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Get rid of a few unnecessary continueity resets.

Continuity resets load a bunch of small files from disk;
this speeds up the startup precess very slightly if the files
are not in the OS's file cache yet.
This commit is contained in:
fgenesis 2013-10-28 04:29:46 +01:00
parent 9377b6edb9
commit 8d444a3327
3 changed files with 2 additions and 6 deletions

View file

@ -78,7 +78,7 @@ void BitBlotLogo::skipLogo()
void BitBlotLogo::getOut() void BitBlotLogo::getOut()
{ {
dsq->continuity.reset(); //dsq->continuity.reset();
#ifdef AQUARIA_DEMO #ifdef AQUARIA_DEMO
dsq->title(); dsq->title();

View file

@ -1537,7 +1537,7 @@ This build is not yet final, and as such there are a couple things lacking. They
setMousePosition(core->center); setMousePosition(core->center);
dsq->continuity.reset(); //dsq->continuity.reset();
loadBit(LOAD_FINISHED); loadBit(LOAD_FINISHED);

View file

@ -247,17 +247,13 @@ void Mod::applyStart()
if (!dsq->runScript(scriptPath, "init")) if (!dsq->runScript(scriptPath, "init"))
{ {
debugLog("MOD: runscript failed"); debugLog("MOD: runscript failed");
dsq->continuity.reset();
setActive(false); setActive(false);
dsq->continuity.reset();
dsq->title(); dsq->title();
} }
if (isActive() && dsq->game->sceneToLoad.empty()) if (isActive() && dsq->game->sceneToLoad.empty())
{ {
debugLog("MOD: no scene loaded in mod-init"); debugLog("MOD: no scene loaded in mod-init");
dsq->continuity.reset();
setActive(false); setActive(false);
dsq->continuity.reset();
dsq->title(); dsq->title();
} }
else if (isActive()) else if (isActive())