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Commit graph

  • 51cf2f75f5 add support for Bone to inherit renderpass from parent tile-optimization fgenesis 2025-01-22 05:36:21 +0100
  • 6bffa3a3f9 fix animations possibly going nuts in the anim editor due to timer overflow handling fgenesis 2025-01-21 23:51:16 +0100
  • dd403d7d55 fix possible crash when playing transition animation fgenesis 2025-01-21 23:28:56 +0100
  • 3e16ddb89e anim editor: Put flipH on T key, like in the rest of the editor fgenesis 2025-01-21 23:28:38 +0100
  • 7d7d4856d4 that was dumb fgenesis 2025-01-18 05:41:59 +0100
  • 533cd94a57 Add worldmap_forgetMap() Lua function fgenesis 2025-01-17 05:38:46 +0100
  • 7b8f540c7e Fixes to skel keyframe handling that would usually skip the first keyframe fgenesis 2025-01-17 05:37:55 +0100
  • 33e0ee3439 anim editor usability fixes fgenesis 2025-01-13 04:58:43 +0100
  • 140aa4d78d fix Lua func obj_fhTo() and variants, minor related cleanups in RenderObject fgenesis 2025-01-13 04:57:35 +0100
  • 0e1283a4d7 Rework bone selection logic fgenesis 2025-01-13 02:53:33 +0100
  • 8cb19e528f anim editor: support horizontal flip fgenesis 2025-01-13 01:12:53 +0100
  • 1138eab08e couple random warning fixes, no functional changes fgenesis 2025-01-13 00:56:28 +0100
  • 63892518cd more fixes and improvements to anim editor; eliminate OutlineRect fgenesis 2025-01-12 18:42:58 +0100
  • db2b71c3d8 fix many new anim editor bugs & typos after recent changes fgenesis 2025-01-12 04:24:42 +0100
  • d2040adbd5 more tweaks to anim editor, allow seeking via timeline when RMB is held fgenesis 2025-01-12 03:30:08 +0100
  • 8369a7168f anim editor: support up to 9 tracks/anims at once. wip still. fgenesis 2025-01-12 02:15:19 +0100
  • 2b2d4c712f exorcise another sneaky case of bubble sort fgenesis 2025-01-08 03:52:45 +0100
  • 9e75e2093e move anim editor keyframes to timeline; minor cleanups fgenesis 2025-01-08 03:51:43 +0100
  • c6ba6ea99d fix startup crash when holding down Alt key fgenesis 2025-01-06 16:38:11 +0100
  • fe77a8ea5a Now is the time to finally switch on AQUARIA_SAVE_MAPVIS_RAW for good fgenesis 2024-11-16 06:01:02 +0100
  • 0ae1250146 fix old fixme, remove unused code fgenesis 2024-11-16 06:00:00 +0100
  • 5516c89576 fix gem scaling, attempt #2 fgenesis 2024-11-16 04:55:56 +0100
  • da7cd05ffa Fix a couple oversights in gem data loading fgenesis 2024-11-16 04:53:23 +0100
  • 78005c1a51 obvious rant fgenesis 2024-11-16 02:30:34 +0100
  • c333b6b2a5 flip gem load cases around; prefer to load newer formats fgenesis 2024-11-16 02:29:58 +0100
  • de80af5612 improvements to gem storage fgenesis 2024-11-16 02:21:41 +0100
  • 4a71c5e12f fix worldmap gem scaling fgenesis 2024-11-15 06:39:29 +0100
  • 925eb92d86 fix alpha handling for prev commit fgenesis 2024-11-15 06:12:32 +0100
  • 9d142bbd0c show exploration progress on prerevealed maps, too fgenesis 2024-11-15 05:09:57 +0100
  • 08c42f0d52 change text of user-placed gems on double-click fgenesis 2024-11-15 04:28:01 +0100
  • b732b85bbb add some more variation for user-placeable minimap gems fgenesis 2024-11-15 04:24:44 +0100
  • 46d7a68034 remove GRID_DRAW_WORLDMAP and some associated code fgenesis 2024-11-15 03:28:11 +0100
  • c44c67a063 Worldmap overhaul, part 1 fgenesis 2024-11-15 03:12:14 +0100
  • 97cea29235 remove old world map reveal method fgenesis 2024-11-09 03:43:56 +0100
  • dff6fbfafb remove some unused things from WorldMapRender fgenesis 2024-11-09 03:42:07 +0100
  • b7eb5777ae save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat fgenesis 2024-11-08 22:03:44 +0100
  • fb1f31e3b5 ompo script is used in vanilla maps, and causes warnings; move it from _unused and disable the rest of the code fgenesis 2024-11-08 22:02:23 +0100
  • 91b7c0bf3f Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml fgenesis 2024-11-04 22:38:29 +0100
  • b59fb507ca Reduce Game::fillGrid() complexity from O(n^2) to O(n) when trimming fgenesis 2024-11-04 04:47:34 +0100
  • 4702cd238c fix grid of type OT_BLACKINVIS being drawn like OT_BLACK after map load fgenesis 2024-11-04 04:42:42 +0100
  • 441fe9f332 Disable WaterSurfaceRender glCopyImageSubDataEXT code path fgenesis 2024-11-01 22:30:56 +0100
  • c598fde5e8 Change entity_setFillGrid() to allow skeleton grid filling, and whether to trim fgenesis 2024-10-17 06:00:51 +0200
  • 2149fcd01e fix typo that broke predefined text input fgenesis 2024-10-16 06:10:10 +0200
  • 55a37e7728 fix missed break in prev^2 commit fgenesis 2024-10-15 04:11:30 +0200
  • 5f2a0119be Add Lua functions: fgenesis 2024-10-15 04:08:12 +0200
  • b8a9815de7 Change the text input box to use SDL textinput events fgenesis 2024-10-15 04:07:22 +0200
  • 22e682cebc don't lose tile flags when changing solidness; update grid when flipping solid tile fgenesis 2024-09-23 23:29:10 +0200
  • fef32b042c keep texture data in host RAM when pixel data are needed, eg. for collision calculations fgenesis 2024-09-23 03:28:03 +0200
  • c7aa3e2ec3 typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same) fgenesis 2024-09-22 04:32:18 +0200
  • 08913e68f4 tbsp lib update fgenesis 2024-09-22 03:24:08 +0200
  • 798b6193ab fix a warning fgenesis 2024-09-22 03:23:51 +0200
  • e9998dd427 Fix grid rendering -- it rendered original obs, not trimmed obs (black border poking out left/right in some cases) fgenesis 2024-09-22 03:23:14 +0200
  • 2c2153de9d Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons fgenesis 2024-09-22 02:36:18 +0200
  • beb726e65d editor: hide ghost sprite when any tile is selected fgenesis 2024-09-22 01:22:34 +0200
  • 47aa41de19 fix wrong(?) assert that may break stuff on macos. fgenesis 2024-08-04 00:35:36 +0200
  • 9251278e46 compat stubs: fix warnings on death-reload fgenesis 2024-07-16 03:37:13 +0200
  • 98c6b716d7 tiny more unfuck fgenesis 2024-07-16 03:14:51 +0200
  • ab9193d1a9 unfuck freetype.cmake fgenesis 2024-07-16 03:10:17 +0200
  • 296c89ee7e keep on tryin' fgenesis 2024-07-16 02:57:09 +0200
  • 62c29dc2c9 fix build failing when the Aquaria repo was located in a path containing spaces fgenesis 2024-07-16 02:53:02 +0200
  • 6047dd61b1 cmake: don't set build type when building with msvc fgenesis 2024-07-14 01:52:27 +0200
  • 5c4e4450ba editor: fix entity rotation logic fgenesis 2024-07-14 01:51:13 +0200
  • 0153c977df couple more fixes for apple clang build fgenesis 2024-07-13 19:33:10 +0200
  • 64c0c649cd compile fixes for apple clang fgenesis 2024-07-13 06:49:32 +0200
  • a046038c33 very minor perf thing: skip some RenderObject child checks when there are no children fgenesis 2024-07-13 06:48:30 +0200
  • 1573eea051 optimize moving tiles to front/back a bit fgenesis 2024-07-13 06:47:07 +0200
  • 2f47d11271 fix editor bug (tile confusion) when moving tiles to front or back while also dragging them fgenesis 2024-07-13 06:44:41 +0200
  • b54d8d05ac correctly update VBO of GridRender(OT_BLACK) after trimGrid() fgenesis 2024-07-08 03:54:00 +0200
  • a5b25af6d5 ocd fix fgenesis 2024-07-08 01:54:13 +0200
  • 3cb64459f3 fix OT_INVISIBLE grid not reconstructing properly on map load fgenesis 2024-07-08 01:53:53 +0200
  • d4b80525a9 Merge branch 'more-bspline' into tile-optimization fgenesis 2024-07-07 05:36:51 +0200
  • b55b5a033c make both spline modes toggle-able ("assist" mode) fgenesis 2024-07-07 05:36:21 +0200
  • 8efdec5aa0 bugfixes fgenesis 2024-07-07 03:45:47 +0200
  • e34b854338 tbsp: bugfix when outputStride > 1 fgenesis 2024-07-07 03:31:17 +0200
  • 36aaa77436 bspline point gen is now properly integrated and only called while in the editor. fgenesis 2024-07-07 03:30:54 +0200
  • 77611b4188 dmon/win32: make it not need stdint.h fgenesis 2024-07-05 02:11:25 +0200
  • 7d2f961573 tbsp: split into alloc, prep, generation steps fgenesis 2024-07-05 02:10:27 +0200
  • fc3580ca64 new tbsp version; working spline control point generation prototype fgenesis 2024-07-04 21:40:31 +0200
  • 753718c7ad HOW DID THIS EVER WORK fgenesis 2024-06-28 00:50:52 +0200
  • 32168bae9f more node colors to indicate type of node: fgenesis 2024-06-27 23:45:26 +0200
  • 2373fd7170 fixed to dmon win32 backend (made a PR) fgenesis 2024-06-27 23:43:50 +0200
  • f71c7f5d40 make dmon optional at compile time, and a dedicated runtime option fgenesis 2024-06-27 23:42:45 +0200
  • 5895703ac4 derp fgenesis 2024-06-25 04:53:31 +0200
  • 5a6810e063 integrate directory watching for mod gfx in dev mode, and reload texture files that change fgenesis 2024-06-25 04:49:44 +0200
  • 5676c41f45 integrate dmon from https://github.com/septag/dmon fgenesis 2024-06-25 04:43:13 +0200
  • 1cf403d9d1
    Merge 3897c9a28a into 23b2d94450 Louis M 2024-06-10 19:44:30 -0400
  • 3897c9a28a put -lmingw32 in a conditionnal to keep MDC compatibility Louis M 2024-06-10 19:44:22 -0400
  • 86773e8e27 Fix SDL2 missing main - Adding mingw32 to linking Louis M 2024-06-10 16:56:23 -0400
  • b5b18c4cef Updating SDL2 Louis M 2024-06-10 16:45:41 -0400
  • 94df40ecfe Fix duplicate main in executable linking for Windows Louis M 2024-06-10 20:29:31 -0400
  • 42c877f714 Fix WinMain conflicting with SDL_main Louis M 2024-06-10 14:14:38 -0400
  • ab3ee7de4f Windres... or what we have to do to have an executable icon Louis M 2024-06-10 14:01:59 -0400
  • 8f303c4d44 Another fix for windres Louis M 2024-06-10 13:52:30 -0400
  • ec511b5fd7 Fix windres error in Windows MSYS2 compilation Louis M 2024-06-10 13:39:51 -0400
  • 9097df9ea1 Adding a default usersettings.xml for Linux packaging Louis M 2024-06-10 13:15:48 -0400
  • 0057ced4a0 MSYS2 compatibility Louis M 2024-06-10 13:13:49 -0400
  • bdddd3227b Adding Github workflow Louis M 2024-06-10 13:03:01 -0400
  • 60a887a7f9 Github workflow and Windows build using MSYS2 Louis M 2024-06-10 12:59:07 -0400
  • 8b73101f42 small visual fix for particle collision on the water line fgenesis 2024-05-12 18:03:38 +0200
  • bcffbac2b5 remove RenderObjectLayer::update. now all layers are updated, always. fgenesis 2024-05-12 18:01:43 +0200