fgenesis
8af953cb63
Replace spaces with tabs (future self: i'm sorry)
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In most places, that is. Left some files unchanges because they are a mess.
2017-01-12 22:51:46 +01:00
Valentin Ochs
dcd21b57bd
Merge pull request #41
2017-01-12 22:14:26 +01:00
Nicolas Braud-Santoni
eb128e65a4
Remove commented-out code
2016-05-05 19:57:50 +02:00
fgenesis
69e25640fb
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
fgenesis
6962a3e3ab
Improvements to shader API; use handles instead of raw pointers.
2013-06-15 04:11:11 +02:00
fgenesis
836de14093
Implement multi-pass postprocessing shader.
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This allows attaching multiple shader programs, processing the entire
screen as texture. Chaining shaders works, each shader will use
the output of the previous shader as input.
2013-06-15 02:38:49 +02:00
fgenesis
3485199bec
temp commit - work on shaders
2013-06-15 00:58:32 +02:00
fgenesis
8c80cf6318
Add shader interface API to Lua API
2013-05-12 00:06:26 +02:00
fgenesis
3096eaf5e2
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00