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Get rid of a few unnecessary continueity resets.
Continuity resets load a bunch of small files from disk; this speeds up the startup precess very slightly if the files are not in the OS's file cache yet.
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parent
9377b6edb9
commit
8d444a3327
3 changed files with 2 additions and 6 deletions
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@ -78,7 +78,7 @@ void BitBlotLogo::skipLogo()
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void BitBlotLogo::getOut()
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void BitBlotLogo::getOut()
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{
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{
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dsq->continuity.reset();
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//dsq->continuity.reset();
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#ifdef AQUARIA_DEMO
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#ifdef AQUARIA_DEMO
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dsq->title();
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dsq->title();
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@ -1537,7 +1537,7 @@ This build is not yet final, and as such there are a couple things lacking. They
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setMousePosition(core->center);
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setMousePosition(core->center);
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dsq->continuity.reset();
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//dsq->continuity.reset();
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loadBit(LOAD_FINISHED);
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loadBit(LOAD_FINISHED);
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@ -247,17 +247,13 @@ void Mod::applyStart()
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if (!dsq->runScript(scriptPath, "init"))
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if (!dsq->runScript(scriptPath, "init"))
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{
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{
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debugLog("MOD: runscript failed");
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debugLog("MOD: runscript failed");
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dsq->continuity.reset();
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setActive(false);
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setActive(false);
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dsq->continuity.reset();
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dsq->title();
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dsq->title();
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}
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}
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if (isActive() && dsq->game->sceneToLoad.empty())
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if (isActive() && dsq->game->sceneToLoad.empty())
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{
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{
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debugLog("MOD: no scene loaded in mod-init");
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debugLog("MOD: no scene loaded in mod-init");
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dsq->continuity.reset();
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setActive(false);
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setActive(false);
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dsq->continuity.reset();
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dsq->title();
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dsq->title();
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}
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}
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else if (isActive())
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else if (isActive())
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