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5 commits

Author SHA1 Message Date
fgenesis
6afe0257da node_title continuity reset breaks stuff now, and appears to be unnecessary
- Tile effects are loaded on continuity reset, which clears ALL tiles.
  This is bad and needs further fixing.
- Continuity reset happens in other ways, too
- So effectively a bunch of text files were loaded twice
- Very slight improvement to startup time
- Should probably remove the Lua function...?
- Don't warp mouse on title screen (less intrusive)
2023-08-25 01:29:23 +02:00
fgenesis
e22cfec0e6 Overlooked a call to toggleVersionLabel()
As removed in fb3d27fcfe
2022-07-19 00:26:13 +02:00
fgenesis
fb3d27fcfe Remove Lua functions:
- toggleVersionLabel()
- setVersionLabelText()

+ Implement compat function entity_flipHToAvatar() properly
2022-07-17 17:56:26 +02:00
fgenesis
8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
fgenesis
96195219e8 Move scripts to files, to make automated overriding easier 2013-11-17 02:23:39 +01:00