fgenesis
e6e33f2f9d
Little path correction for win32, this repairs screenshot and frame dumping functions.
2011-11-20 23:47:24 +01:00
fgenesis
d903e74bf6
Core: tgaSave() should free memory passed in. SceneEditor: Add support for grid map dumping (in TGA format).
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This allows reconstructing the map templates, which were never shipped with the game.
This patch also fixes insane memory leaking when taking screenshots, or dumping screen frames.
2011-11-20 22:58:36 +01:00
fgenesis
385d05f905
restore debug.log output on non-win32 platforms
2011-11-20 16:27:55 +01:00
fgenesis
e64fb75f84
sync with icculus repo
2011-11-20 15:44:17 +01:00
fgenesis
7039f1d2cc
Enable radial blur post processing effect for spirit form.
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Code for this existed, but it was wrong and never enabled.
This replaces most of the code, and makes it work on widescreen.
2011-10-31 18:28:57 +01:00
fgenesis
56c6833220
Revert "added partial VFS support - enough to read static data from any source"
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This reverts commit fa3e9e7329
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2011-09-15 19:18:53 +02:00
fgenesis
fa3e9e7329
added partial VFS support - enough to read static data from any source
2011-09-15 18:33:13 +02:00
fgenesis
827e8f2a4b
fix MSVC OpenGL linkage warnings & mingw linker problems. use SDL.lib also for MinGW.
2011-08-11 04:56:27 +02:00
fgenesis
2e4e2941db
log to console in debug mode; close log properly; really #define _DEBUG for gcc debug builds + gcc _DEBUG compatibility
2011-08-11 02:26:46 +02:00
fgenesis
3096eaf5e2
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00