Nicolas Braud-Santoni
eb128e65a4
Remove commented-out code
2016-05-05 19:57:50 +02:00
fgenesis
69e25640fb
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
fgenesis
6962a3e3ab
Improvements to shader API; use handles instead of raw pointers.
2013-06-15 04:11:11 +02:00
fgenesis
836de14093
Implement multi-pass postprocessing shader.
...
This allows attaching multiple shader programs, processing the entire
screen as texture. Chaining shaders works, each shader will use
the output of the previous shader as input.
2013-06-15 02:38:49 +02:00
fgenesis
3485199bec
temp commit - work on shaders
2013-06-15 00:58:32 +02:00
fgenesis
8c80cf6318
Add shader interface API to Lua API
2013-05-12 00:06:26 +02:00
fgenesis
3096eaf5e2
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00