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Aquaria/BBGE
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
..
GL Remove commented-out code 2016-05-05 19:57:50 +02:00
glext Remove commented-out code 2016-05-05 19:57:50 +02:00
ActionInput.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ActionInput.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
ActionMapper.cpp wip, temp commit 2016-07-03 18:07:13 +02:00
ActionMapper.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ActionSet.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
ActionSet.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
AfterEffect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
AfterEffect.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Base.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Base.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
BaseText.h Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
BBGECompileConfig.h Apply SDL2 patch by ryan, with some adjustments to apply properly. 2013-07-18 23:29:55 +02:00
bithacks.h Remove commented-out code 2016-05-05 19:57:50 +02:00
BitmapFont.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
BitmapFont.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Core.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DarkLayer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DarkLayer.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DebugFont.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DebugFont.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Effects.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Effects.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Emitter.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Event.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Event.h Remove commented-out code 2016-05-05 19:57:50 +02:00
FmodOpenALBridge.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
FrameBuffer.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GameKeys.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GLLoad.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GLLoad.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Gradient.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Gradient.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Joystick.cpp wip, temp commit 2016-07-03 18:07:13 +02:00
Joystick.h wip, temp commit 2016-07-03 18:07:13 +02:00
LensFlare.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MathFunctions.h Minor debug improvements + misc 2012-01-31 19:25:13 +01:00
MemoryAllocatorSmallBlock.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MemoryAllocatorSmallBlock.h Remove commented-out code 2016-05-05 19:57:50 +02:00
MT.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OpenGLStubs.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
OSFunctions.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
OSFunctions.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ParticleEffect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ParticleManager.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Particles.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Particles.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Precacher.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Precacher.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.h Remove commented-out code 2016-05-05 19:57:50 +02:00
QuadTrail.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
QuadTrail.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ReadXML.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ReadXML.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Rect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Refcounted.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderObject.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderObject.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderObject_inline.h Remove commented-out code 2016-05-05 19:57:50 +02:00
RenderObjectLayer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderRect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RoundedRect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RoundedRect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ScreenTransition.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ScreenTransition.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
Shader.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Shader.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SimpleIStringStream.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SkeletalSprite.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SoundManager.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SpawnParticleData.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
StateManager.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Texture.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Texture.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
TTFFont.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
TTFFont.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Vector.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Vector.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00