3.8 KiB
Building Aquaria on Windows
Note that this tries to be a HOWTO for dummies. If you know your way with C++ and CMake then this guide is not for you.
With CMake
Prerequisites
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CMake installed
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Any IDE or compiler toolchain of your choice. Visual Studio Community Edition is recommended.
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Git for Windows or a compatible alternative installed.
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For the sake of this tutorial, assume everything happens in C:\code. If this isn't the case on your system, adapt appropriately.
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Hint: Git for windows integrates with Explorer. To get a git bash quickly, RClick on a directory and choose "git bash here".
Build dependencies
Build SDL2
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Open a git bash in C:\code
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Run these:
git clone https://github.com/libsdl-org/SDL.git
cd SDL
git checkout release-2.26.3
mkdir build
cd build
cmake-gui ..
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In CMake GUI, at the bottom, click Configure
- As generator, your compiler/IDE should be already selected. If not, select the correct one.
- When using Visual Studio (full version, not VSCode), select the correct version.
- If in doubt, try "Unix Makefiles".
- Use default native compilers
- Click "Finish". This will take a while.
- When it's done, everything is red.
- If there's a CMAKE_BUILD_TYPE entry in the list, enter Release
- Click "Configure" again, then all red should be gone.
- Click generate.
- As generator, your compiler/IDE should be already selected. If not, select the correct one.
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At this point, project files are generated and the next goal is to start a build. How exactly this works depends on your IDE/compiler.
- For commandline compilers (MinGW, MSYS, Clang), you can usually just enter
make -j8
and it'll go for a while and build everything. - If you use Visual Studio, change the build type (dropdown near the top of the screen) to Release, then Build > Build Solution.
- Any other IDE? No idea. Go figure it out.
- For commandline compilers (MinGW, MSYS, Clang), you can usually just enter
-
Now SDL should be built. Check that
build/Release/SDL2.dll
exists. -
If all is good, anything SDL related can be closed now.
Build Aquaria
- Open a git bash in C:\code
- Run these:
git clone https://github.com/AquariaOSE/Aquaria.git
cd Aquaria
git checkout experimental
mkdir build
cd build
cmake-gui ..
- Now, the same as previously with SDL:
- In CMake GUI, at the bottom, click Configure
- As generator, your compiler/IDE should be already selected. If not, select the correct one.
- When using Visual Studio (full version, not VSCode), select the correct version.
- If in doubt, try "Unix Makefiles".
- Use default native compilers
- Click "Finish". This will take a while and eventually pop an error. In the log there should be "Could NOT find SDL2".
- This is normal. CMake doesn't track things system-wide so it has no idea we just built SDL.
- Find the entry SDL2MAIN_LIBRARY (that should be NOTFOUND), click that, use the [...] to navigate and select C:/code/SDL/build/Release/SDL2main.lib
- For SDL2_INCLUDE_DIR, select C:/code/SDL/include
- For SDL2_LIBRARY_TEMP, select C:/code/SDL/build/Release/SDL2.lib
- Check that CMAKE_BUILD_TYPE is set to Release
- Click Configure twice
- Now all red lines should be gone. Click Generate.
- As generator, your compiler/IDE should be already selected. If not, select the correct one.
- Build Aquaria. Same procedure as with SDL.
- If using Visual Studio, don't forget to set the build type to release first (it doesn't care about the CMake setting).
- If all goes well, the finished executable can be found as C:/code/Aquaria/build/Aquaria/Release/aquaria.exe
Updating and running the game
- Copy the built aquaria.exe and also the SDL2.dll from earlier into your Aquaria game directory.
- Copy the contents of C:\code\Aquaria\files (that is, data, gfx, ..., scripts, ...) over the existing files and directories in your Aquaira game directory. Overwrite everything.
- Now the updated build is ready to run!