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Fix a problem that prevented loading a saved game of a mod in a zip file, which occured when no patches were loaded.
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1 changed files with 1 additions and 3 deletions
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@ -2167,8 +2167,6 @@ void DSQ::applyPatches()
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vfs.MountExternalPath(mod.getBaseModPath().c_str(), "_mods");
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vfs.MountExternalPath(mod.getBaseModPath().c_str(), "_mods");
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}
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}
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// user wants mods, but not yet loaded
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if(activePatches.size() && modEntries.empty())
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loadMods();
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loadMods();
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for (std::set<std::string>::iterator it = activePatches.begin(); it != activePatches.end(); ++it)
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for (std::set<std::string>::iterator it = activePatches.begin(); it != activePatches.end(); ++it)
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