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3 commits

Author SHA1 Message Date
fgenesis
0fbd5d81ae Don't use internal zlib headers.
Thanks Henrik Holst for pointing.
2012-05-21 03:43:15 +02:00
fgenesis
9b2c18ecaa Build fixes for clang; little CMake config update 2012-02-10 20:28:35 +01:00
fgenesis
75e7b137d6 Drop use of tempfiles when loading compressed files.
Also simplified .zga texture and .aqs savegame loading.
Dropped support for "crunched" .sav files (those were never used),
and the corresponding crunch functions.

To be done: Temp files are still used when compressing files,
will address this in a later commit.
2012-02-10 00:10:50 +01:00