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Replace spaces with tabs (future self: i'm sorry)

In most places, that is. Left some files unchanges because they are a mess.
This commit is contained in:
fgenesis 2017-01-12 22:51:46 +01:00
parent dcd21b57bd
commit 8af953cb63
42 changed files with 691 additions and 706 deletions

View file

@ -1111,8 +1111,7 @@ void AnimationEditor::flipRot()
{ {
BoneKeyframe *bcur = editSprite->getCurrentAnimation()->getKeyframe(currentKey)->getBoneKeyframe(editingBone->boneIdx); BoneKeyframe *bcur = editSprite->getCurrentAnimation()->getKeyframe(currentKey)->getBoneKeyframe(editingBone->boneIdx);
if (bcur) if (bcur)
{ {
// int rotdiff = editingBone->rotation.z - bcur->rot;
if (!core->getCtrlState()) if (!core->getCtrlState())
{ {
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i) for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)

View file

@ -6,13 +6,13 @@
#ifndef BBGE_SKIP_CONFIG_HEADERS #ifndef BBGE_SKIP_CONFIG_HEADERS
#define AQUARIA_BUILD_CONSOLE 1 #define AQUARIA_BUILD_CONSOLE 1
#define AQUARIA_BUILD_SCENEEDITOR 1 #define AQUARIA_BUILD_SCENEEDITOR 1
#define AQUARIA_CUSTOM_BUILD_ID (" Build " __DATE__ " - " __TIME__) #define AQUARIA_CUSTOM_BUILD_ID (" Build " __DATE__ " - " __TIME__)
// If defined, this is shown instead of "Aquaria vx.x.x ..." on the title screen. // If defined, this is shown instead of "Aquaria vx.x.x ..." on the title screen.
//#define AQUARIA_OVERRIDE_VERSION_STRING "Aquaria OSE v1.001" //#define AQUARIA_OVERRIDE_VERSION_STRING "Aquaria OSE v1.001"
#endif #endif

View file

@ -695,8 +695,8 @@ void AquariaKeyConfig::onUpdate(float dt)
} }
} }
break; break;
case INPUTSET_NONE: case INPUTSET_NONE:
break; break;
} }
} }

View file

@ -861,17 +861,17 @@ std::string Avatar::getIdleAnimName()
{ {
case FORM_ENERGY: case FORM_ENERGY:
ret="energyidle"; ret="energyidle";
break; break;
case FORM_NORMAL: case FORM_NORMAL:
case FORM_BEAST: case FORM_BEAST:
case FORM_NATURE: case FORM_NATURE:
case FORM_SPIRIT: case FORM_SPIRIT:
case FORM_DUAL: case FORM_DUAL:
case FORM_FISH: case FORM_FISH:
case FORM_SUN: case FORM_SUN:
case FORM_MAX: case FORM_MAX:
case FORM_NONE: case FORM_NONE:
break; break;
} }
return ret; return ret;
} }
@ -1241,11 +1241,11 @@ void Avatar::entityDied(Entity *e)
{ {
dsq->continuity.eatBeast(e->eatData); dsq->continuity.eatBeast(e->eatData);
} }
break; break;
case EAT_DEFAULT: case EAT_DEFAULT:
case EAT_MAX: case EAT_MAX:
case EAT_NONE: case EAT_NONE:
break; break;
} }
} }
@ -1596,9 +1596,9 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
case FORM_DUAL: case FORM_DUAL:
core->sound->playSfx("DualForm"); core->sound->playSfx("DualForm");
break; break;
case FORM_NONE: case FORM_NONE:
case FORM_MAX: case FORM_MAX:
break; break;
} }
/* /*
@ -2836,10 +2836,10 @@ void Avatar::formAbility(int ability)
} }
break; break;
case FORM_NORMAL: case FORM_NORMAL:
case FORM_NONE: case FORM_NONE:
case FORM_MAX: case FORM_MAX:
break; break;
} }
} }
@ -3000,7 +3000,7 @@ void Avatar::doShock(const std::string &shotName)
} }
} }
*/ */
// Vector d = e->position - position; // Vector d = e->position - position;
/* /*
float a = float(float(i)/float(sz))*PI*2; float a = float(float(i)/float(sz))*PI*2;
Vector aim(sinf(a), cosf(a)); Vector aim(sinf(a), cosf(a));
@ -3055,17 +3055,17 @@ void Avatar::formAbilityUpdate(float dt)
} }
} }
break; break;
case FORM_ENERGY: case FORM_ENERGY:
case FORM_NORMAL: case FORM_NORMAL:
case FORM_BEAST: case FORM_BEAST:
case FORM_NATURE: case FORM_NATURE:
case FORM_SPIRIT: case FORM_SPIRIT:
case FORM_DUAL: case FORM_DUAL:
case FORM_SUN: case FORM_SUN:
case FORM_MAX: case FORM_MAX:
case FORM_NONE: case FORM_NONE:
break; break;
} }
} }
bool Avatar::isMouseInputEnabled() bool Avatar::isMouseInputEnabled()
@ -3155,13 +3155,13 @@ bool Avatar::canCharge(int ability)
break; break;
case FORM_SUN: case FORM_SUN:
return true; return true;
break; break;
case FORM_NORMAL: case FORM_NORMAL:
case FORM_SPIRIT: case FORM_SPIRIT:
case FORM_FISH: case FORM_FISH:
case FORM_MAX: case FORM_MAX:
case FORM_NONE: case FORM_NONE:
break; break;
} }
return false; return false;
} }
@ -4753,11 +4753,11 @@ void Avatar::updateAura(float dt)
} }
} }
} }
break; break;
case AURA_THING: case AURA_THING:
case AURA_HEAL: case AURA_HEAL:
case AURA_NONE: case AURA_NONE:
break; break;
} }
auraTimer -= dt; auraTimer -= dt;
@ -4901,15 +4901,15 @@ void Avatar::updateFormVisualEffects(float dt)
case FORM_SPIRIT: case FORM_SPIRIT:
skeletalSprite.update(dt); skeletalSprite.update(dt);
skeletalSprite.position = bodyPosition; skeletalSprite.position = bodyPosition;
break; break;
case FORM_NORMAL: case FORM_NORMAL:
case FORM_BEAST: case FORM_BEAST:
case FORM_NATURE: case FORM_NATURE:
case FORM_DUAL: case FORM_DUAL:
case FORM_FISH: case FORM_FISH:
case FORM_MAX: case FORM_MAX:
case FORM_NONE: case FORM_NONE:
break; break;
} }
} }
@ -6020,7 +6020,7 @@ void Avatar::onUpdate(float dt)
{ {
if (state.spellCharge > 1.5f && chargeLevelAttained <1) if (state.spellCharge > 1.5f && chargeLevelAttained <1)
{ {
chargeLevelAttained = 1; chargeLevelAttained = 1;
core->sound->playSfx("PowerUp"); core->sound->playSfx("PowerUp");
chargingEmitter->load("ChargingEnergy2"); chargingEmitter->load("ChargingEnergy2");
} }
@ -6071,14 +6071,14 @@ void Avatar::onUpdate(float dt)
chargingEmitter->start(); chargingEmitter->start();
} }
} }
break; break;
case FORM_NORMAL: case FORM_NORMAL:
case FORM_BEAST: case FORM_BEAST:
case FORM_SPIRIT: case FORM_SPIRIT:
case FORM_FISH: case FORM_FISH:
case FORM_MAX: case FORM_MAX:
case FORM_NONE: case FORM_NONE:
break; break;
} }
} }
/* /*

View file

@ -93,8 +93,8 @@ void CollideEntity::bounce(float ba)
} }
} }
break; break;
case BOUNCE_NONE: case BOUNCE_NONE:
break; break;
} }

View file

@ -607,10 +607,10 @@ std::string Continuity::getIEString(IngredientData *data, int i)
return ret; return ret;
} }
break; break;
case IET_NONE: case IET_NONE:
case IET_RANDOM: case IET_RANDOM:
case IET_MAX: case IET_MAX:
break; break;
} }
return ""; return "";
@ -1245,9 +1245,9 @@ std::string Continuity::getInternalFormName()
return "sun"; return "sun";
case FORM_DUAL: case FORM_DUAL:
return "dual"; return "dual";
case FORM_NONE: case FORM_NONE:
case FORM_MAX: case FORM_MAX:
break; break;
} }
return ""; return "";
} }
@ -1641,12 +1641,12 @@ void Continuity::castSong(int num)
case SONG_FISHFORM: case SONG_FISHFORM:
dsq->game->avatar->changeForm(FORM_FISH); dsq->game->avatar->changeForm(FORM_FISH);
break; break;
case SONG_SONGDOOR1: case SONG_SONGDOOR1:
case SONG_SONGDOOR2: case SONG_SONGDOOR2:
case SONG_ANIMA: case SONG_ANIMA:
case SONG_NONE: case SONG_NONE:
case SONG_MAX: case SONG_MAX:
break; break;
#endif #endif
} }
} }

View file

@ -57,74 +57,74 @@ static void Linux_CopyTree(const char *src, const char *dst)
{ {
struct stat statbuf; struct stat statbuf;
if (stat(src, &statbuf) == -1) if (stat(src, &statbuf) == -1)
return; return;
if (S_ISDIR(statbuf.st_mode)) if (S_ISDIR(statbuf.st_mode))
{ {
createDir(dst); // don't care if this fails. createDir(dst); // don't care if this fails.
DIR *dirp = opendir(src); DIR *dirp = opendir(src);
if (dirp == NULL) if (dirp == NULL)
return; return;
struct dirent *dent; struct dirent *dent;
while ((dent = readdir(dirp)) != NULL) while ((dent = readdir(dirp)) != NULL)
{ {
if ((strcmp(dent->d_name, ".") == 0) || (strcmp(dent->d_name, "..") == 0)) if ((strcmp(dent->d_name, ".") == 0) || (strcmp(dent->d_name, "..") == 0))
continue; continue;
const size_t srclen = strlen(src) + strlen(dent->d_name) + 2; const size_t srclen = strlen(src) + strlen(dent->d_name) + 2;
char *subsrc = new char[srclen]; char *subsrc = new char[srclen];
snprintf(subsrc, srclen, "%s/%s", src, dent->d_name); snprintf(subsrc, srclen, "%s/%s", src, dent->d_name);
const size_t dstlen = strlen(dst) + strlen(dent->d_name) + 2; const size_t dstlen = strlen(dst) + strlen(dent->d_name) + 2;
char *subdst = new char[dstlen]; char *subdst = new char[dstlen];
snprintf(subdst, dstlen, "%s/%s", dst, dent->d_name); snprintf(subdst, dstlen, "%s/%s", dst, dent->d_name);
Linux_CopyTree(subsrc, subdst); Linux_CopyTree(subsrc, subdst);
delete[] subdst; delete[] subdst;
delete[] subsrc; delete[] subsrc;
} }
closedir(dirp); closedir(dirp);
} }
else if (S_ISREG(statbuf.st_mode)) else if (S_ISREG(statbuf.st_mode))
{ {
const int in = open(src, O_RDONLY); const int in = open(src, O_RDONLY);
if (in == -1) if (in == -1)
return; return;
// fail if it already exists. That's okay in this case. // fail if it already exists. That's okay in this case.
const int out = open(dst, O_WRONLY | O_CREAT | O_EXCL, 0600); const int out = open(dst, O_WRONLY | O_CREAT | O_EXCL, 0600);
if (out == -1) if (out == -1)
{ {
close(in); close(in);
return; return;
} }
const size_t buflen = 256 * 1024; const size_t buflen = 256 * 1024;
char *buf = new char[buflen]; char *buf = new char[buflen];
bool failed = false; bool failed = false;
ssize_t br = 0; ssize_t br = 0;
while ( (!failed) && ((br = read(in, buf, buflen)) > 0) ) while ( (!failed) && ((br = read(in, buf, buflen)) > 0) )
failed = (write(out, buf, br) != br); failed = (write(out, buf, br) != br);
if (br < 0) if (br < 0)
failed = true; failed = true;
delete[] buf; delete[] buf;
if (close(out) < 0) if (close(out) < 0)
failed = true; failed = true;
close(in); close(in);
if (failed) if (failed)
unlink(dst); unlink(dst);
} }
else else
{ {
fprintf(stderr, "WARNING: we should have copied %s to %s, but it's not a dir or file! Skipped it.\n", src, dst); fprintf(stderr, "WARNING: we should have copied %s to %s, but it's not a dir or file! Skipped it.\n", src, dst);
} }
} }
#endif #endif
@ -800,11 +800,11 @@ static bool sdlVideoModeOK(const int w, const int h, const int bpp)
const int modecount = SDL_GetNumDisplayModes(0); const int modecount = SDL_GetNumDisplayModes(0);
for (int i = 0; i < modecount; i++) { for (int i = 0; i < modecount; i++) {
SDL_GetDisplayMode(0, i, &mode); SDL_GetDisplayMode(0, i, &mode);
if (!mode.w || !mode.h || (w >= mode.w && h >= mode.h)) { if (!mode.w || !mode.h || (w >= mode.w && h >= mode.h)) {
return true; return true;
} }
} }
return false; return false;
#else #else
return SDL_VideoModeOK(w, h, bpp, SDL_OPENGL | SDL_FULLSCREEN); return SDL_VideoModeOK(w, h, bpp, SDL_OPENGL | SDL_FULLSCREEN);
#endif #endif
@ -1782,8 +1782,8 @@ void DSQ::toggleInputMode()
case INPUT_JOYSTICK: case INPUT_JOYSTICK:
setInputMode(INPUT_MOUSE); setInputMode(INPUT_MOUSE);
break; break;
case INPUT_KEYBOARD: case INPUT_KEYBOARD:
break; break;
} }
} }
@ -1801,8 +1801,8 @@ void DSQ::setInputMode(InputMode mode)
core->joystickAsMouse = false; core->joystickAsMouse = false;
updateCursorFromMouse = true; updateCursorFromMouse = true;
break; break;
case INPUT_KEYBOARD: case INPUT_KEYBOARD:
break; break;
} }
} }
@ -4095,8 +4095,8 @@ void DSQ::onUpdate(float dt)
case INPUT_JOYSTICK: case INPUT_JOYSTICK:
os << "joystick"; os << "joystick";
break; break;
case INPUT_KEYBOARD: case INPUT_KEYBOARD:
break; break;
} }
os << std::endl; os << std::endl;
Bone *b = dsq->game->avatar->skeletalSprite.getBoneByIdx(1); Bone *b = dsq->game->avatar->skeletalSprite.getBoneByIdx(1);

View file

@ -683,7 +683,7 @@ enum FoodSortType
struct IngredientEffect struct IngredientEffect
{ {
IngredientEffect() : magnitude(0), type(IET_NONE) {} IngredientEffect() : magnitude(0), type(IET_NONE) {}
float magnitude; float magnitude;
IngredientEffectType type; IngredientEffectType type;
std::string string; std::string string;

View file

@ -22,18 +22,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Game.h" #include "Game.h"
ElementEffectData::ElementEffectData() ElementEffectData::ElementEffectData()
: elementEffectType(EFX_NONE) : elementEffectType(EFX_NONE)
, wavyAngleOffset(0) , wavyAngleOffset(0)
, wavyMagnitude(0) , wavyMagnitude(0)
, wavyLerpIn(0) , wavyLerpIn(0)
, wavyMin(0) , wavyMin(0)
, wavyMax(0) , wavyMax(0)
, hitPerc(0) , hitPerc(0)
, effectMult(0) , effectMult(0)
, wavyWaving(false) , wavyWaving(false)
, wavyFlip(false) , wavyFlip(false)
, touching(false) , touching(false)
, elementEffectIndex(-1) , elementEffectIndex(-1)
{ {
} }

View file

@ -2244,7 +2244,6 @@ float Game::getCoverage(Vector pos, int sampleArea)
{ {
if (x == t.x && y == t.y) continue; if (x == t.x && y == t.y) continue;
TileVector ct(x,y); TileVector ct(x,y);
//Vector vt = ct.worldVector();
if (isObstructed(ct)) if (isObstructed(ct))
{ {
covered++; covered++;
@ -2531,7 +2530,7 @@ void Game::loadEntityTypeList()
// //
entityGroups.push_back(newGroup); entityGroups.push_back(newGroup);
curGroup = entityGroups.size()-1; curGroup = entityGroups.size()-1;
} }
else if (!line.empty()) else if (!line.empty())
{ {
EntityGroupEntity ent; EntityGroupEntity ent;
@ -5461,7 +5460,7 @@ bool Game::saveScene(std::string scene)
{ {
std::ostringstream& SE_rs = simpleElements_repeatScale[e->bgLayer]; std::ostringstream& SE_rs = simpleElements_repeatScale[e->bgLayer];
SE_rs << e->repeatToFillScale.x << " " SE_rs << e->repeatToFillScale.x << " "
<< e->repeatToFillScale.y << " "; << e->repeatToFillScale.y << " ";
} }
} }
@ -5757,10 +5756,10 @@ void Game::switchBgLoop(int v)
case 0: case 0:
if (!bgSfxLoop.empty()) if (!bgSfxLoop.empty())
{ {
PlaySfx sfx; PlaySfx sfx;
sfx.name = bgSfxLoop; sfx.name = bgSfxLoop;
sfx.vol = bgSfxVol; sfx.vol = bgSfxVol;
sfx.loops = -1; sfx.loops = -1;
sfx.priority = 0.8; sfx.priority = 0.8;
dsq->loops.bg = core->sound->playSfx(sfx); dsq->loops.bg = core->sound->playSfx(sfx);
} }
@ -5768,10 +5767,10 @@ void Game::switchBgLoop(int v)
case 1: case 1:
if (!airSfxLoop.empty()) if (!airSfxLoop.empty())
{ {
PlaySfx sfx; PlaySfx sfx;
sfx.name = airSfxLoop; sfx.name = airSfxLoop;
sfx.vol = bgSfxVol; sfx.vol = bgSfxVol;
sfx.loops = -1; sfx.loops = -1;
sfx.priority = 0.8; sfx.priority = 0.8;
dsq->loops.bg = core->sound->playSfx(sfx); dsq->loops.bg = core->sound->playSfx(sfx);
} }
@ -8250,9 +8249,9 @@ void Game::playBurstSound(bool wallJump)
sound->playSfx("Burst", 1); sound->playSfx("Burst", 1);
if (chance(50)) if (chance(50))
{ {
if (dsq->continuity.form == FORM_BEAST) if (dsq->continuity.form == FORM_BEAST)
{ {
sound->playSfx("BeastBurst", (128+rand()%64)/256.0f); sound->playSfx("BeastBurst", (128+rand()%64)/256.0f);
} }
} }
} }
@ -8691,7 +8690,7 @@ void Game::updateCurrentVisuals(float dt)
*/ */
/* /*
if (dsq->game->getPath(i)->name == "CURRENT" && dsq->game->getPath(i)->nodes.size() >= 2) if (dsq->game->getPath(i)->name == "CURRENT" && dsq->game->getPath(i)->nodes.size() >= 2)
{ {
Vector dir = dsq->game->getPath(i)->nodes[1].position - dsq->game->getPath(i)->nodes[0].position; Vector dir = dsq->game->getPath(i)->nodes[1].position - dsq->game->getPath(i)->nodes[0].position;
dir.setLength2D(800); dir.setLength2D(800);
@ -10401,8 +10400,6 @@ void Game::update(float dt)
cameraInterp.interpolateTo(dest, cameraLerpDelay); cameraInterp.interpolateTo(dest, cameraLerpDelay);
dsq->cameraPos = getCameraPositionFor(cameraInterp); dsq->cameraPos = getCameraPositionFor(cameraInterp);
constrainCamera(); constrainCamera();
//float dd = (dsq->cameraPos - oldCamPos).getLength2D();
} }
cameraInterp.update(dt); cameraInterp.update(dt);
@ -10582,7 +10579,7 @@ ElementTemplate Game::getElementTemplateForLetter(int i)
void Game::loadElementTemplates(std::string pack) void Game::loadElementTemplates(std::string pack)
{ {
stringToLower(pack); stringToLower(pack);
/* /*
std::string fn = ("data/"+pack+".xml"); std::string fn = ("data/"+pack+".xml");
if (!exists(fn)) if (!exists(fn))

View file

@ -363,7 +363,7 @@ class EntityClass
{ {
public: public:
EntityClass(std::string name, bool script=false, int idx=-1, std::string prevGfx="", float prevScale=1) EntityClass(std::string name, bool script=false, int idx=-1, std::string prevGfx="", float prevScale=1)
: name(name), prevScale(prevScale), prevGfx(prevGfx), script(script), idx(idx) {} : name(name), prevScale(prevScale), prevGfx(prevGfx), script(script), idx(idx) {}
std::string name; std::string name;
float prevScale; float prevScale;
std::string prevGfx; std::string prevGfx;

View file

@ -22,15 +22,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Avatar.h" #include "Avatar.h"
IngredientData::IngredientData(const std::string &name, const std::string &gfx, IngredientType type) IngredientData::IngredientData(const std::string &name, const std::string &gfx, IngredientType type)
: name(name) : name(name)
, gfx(gfx) , gfx(gfx)
, displayName(dsq->continuity.getIngredientDisplayName(name)) , displayName(dsq->continuity.getIngredientDisplayName(name))
, type(type) , type(type)
, amount(0) , amount(0)
, maxAmount(MAX_INGREDIENT_AMOUNT) , maxAmount(MAX_INGREDIENT_AMOUNT)
, held(0) , held(0)
, marked(0) , marked(0)
, rotKind(!(type == IT_OIL || type == IT_EGG)) , rotKind(!(type == IT_OIL || type == IT_EGG))
{ {
} }
@ -50,11 +50,11 @@ bool IngredientData::hasIET(IngredientEffectType iet)
} }
Ingredient::Ingredient(const Vector &pos, IngredientData *data, int amount) Ingredient::Ingredient(const Vector &pos, IngredientData *data, int amount)
: Entity() : Entity()
, data(data) , data(data)
, used(false) , used(false)
, gone(false) , gone(false)
, amount(amount) , amount(amount)
{ {
addType(SCO_INGREDIENT); addType(SCO_INGREDIENT);
entityType = ET_INGREDIENT; entityType = ET_INGREDIENT;

View file

@ -30,38 +30,38 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
static void MakeRan(void) static void MakeRan(void)
{ {
#ifdef BBGE_BUILD_WINDOWS #ifdef BBGE_BUILD_WINDOWS
std::ofstream out("ran"); std::ofstream out("ran");
if(out) if(out)
{ {
for (int i = 0; i < 32; i++) for (int i = 0; i < 32; i++)
out << rand()%1000; out << rand()%1000;
out.close(); out.close();
} }
#endif #endif
} }
static void StartAQConfig() static void StartAQConfig()
{ {
#if defined(BBGE_BUILD_WINDOWS) #if defined(BBGE_BUILD_WINDOWS)
if (!exists("ran", false, true)) if (!exists("ran", false, true))
{ {
MakeRan(); MakeRan();
if(exists("AQConfig.exe", false, true)) if(exists("AQConfig.exe", false, true))
{ {
ShellExecute(NULL, "open", "AQConfig.exe", NULL, NULL, SW_SHOWNORMAL); ShellExecute(NULL, "open", "AQConfig.exe", NULL, NULL, SW_SHOWNORMAL);
exit(0); exit(0);
} }
} }
remove("ran"); remove("ran");
#endif #endif
} }
static void CheckConfig(void) static void CheckConfig(void)
{ {
#ifdef BBGE_BUILD_WINDOWS #ifdef BBGE_BUILD_WINDOWS
bool hasCfg = exists("usersettings.xml", false, true); bool hasCfg = exists("usersettings.xml", false, true);
if(!hasCfg) if(!hasCfg)
StartAQConfig(); StartAQConfig();
#endif #endif
} }
@ -89,16 +89,16 @@ static void CheckConfig(void)
#endif #endif
CheckConfig(); CheckConfig();
{ {
DSQ dsql(dsqParam, extraDataDir); DSQ dsql(dsqParam, extraDataDir);
dsql.init(); dsql.init();
dsql.main(); dsql.main();
dsql.shutdown(); dsql.shutdown();
} }
MakeRan(); MakeRan();
return (0); return (0);
} }

View file

@ -285,12 +285,12 @@ void MiniMapRender::toggle(int t)
float MiniMapRender::getMiniMapWidth() const float MiniMapRender::getMiniMapWidth() const
{ {
return scale.x * miniMapSize; return scale.x * miniMapSize;
} }
float MiniMapRender::getMiniMapHeight() const float MiniMapRender::getMiniMapHeight() const
{ {
return scale.y * miniMapSize; return scale.y * miniMapSize;
} }
void MiniMapRender::onUpdate(float dt) void MiniMapRender::onUpdate(float dt)
@ -611,8 +611,8 @@ void MiniMapRender::onRender()
} }
if (render) if (render)
{ {
renderIcon(p->minimapIcon, p->nodes[0].position); renderIcon(p->minimapIcon, p->nodes[0].position);
} }
} }
} }

View file

@ -42,12 +42,12 @@ static bool _modname_cmp(const ModIcon *a, const ModIcon *b)
} }
ModSelectorScreen::ModSelectorScreen() ModSelectorScreen::ModSelectorScreen()
: Quad() : Quad()
, ActionMapper() , ActionMapper()
, dlText(&dsq->smallFont) , dlText(&dsq->smallFont)
, gotServerList(false) , gotServerList(false)
, currentPanel(-1) , currentPanel(-1)
, subtext(&dsq->subsFont) , subtext(&dsq->subsFont)
{ {
followCamera = 1; followCamera = 1;
shareAlphaWithChildren = false; shareAlphaWithChildren = false;
@ -136,7 +136,7 @@ void ModSelectorScreen::showPanel(int id)
if(id == currentPanel) if(id == currentPanel)
return; return;
//const float t = 0.2f; //const float t = 0.2f;
IconGridPanel *newgrid = panels[id]; IconGridPanel *newgrid = panels[id];
// fade in selected panel // fade in selected panel
@ -484,10 +484,10 @@ void BasicIcon::onClick()
} }
MenuIcon::MenuIcon(int id) MenuIcon::MenuIcon(int id)
: SubtitleIcon() : SubtitleIcon()
, cb(0) , cb(0)
, cb_data(0) , cb_data(0)
, iconId(id) , iconId(id)
{ {
} }
@ -623,13 +623,13 @@ void ModIcon::updateStatus()
ModIconOnline::ModIconOnline() ModIconOnline::ModIconOnline()
: SubtitleIcon() : SubtitleIcon()
, pb(0) , pb(0)
, extraIcon(0) , extraIcon(0)
, statusIcon(0) , statusIcon(0)
, pkgtype(MPT_MOD) , pkgtype(MPT_MOD)
, clickable(true) , clickable(true)
, hasUpdate(false) , hasUpdate(false)
{ {
label = desc; label = desc;
} }

View file

@ -60,7 +60,7 @@ protected:
minihttp::HttpSocket::_OnOpen(); minihttp::HttpSocket::_OnOpen();
//const Request& r = GetCurrentRequest(); //const Request& r = GetCurrentRequest();
// TODO ?? // TODO ??
} }

View file

@ -587,9 +587,6 @@ void Path::update(float dt)
Vector start = nodes[0].position; Vector start = nodes[0].position;
Vector end = nodes[1].position; Vector end = nodes[1].position;
Vector v = end - start; Vector v = end - start;
//Vector left = v.getPerpendicularLeft();
//Vector right = v.getPerpendicularRight();
//Vector mid = (end-start) + start;
FOR_ENTITIES(i) FOR_ENTITIES(i)
{ {
Entity *e = *i; Entity *e = *i;

View file

@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
class SearchGridRaw class SearchGridRaw
{ {
public: public:
SearchGridRaw(ObsType blocking) : blockingObsBits(blocking), game(dsq->game) {} SearchGridRaw(ObsType blocking) : blockingObsBits(blocking), game(dsq->game) {}
inline bool operator()(unsigned x, unsigned y) const inline bool operator()(unsigned x, unsigned y) const
{ {
return (game->getGridRaw(TileVector(x, y)) & blockingObsBits) == OT_EMPTY; return (game->getGridRaw(TileVector(x, y)) & blockingObsBits) == OT_EMPTY;
@ -79,8 +79,7 @@ void PathFinding::molestPath(VectorPath &path)
{ {
Vector node = path.getPathNode(i)->value; Vector node = path.getPathNode(i)->value;
float dist; float dist;
int sample = 20; const int sample = 20;
//float maxDist = sample * TILE_SIZE;
{ {
Vector n = dsq->game->getWallNormal(node, sample, &dist); Vector n = dsq->game->getWallNormal(node, sample, &dist);
if (dist != -1 && (n.x != 0 || n.y != 0)) if (dist != -1 && (n.x != 0 || n.y != 0))

View file

@ -460,28 +460,28 @@ void SceneEditor::openMainMenu()
core->main(FRAME_TIME); core->main(FRAME_TIME);
} }
addMainMenuItem("LOAD LEVEL... (SHIFT-F1)", 100); addMainMenuItem("LOAD LEVEL... (SHIFT-F1)", 100);
addMainMenuItem("RELOAD LEVEL (F1)", 101); addMainMenuItem("RELOAD LEVEL (F1)", 101);
addMainMenuItem("SAVE LEVEL (F2)", 102); addMainMenuItem("SAVE LEVEL (F2)", 102);
addMainMenuItem("EDIT TILES (F5)", 106); addMainMenuItem("EDIT TILES (F5)", 106);
addMainMenuItem("EDIT ENTITIES (F6)", 107); addMainMenuItem("EDIT ENTITIES (F6)", 107);
addMainMenuItem("EDIT NODES (F7)", 108); addMainMenuItem("EDIT NODES (F7)", 108);
addMainMenuItem("REGEN COLLISIONS (ALT-R)", 103); addMainMenuItem("REGEN COLLISIONS (ALT-R)", 103);
addMainMenuItem("RECACHE TEXTURES (CTRL-R)", 130); addMainMenuItem("RECACHE TEXTURES (CTRL-R)", 130);
addMainMenuItem("REGEN ROCK FROM MAPTEMPLATE (F11+F12)", 116); addMainMenuItem("REGEN ROCK FROM MAPTEMPLATE (F11+F12)", 116);
addMainMenuItem("SET BG GRADIENT", 110); addMainMenuItem("SET BG GRADIENT", 110);
addMainMenuItem("SET MUSIC", 111); addMainMenuItem("SET MUSIC", 111);
addMainMenuItem("ENTITY GROUPS (CTRL-E)", 112); addMainMenuItem("ENTITY GROUPS (CTRL-E)", 112);
if (dsq->game->gridRender) if (dsq->game->gridRender)
addMainMenuItem(std::string("TOGGLE TILE COLLISION RENDER ") + ((dsq->game->gridRender->alpha!=0) ? "OFF" : "ON ") + std::string(" (F9)"), 113); addMainMenuItem(std::string("TOGGLE TILE COLLISION RENDER ") + ((dsq->game->gridRender->alpha!=0) ? "OFF" : "ON ") + std::string(" (F9)"), 113);
addMainMenuItem("SCREENSHOT ", 114); addMainMenuItem("SCREENSHOT ", 114);
addMainMenuItem("PARTICLE VIEWER ", 120); addMainMenuItem("PARTICLE VIEWER ", 120);
addMainMenuItem("ANIMATION EDITOR ", 115); addMainMenuItem("ANIMATION EDITOR ", 115);
while (1 && !core->getKeyState(KEY_TAB)) while (1 && !core->getKeyState(KEY_TAB))
{ {
@ -868,11 +868,11 @@ void SceneEditor::toggleWarpAreaRender()
void SceneEditor::setGridPattern(int gi) void SceneEditor::setGridPattern(int gi)
{ {
if (selectedElements.size()) if (selectedElements.size())
for (int i = 0; i < selectedElements.size(); ++i) for (int i = 0; i < selectedElements.size(); ++i)
selectedElements[i]->setElementEffectByIndex(gi); selectedElements[i]->setElementEffectByIndex(gi);
else if (editingElement) else if (editingElement)
editingElement->setElementEffectByIndex(gi); editingElement->setElementEffectByIndex(gi);
} }
void SceneEditor::setGridPattern0() void SceneEditor::setGridPattern0()
@ -2863,9 +2863,9 @@ void SceneEditor::updateText()
if (getSelectedPath()) if (getSelectedPath())
os << " name: " << getSelectedPath()->name; os << " name: " << getSelectedPath()->name;
break; break;
case ET_SELECTENTITY: case ET_SELECTENTITY:
case ET_MAX: case ET_MAX:
break; break;
} }
text->setText(os.str()); text->setText(os.str());
} }
@ -2995,10 +2995,10 @@ void SceneEditor::update(float dt)
else else
placer->alpha = 0.5; placer->alpha = 0.5;
break; break;
case ET_PATHS: case ET_PATHS:
case ET_SELECTENTITY: case ET_SELECTENTITY:
case ET_MAX: case ET_MAX:
break; break;
} }
updateText(); updateText();
@ -3106,9 +3106,9 @@ void SceneEditor::update(float dt)
if (selectedIdx >= 0) if (selectedIdx >= 0)
dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset; dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset;
break; break;
case ES_ROTATING: case ES_ROTATING:
case ES_MAX: case ES_MAX:
break; break;
} }
} }
else if (editType == ET_ENTITIES) else if (editType == ET_ENTITIES)
@ -3136,11 +3136,11 @@ void SceneEditor::update(float dt)
} }
} }
} }
break; break;
case ES_SELECTING: case ES_SELECTING:
case ES_SCALING: case ES_SCALING:
case ES_MAX: case ES_MAX:
break; break;
} }
} }
else if (editType == ET_ELEMENTS) else if (editType == ET_ELEMENTS)
@ -3208,7 +3208,7 @@ void SceneEditor::update(float dt)
else if (cursorOffset.x < oldPosition.x-10) else if (cursorOffset.x < oldPosition.x-10)
right = false; right = false;
else else
noSide = true; noSide = true;
if (cursorOffset.y > oldPosition.y+10) if (cursorOffset.y > oldPosition.y+10)
down = true; down = true;
else if (cursorOffset.y < oldPosition.y-10) else if (cursorOffset.y < oldPosition.y-10)
@ -3306,8 +3306,8 @@ void SceneEditor::update(float dt)
} }
} }
break; break;
case ES_MAX: case ES_MAX:
break; break;
} }
} }
} }

View file

@ -317,12 +317,12 @@ void SchoolFish::applySeparation(Vector &accumulator)
if (!change.isZero()) if (!change.isZero())
{ {
change.setLength2D(-ratio); change.setLength2D(-ratio);
accumulator += change; accumulator += change;
} }
} }
// Are we too far from nearest flockmate? Then Move Closer // Are we too far from nearest flockmate? Then Move Closer
/* /*
else if (dist > separationDistance) else if (dist > separationDistance)
change |= ratio; change |= ratio;
*/ */
} }

View file

@ -777,7 +777,7 @@ void StatsAndAchievements::UnlockAchievement( Achievement &achievement )
achievement.iconImage = 0; achievement.iconImage = 0;
#ifdef BBGE_BUILD_ACHIEVEMENTS_INTERNAL #ifdef BBGE_BUILD_ACHIEVEMENTS_INTERNAL
unlockedToBeDisplayed.push( std::string(achievement.name) ); unlockedToBeDisplayed.push( std::string(achievement.name) );
#endif #endif
// Store stats end of frame // Store stats end of frame

View file

@ -155,7 +155,7 @@ private:
// Should we store stats this frame? // Should we store stats this frame?
bool storeStats; bool storeStats;
// PlayStats playStats; // PlayStats playStats;
// Current Stat details // Current Stat details
//float m_flGameFeetTraveled; //float m_flGameFeetTraveled;

View file

@ -264,10 +264,6 @@ void AfterEffectManager::renderGrid()
if (activeShader) if (activeShader)
activeShader->unbind(); activeShader->unbind();
//float width2 = float(vw)/2;
//float height2 = float(vh)/2;
if(firstShader != lastShader) if(firstShader != lastShader)
{ {
// From here on: secondary shader passes. // From here on: secondary shader passes.

View file

@ -28,7 +28,7 @@ class Effect
{ {
public: public:
Effect(); Effect();
virtual ~Effect(){}; virtual ~Effect(){};
virtual void go(){} virtual void go(){}
virtual void update(float dt, Vector ** drawGrid, int xDivs, int yDivs){} virtual void update(float dt, Vector ** drawGrid, int xDivs, int yDivs){}
bool done; bool done;

View file

@ -46,7 +46,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef BBGE_BUILD_VFS #ifdef BBGE_BUILD_VFS
# include "ttvfs.h" # include "ttvfs.h"
# ifndef VFS_IGNORE_CASE # ifndef VFS_IGNORE_CASE
# error Must define VFS_IGNORE_CASE, see VFSDefines.h # error Must define VFS_IGNORE_CASE, see VFSDefines.h
# endif # endif
ttvfs::Root vfs; // extern ttvfs::Root vfs; // extern
#endif #endif
@ -67,13 +67,13 @@ Vector getDirVector(Direction dir)
case DIR_RIGHT: case DIR_RIGHT:
return Vector(1, 0); return Vector(1, 0);
break; break;
case DIR_UPLEFT: case DIR_UPLEFT:
case DIR_UPRIGHT: case DIR_UPRIGHT:
case DIR_DOWNLEFT: case DIR_DOWNLEFT:
case DIR_DOWNRIGHT: case DIR_DOWNRIGHT:
case DIR_MAX: case DIR_MAX:
case DIR_NONE: case DIR_NONE:
break; break;
} }
return Vector(0,0); return Vector(0,0);
} }
@ -94,13 +94,13 @@ Direction getOppositeDir(Direction dir)
case DIR_RIGHT: case DIR_RIGHT:
return DIR_LEFT; return DIR_LEFT;
break; break;
case DIR_UPLEFT: case DIR_UPLEFT:
case DIR_UPRIGHT: case DIR_UPRIGHT:
case DIR_DOWNLEFT: case DIR_DOWNLEFT:
case DIR_DOWNRIGHT: case DIR_DOWNRIGHT:
case DIR_MAX: case DIR_MAX:
case DIR_NONE: case DIR_NONE:
break; break;
} }
return DIR_NONE; return DIR_NONE;
@ -122,13 +122,13 @@ Direction getNextDirClockwise(Direction dir)
case DIR_RIGHT: case DIR_RIGHT:
return DIR_DOWN; return DIR_DOWN;
break; break;
case DIR_UPLEFT: case DIR_UPLEFT:
case DIR_UPRIGHT: case DIR_UPRIGHT:
case DIR_DOWNLEFT: case DIR_DOWNLEFT:
case DIR_DOWNRIGHT: case DIR_DOWNRIGHT:
case DIR_MAX: case DIR_MAX:
case DIR_NONE: case DIR_NONE:
break; break;
} }
return DIR_NONE; return DIR_NONE;
} }
@ -173,12 +173,12 @@ std::string removeSpaces(const std::string &input)
unsigned hash(const std::string &string) unsigned hash(const std::string &string)
{ {
unsigned hash = 5381; unsigned hash = 5381;
for (int i = 0; i < string.size(); i++) for (int i = 0; i < string.size(); i++)
hash = ((hash << 5) + hash) + (unsigned char)string[i]; hash = ((hash << 5) + hash) + (unsigned char)string[i];
return hash; return hash;
} }
@ -298,8 +298,8 @@ void stringToLowerUserData(std::string &s)
const std::string userdata = core->getUserDataFolder(); const std::string userdata = core->getUserDataFolder();
const size_t len = userdata.length(); const size_t len = userdata.length();
const bool match = (s.length() > len) && const bool match = (s.length() > len) &&
((s[len] == '/') || (s[len] == '\\')) && ((s[len] == '/') || (s[len] == '\\')) &&
!strncmp(userdata.c_str(), s.c_str(), len); !strncmp(userdata.c_str(), s.c_str(), len);
if (!match) if (!match)
stringToLower(s); stringToLower(s);
else else
@ -319,18 +319,18 @@ int nocasecmp(const std::string &s1, const std::string &s2)
//stop when either string's end has been reached //stop when either string's end has been reached
while ( *it1 && *it2 ) while ( *it1 && *it2 )
{ {
if(charToUpper(*it1) != charToUpper(*it2)) //letters differ? if(charToUpper(*it1) != charToUpper(*it2)) //letters differ?
// return -1 to indicate smaller than, 1 otherwise // return -1 to indicate smaller than, 1 otherwise
return (charToUpper(*it1) < charToUpper(*it2)) ? -1 : 1; return (charToUpper(*it1) < charToUpper(*it2)) ? -1 : 1;
//proceed to the next character in each string //proceed to the next character in each string
++it1; ++it1;
++it2; ++it2;
} }
size_t size1=s1.size(), size2=s2.size();// cache lengths size_t size1=s1.size(), size2=s2.size();// cache lengths
//return -1,0 or 1 according to strings' lengths //return -1,0 or 1 according to strings' lengths
if (size1==size2) if (size1==size2)
return 0; return 0;
return (size1<size2) ? -1 : 1; return (size1<size2) ? -1 : 1;
} }
#endif // #if !HAVE_STRCASECMP #endif // #if !HAVE_STRCASECMP
@ -553,22 +553,22 @@ std::string stripEndlineForUnix(const std::string &in)
struct vfscallback_s struct vfscallback_s
{ {
std::string *path; std::string *path;
const char *ext; const char *ext;
intptr_t param; intptr_t param;
void (*callback)(const std::string &filename, intptr_t param); void (*callback)(const std::string &filename, intptr_t param);
}; };
void forEachFile_vfscallback(VFILE *vf, void *user) void forEachFile_vfscallback(VFILE *vf, void *user)
{ {
vfscallback_s *d = (vfscallback_s*)user; vfscallback_s *d = (vfscallback_s*)user;
if(d->ext) if(d->ext)
{ {
const char *e = strrchr(vf->name(), '.'); const char *e = strrchr(vf->name(), '.');
if(e && nocasecmp(d->ext, e)) if(e && nocasecmp(d->ext, e))
return; return;
} }
d->callback(*(d->path) + vf->name(), d->param); d->callback(*(d->path) + vf->name(), d->param);
} }
#endif #endif
@ -604,45 +604,45 @@ void forEachFile(std::string path, std::string type, void callback(const std::st
dir = opendir(path.c_str()); dir = opendir(path.c_str());
if (dir) if (dir)
{ {
dirent *file=0; dirent *file=0;
while ( (file=readdir(dir)) != NULL ) while ( (file=readdir(dir)) != NULL )
{ {
if (strlen(file->d_name) > 4) if (strlen(file->d_name) > 4)
{ {
debugLog(file->d_name); debugLog(file->d_name);
char *extension=strrchr(file->d_name,'.'); char *extension=strrchr(file->d_name,'.');
if (extension) if (extension)
{ {
debugLog(extension); debugLog(extension);
if (extension!=NULL) if (extension!=NULL)
{ {
if (strcasecmp(extension,type.c_str())==0) if (strcasecmp(extension,type.c_str())==0)
{ {
callback(path + std::string(file->d_name), param); callback(path + std::string(file->d_name), param);
} }
} }
} }
} }
} }
closedir(dir); closedir(dir);
} }
else else
{ {
debugLog("FAILED TO OPEN DIR"); debugLog("FAILED TO OPEN DIR");
} }
#endif #endif
#ifdef BBGE_BUILD_WINDOWS #ifdef BBGE_BUILD_WINDOWS
BOOL fFinished; BOOL fFinished;
HANDLE hList; HANDLE hList;
TCHAR szDir[MAX_PATH+1]; TCHAR szDir[MAX_PATH+1];
WIN32_FIND_DATA FileData; WIN32_FIND_DATA FileData;
int end = path.size()-1; int end = path.size()-1;
if (path[end] != '/') if (path[end] != '/')
path[end] += '/'; path[end] += '/';
// Get the proper directory path // Get the proper directory path
// \\ %s\\* // \\ %s\\*
@ -658,21 +658,21 @@ void forEachFile(std::string path, std::string type, void callback(const std::st
stringToUpper(type); stringToUpper(type);
// Get the first file // Get the first file
hList = FindFirstFile(szDir, &FileData); hList = FindFirstFile(szDir, &FileData);
if (hList == INVALID_HANDLE_VALUE) if (hList == INVALID_HANDLE_VALUE)
{ {
debugLog("No files of type " + type + " found in path " + path); debugLog("No files of type " + type + " found in path " + path);
} }
else else
{ {
// Traverse through the directory structure // Traverse through the directory structure
fFinished = FALSE; fFinished = FALSE;
while (!fFinished) while (!fFinished)
{ {
// Check the object is a directory or not // Check the object is a directory or not
//printf("%*s%s\n", indent, "", FileData.cFileName); //printf("%*s%s\n", indent, "", FileData.cFileName);
std::string filename = FileData.cFileName; std::string filename = FileData.cFileName;
if (filename.size()>4) if (filename.size()>4)
@ -688,15 +688,15 @@ void forEachFile(std::string path, std::string type, void callback(const std::st
} }
if (!FindNextFile(hList, &FileData)) if (!FindNextFile(hList, &FileData))
{ {
fFinished = TRUE; fFinished = TRUE;
} }
} }
} }
FindClose(hList); FindClose(hList);
#endif #endif
} }
@ -705,29 +705,29 @@ std::vector<std::string> getFileList(std::string path, std::string type, int par
std::vector<std::string> list; std::vector<std::string> list;
#ifdef BBGE_BUILD_WINDOWS #ifdef BBGE_BUILD_WINDOWS
BOOL fFinished; BOOL fFinished;
HANDLE hList; HANDLE hList;
TCHAR szDir[MAX_PATH+1]; TCHAR szDir[MAX_PATH+1];
WIN32_FIND_DATA FileData; WIN32_FIND_DATA FileData;
// Get the proper directory path // Get the proper directory path
sprintf(szDir, "%s\\*", path.c_str()); sprintf(szDir, "%s\\*", path.c_str());
// Get the first file // Get the first file
hList = FindFirstFile(szDir, &FileData); hList = FindFirstFile(szDir, &FileData);
if (hList == INVALID_HANDLE_VALUE) if (hList == INVALID_HANDLE_VALUE)
{ {
printf("No files found\n\n"); printf("No files found\n\n");
} }
else else
{ {
// Traverse through the directory structure // Traverse through the directory structure
fFinished = FALSE; fFinished = FALSE;
while (!fFinished) while (!fFinished)
{ {
// Check the object is a directory or not // Check the object is a directory or not
//printf("%*s%s\n", indent, "", FileData.cFileName); //printf("%*s%s\n", indent, "", FileData.cFileName);
std::string filename = FileData.cFileName; std::string filename = FileData.cFileName;
if (filename.size()>4 && filename.substr(filename.size()-4, filename.size())==type) if (filename.size()>4 && filename.substr(filename.size()-4, filename.size())==type)
{ {
@ -736,15 +736,15 @@ std::vector<std::string> getFileList(std::string path, std::string type, int par
} }
if (!FindNextFile(hList, &FileData)) if (!FindNextFile(hList, &FileData))
{ {
fFinished = TRUE; fFinished = TRUE;
} }
} }
} }
FindClose(hList); FindClose(hList);
#endif #endif
return list; return list;
@ -757,7 +757,7 @@ void cocoaMessageBox(const std::string &title, const std::string &msg);
void messageBox(const std::string& title, const std::string &msg) void messageBox(const std::string& title, const std::string &msg)
{ {
#ifdef BBGE_BUILD_WINDOWS #ifdef BBGE_BUILD_WINDOWS
MessageBox (0,msg.c_str(),title.c_str(),MB_OK); MessageBox (0,msg.c_str(),title.c_str(),MB_OK);
#elif SDL_VERSION_ATLEAST(2,0,0) #elif SDL_VERSION_ATLEAST(2,0,0)
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, title.c_str(), SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, title.c_str(),
msg.c_str(), NULL); msg.c_str(), NULL);
@ -803,24 +803,24 @@ Vector getNearestPointOnLine(Vector a, Vector b, Vector c)
bool isTouchingLine(Vector lineStart, Vector lineEnd, Vector point, int radius, Vector *closestP) bool isTouchingLine(Vector lineStart, Vector lineEnd, Vector point, int radius, Vector *closestP)
{ {
Vector dir = lineEnd - lineStart; Vector dir = lineEnd - lineStart;
Vector diff = point - lineStart; Vector diff = point - lineStart;
Vector closest; Vector closest;
if (!dir.isZero()) { if (!dir.isZero()) {
float t = diff.dot2D(dir) / dir.dot2D(dir); float t = diff.dot2D(dir) / dir.dot2D(dir);
if (t < 0.0f) if (t < 0.0f)
t = 0.0f; t = 0.0f;
if (t > 1.0f) if (t > 1.0f)
t = 1.0f; t = 1.0f;
closest = lineStart + t * dir; closest = lineStart + t * dir;
} else { } else {
closest = lineStart; closest = lineStart;
} }
Vector d = point - closest; Vector d = point - closest;
float distsqr = d.dot2D(d); float distsqr = d.dot2D(d);
if (closestP) if (closestP)
(*closestP) = closest; (*closestP) = closest;
return distsqr <= radius*radius; return distsqr <= radius*radius;
} }
@ -899,56 +899,56 @@ int packFile(const std::string &sourcef, const std::string &destf, int level)
if (!source || !dest) if (!source || !dest)
return 0; return 0;
int ret, flush; int ret, flush;
unsigned have; unsigned have;
z_stream strm; z_stream strm;
unsigned char in[CHUNK]; unsigned char in[CHUNK];
unsigned char out[CHUNK]; unsigned char out[CHUNK];
/* allocate deflate state */ /* allocate deflate state */
strm.zalloc = Z_NULL; strm.zalloc = Z_NULL;
strm.zfree = Z_NULL; strm.zfree = Z_NULL;
strm.opaque = Z_NULL; strm.opaque = Z_NULL;
ret = deflateInit(&strm, level); ret = deflateInit(&strm, level);
if (ret != Z_OK) if (ret != Z_OK)
return ret; return ret;
/* compress until end of file */ /* compress until end of file */
do { do {
strm.avail_in = fread(in, 1, CHUNK, source); strm.avail_in = fread(in, 1, CHUNK, source);
if (ferror(source)) { if (ferror(source)) {
(void)deflateEnd(&strm); (void)deflateEnd(&strm);
return Z_ERRNO; return Z_ERRNO;
} }
flush = feof(source) ? Z_FINISH : Z_NO_FLUSH; flush = feof(source) ? Z_FINISH : Z_NO_FLUSH;
strm.next_in = in; strm.next_in = in;
/* run deflate() on input until output buffer not full, finish /* run deflate() on input until output buffer not full, finish
compression if all of source has been read in */ compression if all of source has been read in */
do { do {
strm.avail_out = CHUNK; strm.avail_out = CHUNK;
strm.next_out = out; strm.next_out = out;
ret = deflate(&strm, flush); /* no bad return value */ ret = deflate(&strm, flush); /* no bad return value */
assert(ret != Z_STREAM_ERROR); /* state not clobbered */ assert(ret != Z_STREAM_ERROR); /* state not clobbered */
have = CHUNK - strm.avail_out; have = CHUNK - strm.avail_out;
if (fwrite(out, 1, have, dest) != have || ferror(dest)) { if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
(void)deflateEnd(&strm); (void)deflateEnd(&strm);
return Z_ERRNO; return Z_ERRNO;
} }
} while (strm.avail_out == 0); } while (strm.avail_out == 0);
assert(strm.avail_in == 0); /* all input will be used */ assert(strm.avail_in == 0); /* all input will be used */
/* done when last data in file processed */ /* done when last data in file processed */
} while (flush != Z_FINISH); } while (flush != Z_FINISH);
assert(ret == Z_STREAM_END); /* stream will be complete */ assert(ret == Z_STREAM_END); /* stream will be complete */
/* clean up and return */ /* clean up and return */
(void)deflateEnd(&strm); (void)deflateEnd(&strm);
fclose(source); fclose(source);
fclose(dest); fclose(dest);
return Z_OK; return Z_OK;
} }
/* Decompress from file source to file dest until stream ends or EOF. /* Decompress from file source to file dest until stream ends or EOF.
@ -965,64 +965,64 @@ int unpackFile(const std::string &sourcef, const std::string &destf)
if (!source || !dest) if (!source || !dest)
return 0; return 0;
int ret; int ret;
unsigned have; unsigned have;
z_stream strm; z_stream strm;
unsigned char in[CHUNK]; unsigned char in[CHUNK];
unsigned char out[CHUNK]; unsigned char out[CHUNK];
/* allocate inflate state */ /* allocate inflate state */
strm.zalloc = Z_NULL; strm.zalloc = Z_NULL;
strm.zfree = Z_NULL; strm.zfree = Z_NULL;
strm.opaque = Z_NULL; strm.opaque = Z_NULL;
strm.avail_in = 0; strm.avail_in = 0;
strm.next_in = Z_NULL; strm.next_in = Z_NULL;
ret = inflateInit(&strm); ret = inflateInit(&strm);
if (ret != Z_OK) if (ret != Z_OK)
return ret; return ret;
/* decompress until deflate stream ends or end of file */ /* decompress until deflate stream ends or end of file */
do { do {
strm.avail_in = fread(in, 1, CHUNK, source); strm.avail_in = fread(in, 1, CHUNK, source);
if (ferror(source)) { if (ferror(source)) {
(void)inflateEnd(&strm); (void)inflateEnd(&strm);
return Z_ERRNO; return Z_ERRNO;
} }
if (strm.avail_in == 0) if (strm.avail_in == 0)
break; break;
strm.next_in = in; strm.next_in = in;
/* run inflate() on input until output buffer not full */ /* run inflate() on input until output buffer not full */
do { do {
strm.avail_out = CHUNK; strm.avail_out = CHUNK;
strm.next_out = out; strm.next_out = out;
ret = inflate(&strm, Z_NO_FLUSH); ret = inflate(&strm, Z_NO_FLUSH);
assert(ret != Z_STREAM_ERROR); /* state not clobbered */ assert(ret != Z_STREAM_ERROR); /* state not clobbered */
switch (ret) { switch (ret) {
case Z_NEED_DICT: case Z_NEED_DICT:
ret = Z_DATA_ERROR; /* and fall through */ ret = Z_DATA_ERROR; /* and fall through */
case Z_DATA_ERROR: case Z_DATA_ERROR:
case Z_MEM_ERROR: case Z_MEM_ERROR:
(void)inflateEnd(&strm); (void)inflateEnd(&strm);
return ret; return ret;
} }
have = CHUNK - strm.avail_out; have = CHUNK - strm.avail_out;
if (fwrite(out, 1, have, dest) != have || ferror(dest)) { if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
(void)inflateEnd(&strm); (void)inflateEnd(&strm);
return Z_ERRNO; return Z_ERRNO;
} }
} while (strm.avail_out == 0); } while (strm.avail_out == 0);
/* done when inflate() says it's done */ /* done when inflate() says it's done */
} while (ret != Z_STREAM_END); } while (ret != Z_STREAM_END);
/* clean up and return */ /* clean up and return */
(void)inflateEnd(&strm); (void)inflateEnd(&strm);
fclose(source); fclose(source);
fclose(dest); fclose(dest);
return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR; return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
} }
#endif #endif

View file

@ -29,10 +29,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#undef min #undef min
#undef max #undef max
#ifdef _MSC_VER #ifdef _MSC_VER
#define strtof (float)strtod #define strtof (float)strtod
#define snprintf _snprintf #define snprintf _snprintf
#endif #endif
#endif #endif
#include "BBGECompileConfig.h" #include "BBGECompileConfig.h"

View file

@ -337,7 +337,7 @@ Core::Core(const std::string &filesystem, const std::string& extraDataDir, int n
#if defined(BBGE_BUILD_UNIX) #if defined(BBGE_BUILD_UNIX)
const char *envr = getenv("HOME"); const char *envr = getenv("HOME");
if (envr == NULL) if (envr == NULL)
envr = "."; // oh well. envr = "."; // oh well.
const std::string home(envr); const std::string home(envr);
createDir(home); // just in case. createDir(home); // just in case.
@ -626,7 +626,7 @@ std::string Core::adjustFilenameCase(const char *_buf)
if (strcmp(_buf, buf) != 0) if (strcmp(_buf, buf) != 0)
{ {
fprintf(stderr, "Corrected filename case: '%s' => '%s (%s)'\n", fprintf(stderr, "Corrected filename case: '%s' => '%s (%s)'\n",
_buf, buf, rc ? "found" : "not found"); _buf, buf, rc ? "found" : "not found");
} }
#endif #endif
@ -918,10 +918,10 @@ unsigned int Core::dbg_numRenderCalls = 0;
#ifdef BBGE_BUILD_OPENGL_DYNAMIC #ifdef BBGE_BUILD_OPENGL_DYNAMIC
#define GL_FUNC(ret,fn,params,call,rt) \ #define GL_FUNC(ret,fn,params,call,rt) \
extern "C" { \ extern "C" { \
static ret (GLAPIENTRY *p##fn) params = NULL; \ static ret (GLAPIENTRY *p##fn) params = NULL; \
ret GLAPIENTRY fn params { ++Core::dbg_numRenderCalls; rt p##fn call; } \ ret GLAPIENTRY fn params { ++Core::dbg_numRenderCalls; rt p##fn call; } \
} }
#include "OpenGLStubs.h" #include "OpenGLStubs.h"
#undef GL_FUNC #undef GL_FUNC
@ -1001,7 +1001,7 @@ bool Core::initGraphicsLibrary(int width, int height, bool fullscreen, int vsync
setWindowCaption(appName, appName); setWindowCaption(appName, appName);
initIcon(); initIcon();
// Create window // Create window
setSDLGLAttributes(); setSDLGLAttributes();
@ -1242,22 +1242,22 @@ void Core::applyState(const std::string &state)
#ifdef BBGE_BUILD_WINDOWS #ifdef BBGE_BUILD_WINDOWS
void centerWindow(HWND hwnd) void centerWindow(HWND hwnd)
{ {
int x, y; int x, y;
HWND hwndDeskTop; HWND hwndDeskTop;
RECT rcWnd, rcDeskTop; RECT rcWnd, rcDeskTop;
// Get a handle to the desktop window // Get a handle to the desktop window
hwndDeskTop = ::GetDesktopWindow(); hwndDeskTop = ::GetDesktopWindow();
// Get dimension of desktop in a rect // Get dimension of desktop in a rect
::GetWindowRect(hwndDeskTop, &rcDeskTop); ::GetWindowRect(hwndDeskTop, &rcDeskTop);
// Get dimension of main window in a rect // Get dimension of main window in a rect
::GetWindowRect(hwnd, &rcWnd); ::GetWindowRect(hwnd, &rcWnd);
// Find center of desktop // Find center of desktop
x = (rcDeskTop.right - rcDeskTop.left)/2; x = (rcDeskTop.right - rcDeskTop.left)/2;
y = (rcDeskTop.bottom - rcDeskTop.top)/2; y = (rcDeskTop.bottom - rcDeskTop.top)/2;
x -= (rcWnd.right - rcWnd.left)/2; x -= (rcWnd.right - rcWnd.left)/2;
y -= (rcWnd.bottom - rcWnd.top)/2; y -= (rcWnd.bottom - rcWnd.top)/2;
// Set top and left to center main window on desktop // Set top and left to center main window on desktop
::SetWindowPos(hwnd, HWND_TOP, x, y, 0, 0, SWP_NOSIZE); ::SetWindowPos(hwnd, HWND_TOP, x, y, 0, 0, SWP_NOSIZE);
} }
#endif #endif
@ -1277,7 +1277,7 @@ bool Core::createWindow(int width, int height, int bits, bool fullscreen, std::s
// No longer part of C/C++ standard // No longer part of C/C++ standard
#ifndef M_PI #ifndef M_PI
#define M_PI 3.14159265358979323846 #define M_PI 3.14159265358979323846
#endif #endif
void Core::setPixelScale(int pixelScaleX, int pixelScaleY) void Core::setPixelScale(int pixelScaleX, int pixelScaleY)
@ -1337,7 +1337,7 @@ void Core::enable2DWide(int rx, int ry)
static void bbgeOrtho2D(float left, float right, float bottom, float top) static void bbgeOrtho2D(float left, float right, float bottom, float top)
{ {
glOrtho(left, right, bottom, top, -1.0, 1.0); glOrtho(left, right, bottom, top, -1.0, 1.0);
} }
void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale) void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale)
@ -1345,12 +1345,12 @@ void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale)
GLint viewPort[4]; GLint viewPort[4];
glGetIntegerv(GL_VIEWPORT, viewPort); glGetIntegerv(GL_VIEWPORT, viewPort);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
float vw=0,vh=0; float vw=0,vh=0;
@ -1377,9 +1377,9 @@ void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale)
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
setupRenderPositionAndScale(); setupRenderPositionAndScale();
@ -1482,7 +1482,7 @@ std::string getScreenshotFilename()
std::ostringstream os; std::ostringstream os;
os << core->getUserDataFolder() << "/screenshots/screen" << screenshotNum << ".tga"; os << core->getUserDataFolder() << "/screenshots/screen" << screenshotNum << ".tga";
screenshotNum ++; screenshotNum ++;
std::string str(os.str()); std::string str(os.str());
if (!core->exists(str)) // keep going until we hit an unused filename. if (!core->exists(str)) // keep going until we hit an unused filename.
return str; return str;
} }
@ -1535,7 +1535,7 @@ void Core::main(float runTime)
float dt; float dt;
float counter = 0; float counter = 0;
int frames = 0; int frames = 0;
#if (!defined(_DEBUG) || defined(BBGE_BUILD_UNIX)) && defined(BBGE_BUILD_SDL) #if (!defined(_DEBUG) || defined(BBGE_BUILD_UNIX)) && defined(BBGE_BUILD_SDL)
@ -2729,9 +2729,9 @@ void Core::shutdown()
void Core::instantQuit() void Core::instantQuit()
{ {
SDL_Event event; SDL_Event event;
event.type = SDL_QUIT; event.type = SDL_QUIT;
SDL_PushEvent(&event); SDL_PushEvent(&event);
} }
bool Core::exists(const std::string &filename) bool Core::exists(const std::string &filename)

View file

@ -126,17 +126,17 @@ enum GameKeys
KEY_RBRACKET, KEY_RBRACKET,
KEY_TILDE, KEY_TILDE,
KEY_0, KEY_0,
KEY_1, KEY_1,
KEY_2, KEY_2,
KEY_3, KEY_3,
KEY_4, KEY_4,
KEY_5, KEY_5,
KEY_6, KEY_6,
KEY_7, KEY_7,
KEY_8, KEY_8,
KEY_9, KEY_9,
KEY_A, KEY_A,
KEY_B, KEY_B,
KEY_C, KEY_C,
KEY_D, KEY_D,
@ -188,21 +188,21 @@ enum GameKeys
KEY_END, KEY_END,
KEY_COMMA, KEY_COMMA,
KEY_SLASH, KEY_SLASH,
KEY_F1, KEY_F1,
KEY_F2, KEY_F2,
KEY_F3, KEY_F3,
KEY_F4, KEY_F4,
KEY_F5, KEY_F5,
KEY_F6, KEY_F6,
KEY_F7, KEY_F7,
KEY_F8, KEY_F8,
KEY_F9, KEY_F9,
KEY_F10, KEY_F10,
KEY_F11, KEY_F11,
KEY_F12, KEY_F12,
KEY_F13, KEY_F13,
KEY_F14, KEY_F14,
KEY_F15, KEY_F15,
KEY_ESCAPE, KEY_ESCAPE,
KEY_ANYKEY, KEY_ANYKEY,
KEY_MAXARRAY KEY_MAXARRAY

View file

@ -162,12 +162,12 @@ void DebugFont::setAlign(Align align)
#include "../BBGE/Quad.h" #include "../BBGE/Quad.h"
DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidth, int fsize, bool quitMain) DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidth, int fsize, bool quitMain)
: RenderObject() : RenderObject()
, label(0) , label(0)
, quitMain(quitMain) , quitMain(quitMain)
, buttonID(buttonID) , buttonID(buttonID)
, highlight(0) , highlight(0)
, receiver(receiver) , receiver(receiver)
{ {
if (bgWidth == 0) if (bgWidth == 0)
bgWidth = 150; bgWidth = 150;

View file

@ -80,10 +80,8 @@ void PostProcessingFX::render()
FXTypes type = (FXTypes)i; FXTypes type = (FXTypes)i;
switch(type) switch(type)
{ {
case FTX_NONE: case FXT_MAX:
break; break;
case FXT_MAX:
break;
case FXT_RADIALBLUR: case FXT_RADIALBLUR:
float windowW = core->getWindowWidth(); float windowW = core->getWindowWidth();
@ -152,7 +150,7 @@ void PostProcessingFX::render()
RenderObject::lastTextureApplied = 0; RenderObject::lastTextureApplied = 0;
break; break;
} }
glPopMatrix(); glPopMatrix();

View file

@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
enum FXTypes enum FXTypes
{ {
FTX_NONE =-1,
FXT_RADIALBLUR =0, FXT_RADIALBLUR =0,
FXT_MAX FXT_MAX
}; };

View file

@ -50,7 +50,7 @@ public:
private: private:
T *callee; T *callee;
void (T::*callback)(void); void (T::*callback)(void);
}; };
template <class T> template <class T>
@ -67,7 +67,7 @@ public:
private: private:
T *callee; T *callee;
void (T::*callback)(Event *e); void (T::*callback)(Event *e);
}; };
#define EVENT(x,y) class x : public Event { public: void act(); }; x y; #define EVENT(x,y) class x : public Event { public: void act(); }; x y;

View file

@ -185,7 +185,7 @@ protected:
struct ParticleInfluence struct ParticleInfluence
{ {
ParticleInfluence(Vector pos, float spd, float size, bool pull) ParticleInfluence(Vector pos, float spd, float size, bool pull)
: pos(pos), size(size), spd(spd), pull(pull) : pos(pos), size(size), spd(spd), pull(pull)
{} {}
ParticleInfluence() : size(0), spd(0), pull(false) {} ParticleInfluence() : size(0), spd(0), pull(false) {}
Vector pos; Vector pos;

View file

@ -141,7 +141,7 @@ void Precacher::precacheList(const std::string &list, void progressCallback())
t = t.substr(0,t.size()-1); t = t.substr(0,t.size()-1);
debugLog("precache["+t+"]"); debugLog("precache["+t+"]");
#endif #endif
stringToLower(t); stringToLower(t);
precacheTex(t); precacheTex(t);
} }
} }

View file

@ -22,10 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <assert.h> #include <assert.h>
QuadTrail::QuadTrail(int maxPoints, float pointDist) QuadTrail::QuadTrail(int maxPoints, float pointDist)
: RenderObject() : RenderObject()
, numPoints(0) , numPoints(0)
, maxPoints(maxPoints) , maxPoints(maxPoints)
, pointDist(pointDist) , pointDist(pointDist)
{ {
quadTrailAlphaEffect = QTAE_NORMAL; quadTrailAlphaEffect = QTAE_NORMAL;
cull = false; cull = false;

View file

@ -25,25 +25,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef BBGE_BUILD_SHADERS #ifdef BBGE_BUILD_SHADERS
// GL_ARB_shader_objects // GL_ARB_shader_objects
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL; PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL; PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL; PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL; PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL; PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL; PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL;
PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL; PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL;
PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL; PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL;
PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL; PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL; PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL; PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL;
PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL;
PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL; PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL; PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL;
#endif #endif
@ -115,7 +115,7 @@ void Shader::staticInit()
_useShaders = true; _useShaders = true;
end: end:
#endif #endif
if (_useShaders) if (_useShaders)
@ -228,7 +228,7 @@ void Shader::load(const std::string &file, const std::string &fragFile)
this->vertFile = file; this->vertFile = file;
this->fragFile = fragFile; this->fragFile = fragFile;
char *vertCode = file.length() ? readFile(file) : NULL; char *vertCode = file.length() ? readFile(file) : NULL;
char *fragCode = fragFile.length() ? readFile(fragFile) : NULL; char *fragCode = fragFile.length() ? readFile(fragFile) : NULL;
loadSrc(vertCode, fragCode); loadSrc(vertCode, fragCode);
@ -329,14 +329,14 @@ void Shader::_setUniform(Uniform *u)
{ {
switch(u->type) switch(u->type)
{ {
case GL_FLOAT: glUniform1fvARB(u->location, 1, u->data.f.f); break; case GL_FLOAT: glUniform1fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC2_ARB: glUniform2fvARB(u->location, 1, u->data.f.f); break; case GL_FLOAT_VEC2_ARB: glUniform2fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC3_ARB: glUniform3fvARB(u->location, 1, u->data.f.f); break; case GL_FLOAT_VEC3_ARB: glUniform3fvARB(u->location, 1, u->data.f.f); break;
case GL_FLOAT_VEC4_ARB: glUniform4fvARB(u->location, 1, u->data.f.f); break; case GL_FLOAT_VEC4_ARB: glUniform4fvARB(u->location, 1, u->data.f.f); break;
case GL_INT: glUniform1ivARB(u->location, 1, u->data.i.i); break; case GL_INT: glUniform1ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC2_ARB: glUniform2ivARB(u->location, 1, u->data.i.i); break; case GL_INT_VEC2_ARB: glUniform2ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC3_ARB: glUniform3ivARB(u->location, 1, u->data.i.i); break; case GL_INT_VEC3_ARB: glUniform3ivARB(u->location, 1, u->data.i.i); break;
case GL_INT_VEC4_ARB: glUniform4ivARB(u->location, 1, u->data.i.i); break; case GL_INT_VEC4_ARB: glUniform4ivARB(u->location, 1, u->data.i.i); break;
} }
u->dirty = false; u->dirty = false;
} }
@ -432,10 +432,10 @@ void Shader::setInt(const char *name, int x, int y /* = 0 */, int z /* = 0 */, i
if(unsigned(idx) >= uniforms.size()) if(unsigned(idx) >= uniforms.size())
return; return;
Uniform& u = uniforms[idx]; Uniform& u = uniforms[idx];
u.data.i.i[0] = x; u.data.i.i[0] = x;
u.data.i.i[1] = y; u.data.i.i[1] = y;
u.data.i.i[2] = z; u.data.i.i[2] = z;
u.data.i.i[3] = w; u.data.i.i[3] = w;
u.dirty = true; u.dirty = true;
uniformsDirty = true; uniformsDirty = true;
#endif #endif
@ -450,10 +450,10 @@ void Shader::setFloat(const char *name, float x, float y /* = 0 */, float z /* =
if(unsigned(idx) >= uniforms.size()) if(unsigned(idx) >= uniforms.size())
return; return;
Uniform& u = uniforms[idx]; Uniform& u = uniforms[idx];
u.data.f.f[0] = x; u.data.f.f[0] = x;
u.data.f.f[1] = y; u.data.f.f[1] = y;
u.data.f.f[2] = z; u.data.f.f[2] = z;
u.data.f.f[3] = w; u.data.f.f[3] = w;
u.dirty = true; u.dirty = true;
uniformsDirty = true; uniformsDirty = true;
#endif #endif

View file

@ -62,14 +62,14 @@ private:
bool dirty; // need to flush if true bool dirty; // need to flush if true
union union
{ {
struct si struct si
{ {
int i[4]; int i[4];
} i; } i;
struct sf struct sf
{ {
float f[4]; float f[4];
} f; } f;
} data; } data;
char name[64]; char name[64];

View file

@ -365,16 +365,16 @@ void BoneCommand::run()
if (e) if (e)
e->stop(); e->stop();
} }
break; break;
case AC_SET_PASS: case AC_SET_PASS:
b->setRenderPass(slot); b->setRenderPass(slot);
break; break;
case AC_RESET_PASS: case AC_RESET_PASS:
b->setRenderPass(b->originalRenderPass); b->setRenderPass(b->originalRenderPass);
break; break;
case AC_SEGS_START: case AC_SEGS_START:
case AC_SEGS_STOP: case AC_SEGS_STOP:
break; break;
} }
} }
@ -407,8 +407,8 @@ void AnimationLayer::playCurrentAnimation(int loop)
void AnimationLayer::animate(const std::string &a, int loop) void AnimationLayer::animate(const std::string &a, int loop)
{ {
std::string animation = a; std::string animation = a;
stringToLower(animation); stringToLower(animation);
bool played = false; bool played = false;
for (int i = 0; i < s->animations.size(); i++) for (int i = 0; i < s->animations.size(); i++)
@ -456,7 +456,7 @@ void AnimationLayer::enqueueAnimation(const std::string& anim, int loop)
float AnimationLayer::transitionAnimate(std::string anim, float time, int loop) float AnimationLayer::transitionAnimate(std::string anim, float time, int loop)
{ {
stringToLower(anim); stringToLower(anim);
float totalTime =0; float totalTime =0;
if (createTransitionAnimation(anim, time)) if (createTransitionAnimation(anim, time))
{ {

View file

@ -105,7 +105,7 @@ public:
class BoneKeyframe class BoneKeyframe
{ {
public: public:
BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {} BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {}
int idx, x, y, rot; int idx, x, y, rot;
float sx, sy; float sx, sy;
bool doScale; bool doScale;

View file

@ -24,13 +24,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Base.h" #include "Base.h"
#ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE #ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
#include "FmodOpenALBridge.h" #include "FmodOpenALBridge.h"
#else #else
#include <fmod.h> #include <fmod.h>
#include <fmod.hpp> #include <fmod.hpp>
#ifdef BBGE_BUILD_WINDOWS #ifdef BBGE_BUILD_WINDOWS
#pragma comment(lib, "fmodex_vc.lib") #pragma comment(lib, "fmodex_vc.lib")
#endif #endif
#endif #endif
@ -72,7 +72,7 @@ namespace SoundCore
struct FadeCh struct FadeCh
{ {
public: public:
FadeCh() : c(0), v(1), s(1), to(0), d(-1) {} FadeCh() : c(0), v(1), s(1), to(0), d(-1) {}
FMOD::Channel *c; FMOD::Channel *c;
float v,s,to; float v,s,to;
int d; int d;
@ -111,17 +111,17 @@ using namespace SoundCore;
/* /*
TIPS: TIPS:
1. use F_CALLBACK. Do NOT force cast your own function to fmod's callback type. 1. use F_CALLBACK. Do NOT force cast your own function to fmod's callback type.
2. return FMOD_ERR_FILE_NOTFOUND in open as required. 2. return FMOD_ERR_FILE_NOTFOUND in open as required.
3. return number of bytes read in read callback. Do not get the size and count 3. return number of bytes read in read callback. Do not get the size and count
around the wrong way in fread for example, this would return 1 instead of the number of bytes read. around the wrong way in fread for example, this would return 1 instead of the number of bytes read.
QUESTIONS: QUESTIONS:
1. Why does fmod seek to the end and read? Because it is looking for ID3V1 tags. 1. Why does fmod seek to the end and read? Because it is looking for ID3V1 tags.
Use FMOD_IGNORETAGS in System::createSound / System::createStream if you don't like this behaviour. Use FMOD_IGNORETAGS in System::createSound / System::createStream if you don't like this behaviour.
*/ */
@ -278,54 +278,54 @@ SoundManager::SoundManager(const std::string &defaultDevice)
int channels = 128; int channels = 128;
unsigned int version; unsigned int version;
FMOD_SPEAKERMODE speakermode; FMOD_SPEAKERMODE speakermode;
FMOD_CAPS caps; FMOD_CAPS caps;
debugLog("system::create"); debugLog("system::create");
result = FMOD::System_Create(&SoundCore::system); result = FMOD::System_Create(&SoundCore::system);
if (checkError()) goto get_out; if (checkError()) goto get_out;
debugLog("getVersion"); debugLog("getVersion");
result = SoundCore::system->getVersion(&version); result = SoundCore::system->getVersion(&version);
if (checkError()) goto get_out; if (checkError()) goto get_out;
if (version < FMOD_VERSION) if (version < FMOD_VERSION)
{ {
char str[256]; char str[256];
sprintf(str, "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); sprintf(str, "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
debugLog(str); debugLog(str);
goto get_out; goto get_out;
} }
debugLog("driver caps"); debugLog("driver caps");
result = SoundCore::system->getDriverCaps(0, &caps, 0, 0, &speakermode); result = SoundCore::system->getDriverCaps(0, &caps, 0, 0, &speakermode);
if (checkError()) goto get_out; if (checkError()) goto get_out;
debugLog("set speaker mode"); debugLog("set speaker mode");
result = SoundCore::system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */ result = SoundCore::system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */
if (checkError()) goto get_out; if (checkError()) goto get_out;
debugLog("check caps"); debugLog("check caps");
if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */ if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */
{ /* You might want to warn the user about this. */ { /* You might want to warn the user about this. */
debugLog("acceleration slider is off"); debugLog("acceleration slider is off");
result = SoundCore::system->setDSPBufferSize(1024, 10); /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */ result = SoundCore::system->setDSPBufferSize(1024, 10); /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */
if (checkError()) goto get_out; if (checkError()) goto get_out;
} }
debugLog("init"); debugLog("init");
result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */ result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */ if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */
{ {
debugLog("err_output_createbuffer, speaker mode"); debugLog("err_output_createbuffer, speaker mode");
result = SoundCore::system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO); result = SoundCore::system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
if (checkError()) goto get_out; if (checkError()) goto get_out;
debugLog("init 2"); debugLog("init 2");
result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */ result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
if (checkError()) goto get_out; if (checkError()) goto get_out;
} }
#ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE #ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
SoundCore::system->getNumChannels(&channels); SoundCore::system->getNumChannels(&channels);
@ -335,7 +335,7 @@ SoundManager::SoundManager(const std::string &defaultDevice)
debugLog("set file system"); debugLog("set file system");
result = SoundCore::system->setFileSystem(myopen, myclose, myread, myseek, 2048); result = SoundCore::system->setFileSystem(myopen, myclose, myread, myseek, 2048);
if (checkError()) goto get_out; if (checkError()) goto get_out;
debugLog("create channel group vox"); debugLog("create channel group vox");
result = SoundCore::system->createChannelGroup("vox", &group_vox); result = SoundCore::system->createChannelGroup("vox", &group_vox);
@ -410,9 +410,9 @@ void SoundManager::toggleEffectMusic(SoundEffectType effect, bool on)
dspFlange->remove(); dspFlange->remove();
} }
break; break;
case SFX_NONE: case SFX_NONE:
case SFX_MAX: case SFX_MAX:
break; break;
} }
} }

View file

@ -84,8 +84,8 @@ enum SoundLoadType
struct PlaySfx struct PlaySfx
{ {
PlaySfx() : handle(0), vol(1), time(0), freq(1), loops(0), priority(0.5), PlaySfx() : handle(0), vol(1), time(0), freq(1), loops(0), priority(0.5),
maxdist(0), fade(SFT_NONE), x(0), y(0), relative(true), positional(false) {} maxdist(0), fade(SFT_NONE), x(0), y(0), relative(true), positional(false) {}
std::string name; std::string name;
intptr_t handle; intptr_t handle;

View file

@ -230,7 +230,7 @@ bool Texture::load(std::string file)
size_t pos = file.find_last_of('.'); size_t pos = file.find_last_of('.');
if (pos != std::string::npos) if (pos != std::string::npos)
{ {
// make sure this didn't catch the '.' in /home/username/.Aquaria/* --ryan. // make sure this didn't catch the '.' in /home/username/.Aquaria/* --ryan.
const std::string userdata = core->getUserDataFolder(); const std::string userdata = core->getUserDataFolder();
@ -526,8 +526,8 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size)
// files are stored as BGR instead of RGB (or use GL_BGR_EXT verses GL_RGB) // files are stored as BGR instead of RGB (or use GL_BGR_EXT verses GL_RGB)
for(i = 0; i < stride; i += channels) for(i = 0; i < stride; i += channels)
{ {
int temp = pLine[i]; int temp = pLine[i];
pLine[i] = pLine[i + 2]; pLine[i] = pLine[i + 2];
pLine[i + 2] = temp; pLine[i + 2] = temp;
} }
} }
@ -679,8 +679,8 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size)
// Fill in our tImageTGA structure to pass back // Fill in our tImageTGA structure to pass back
pImageData->channels = channels; pImageData->channels = channels;
pImageData->sizeX = width; pImageData->sizeX = width;
pImageData->sizeY = height; pImageData->sizeY = height;
// Return the TGA data (remember, you must free this data after you are done) // Return the TGA data (remember, you must free this data after you are done)
return pImageData; return pImageData;