData->sizeY = height;
// Return the TGA data (remember, you must free this data after you are done)
return pImageData;