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don't show standard, non-animated grid points in debug vis

This commit is contained in:
fgenesis 2023-10-26 22:18:54 +02:00
parent 9f169c8419
commit c91f5ea4c1

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@ -181,7 +181,7 @@ void TileRender::onRender(const RenderState& rs) const
rs.gpu.setBlend(BLEND_DEFAULT);
if(grid && RenderObject::renderCollisionShape)
if(grid != core->getDefaultQuadGrid() && RenderObject::renderCollisionShape)
{
grid->renderDebugPoints(rs);
}