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12 commits

Author SHA1 Message Date
fgenesis
b6fb6944f6 first step towards making the render process const 2022-05-19 05:17:00 +02:00
fgenesis
46010244f5 remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
fgenesis
96216503c4 remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
fgenesis
26759c8be1 remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
fgenesis
bd0e16774f Remove some old/unused cruft 2017-08-09 21:01:56 +02:00
fgenesis
7a60f493a5 Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
fgenesis
8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
Nicolas Braud-Santoni
eb128e65a4 Remove commented-out code 2016-05-05 19:57:50 +02:00
fgenesis
65e457423c Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
fgenesis
3fe9ffc2cd Fix setGemPosition(), add more Lua functions:
- isShader()
- isParticleEffect()
- pe_start()
- pe_stop()
- pe_isRunning()
- isMiniMapCursorOkay()
2013-10-25 01:47:24 +02:00
fgenesis
25e228d3ca Fix particle & shot loading on linux (fix file name case) 2012-03-12 03:03:58 +01:00
fgenesis
3096eaf5e2 initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00