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don't show standard, non-animated grid points in debug vis
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@ -181,7 +181,7 @@ void TileRender::onRender(const RenderState& rs) const
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rs.gpu.setBlend(BLEND_DEFAULT);
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if(grid && RenderObject::renderCollisionShape)
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if(grid != core->getDefaultQuadGrid() && RenderObject::renderCollisionShape)
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{
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grid->renderDebugPoints(rs);
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}
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