Aquaria/BBGE
Kreeblah 7377ea0a09
Fixed SDL2 and OpenAL references (#78)
* Fixed SDL2 and OpenAL references

* Revert OpenAL changes
2022-03-30 22:53:23 +02:00
..
GL sync with icculus repo 2011-11-20 15:44:17 +01:00
glext sync with icculus repo 2011-11-20 15:44:17 +01:00
ActionInput.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ActionInput.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ActionMapper.cpp Avoid sending an action multiple times in a row 2015-08-16 02:24:14 +02:00
ActionMapper.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ActionSet.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ActionSet.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AfterEffect.cpp Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
AfterEffect.h Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
AnimatedSprite.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AnimatedSprite.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BBGECompileConfig.h Apply SDL2 patch by ryan, with some adjustments to apply properly. 2013-07-18 23:29:55 +02:00
Base.cpp fix build on RPi4 (and probably newer gcc), thx pelupessy 2020-07-04 18:13:48 +02:00
Base.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
BaseText.h Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
BitmapFont.cpp Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
BitmapFont.h Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
BloomEffect.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BloomEffect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
CShim.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Collision.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Collision.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
CommonEvents.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Core.cpp Fixed SDL2 and OpenAL references (#78) 2022-03-30 22:53:23 +02:00
Core.h Show refresh rate in resolution selector 2015-07-12 20:25:46 +02:00
Cube.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Cube.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Cutscene.cpp Migrate from TinyXML v1 to v2. Not bundled (yet). 2014-06-08 21:11:23 +01:00
Cutscene.h Migrate from TinyXML v1 to v2. Not bundled (yet). 2014-06-08 21:11:23 +01:00
DFSprite.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DFSprite.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DarkLayer.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DarkLayer.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Datafile.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Datafile.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DebugFont.cpp Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
DebugFont.h Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
Effects.cpp sync with icculus repo 2011-11-20 15:44:17 +01:00
Effects.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Emitter.cpp Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
Event.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Event.h Script interface improvements & extensions. 2012-02-05 20:22:54 +01:00
FileVars.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FileVars.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Flags.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Flags.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
FmodOpenALBridge.cpp attempt to fix sounds from zip files not loading properly 2015-07-07 01:16:59 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FrameBuffer.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Gradient.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Gradient.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Interpolator.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Interpolator.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Joystick.cpp Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping 2013-07-19 13:43:26 +02:00
LensFlare.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Light.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Light.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
LightCone.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
LightCone.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Localization.cpp OS X: Fix a memory overrelease. 2014-06-27 14:48:24 -06:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MT.cpp Do all sound decoding in *one* background thread, instead of one thread per decoder. 2012-05-25 17:38:59 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
Math.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
MathFunctions.h Minor debug improvements + misc 2012-01-31 19:25:13 +01:00
MemoryAllocatorSmallBlock.cpp Fix build on Linux/OSX 2013-08-26 22:25:36 +02:00
MemoryAllocatorSmallBlock.h Add special memory allocator for Lua that should take some memory stress away from heavy scripting. 2013-08-26 21:02:46 +02:00
Model.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Model.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
OggStream.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
OggStream.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
OpenGLStubs.h Fix some small performance bottlenecks: 2012-01-02 21:34:29 +01:00
PackRead.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
PackRead.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEffect.cpp Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
ParticleManager.cpp Fix influenced particles not positioned correctly if SpawnLocal = 1 2012-12-13 18:33:58 +01:00
Particles.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Particles.h Little int->float conversion 2015-11-11 23:28:10 +01:00
PointSprites.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
PointSprites.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Precacher.cpp Add precacher for mods 2013-05-24 03:34:10 +02:00
Precacher.h Add precacher for mods 2013-05-24 03:34:10 +02:00
ProfRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ProfRender.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Quad.cpp Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
Quad.h Misc code cleanups, little SkeletalSprite loading improvement. 2012-02-19 04:57:04 +01:00
QuadTrail.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
QuadTrail.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Rect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Refcounted.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
RenderObject.cpp Fix yet another oopsie RenderObject::setTexture() 2016-06-19 00:42:13 +02:00
RenderObject.h Use glm for matrix math instead of the OpenGL stack 2015-07-12 22:16:55 +02:00
RenderObjectLayer.cpp Fix crash in RenderObjectLayer::moveToBack() 2012-10-09 00:57:34 +02:00
RenderObject_inline.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
RenderRect.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
RoundedRect.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
RoundedRect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScreenTransition.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ScreenTransition.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
Shader.cpp Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
Shader.h Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
SimpleIStringStream.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp Clear animLayers properly 2015-06-03 04:04:19 +02:00
SkeletalSprite.h Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed. 2013-12-28 04:42:02 +01:00
Slider.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp hopefully fix build on gcc6, tiny cleanup 2016-06-20 01:56:27 +02:00
SoundManager.h hopefully fix build on gcc6, tiny cleanup 2016-06-20 01:56:27 +02:00
SpawnParticleData.cpp Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
StateMachine.cpp Remove some unnecessary code from StateMachine 2015-03-08 20:44:14 +01:00
StateMachine.h Remove some unnecessary code from StateMachine 2015-03-08 20:44:14 +01:00
StateManager.cpp Merge branch 'experimental' 2013-06-24 02:48:17 +02:00
StateManager.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Strings.cpp Move key config strings into stringbank.txt 2012-07-14 16:54:28 +02:00
TTFFont.cpp Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
TTFFont.h Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
Texture.cpp Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
Texture.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
Vector.cpp Little optimization for molestPath() 2013-12-10 03:48:40 +01:00
Vector.h Fix linux/osx build 2013-12-11 03:06:38 +01:00
bithacks.h Add special memory allocator for Lua that should take some memory stress away from heavy scripting. 2013-08-26 21:02:46 +02:00
flags.hpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00