fgenesis
68b3c61852
Add RenderState to be passed through the scene graph
...
This will eventually handle all mutable state during rendering
2022-05-20 01:04:19 +02:00
fgenesis
b6fb6944f6
first step towards making the render process const
2022-05-19 05:17:00 +02:00
fgenesis
0d8a5c191c
More graphics init cleanup. Remove aspect ratio check. Fix screen transition effect that broke in prev. commits.
2016-11-15 13:00:30 +01:00
fgenesis
8472718fb7
Major include refactor; changes to pretty much everything
...
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.
Lots of cleanups on the way too. More dead/unused code removal.
Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
Nicolas Braud-Santoni
eb128e65a4
Remove commented-out code
2016-05-05 19:57:50 +02:00
Nicolas Braud-Santoni
276265be1d
Eliminating obsolete #ifdefs and friends ( #26 )
...
The following options have been applied globally, using unifdef(1):
```c
#undef BBGE_BUILD_DIRECTX
#define BBGE_BUILD_OPENGL 1
#define GL_GLEXT_LEGACY 1
#define HAVE_PUTENV 1
#define TIXML_USE_STL 1
#define BBGE_BUILD_SDL 1
```
2016-05-05 03:49:41 +02:00
fgenesis
3096eaf5e2
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00