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Aquaria/BBGE/ActionInput.cpp
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

131 lines
2.7 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "ActionInput.h"
#include "ActionMapper.h"
#include "SDL.h"
#ifndef BBGE_BUILD_SDL2
#error Needs fixes for SDL 1.2, doesnt support scancodes
#endif
std::string getInputCodeToString(int k)
{
if(k <= 0)
return std::string();
if(k < SDL_NUM_SCANCODES)
{
const char *name = SDL_GetScancodeName((SDL_Scancode)k);
if(name)
return name;
std::stringstream os;
os << "K:" << k;
return os.str();
}
if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
{
std::stringstream os;
os << "JB:" << (k - JOY_BUTTON_0);
return os.str();
}
switch(k)
{
case MOUSE_BUTTON_LEFT:
return "LMB";
case MOUSE_BUTTON_RIGHT:
return "RMB";
case MOUSE_BUTTON_MIDDLE:
return "MMB";
}
return std::string();
}
int getStringToInputCode(const std::string& s)
{
if(s == "LMB")
return MOUSE_BUTTON_LEFT;
if(s == "RMB")
return MOUSE_BUTTON_RIGHT;
if(s == "MMB")
return MOUSE_BUTTON_MIDDLE;
if(!strncmp(s.c_str(), "K:", 2))
return atoi(s.c_str() + 2);
if(!strncmp(s.c_str(), "JB:", 3))
return JOY_BUTTON_0 + atoi(s.c_str() + 3);
return SDL_GetScancodeFromName(s.c_str());
}
ActionInput::ActionInput()
{
for (int i = 0; i < INP_MSESIZE; i++) mse[i] = 0;
for (int i = 0; i < INP_KEYSIZE; i++) key[i] = 0;
for (int i = 0; i < INP_JOYSIZE; i++) joy[i] = 0;
}
std::string ActionInput::toString()
{
std::ostringstream os;
for (int i = 0; i < INP_MSESIZE; i++)
{
os << getInputCodeToString(mse[i]) << " ";
}
for (int i = 0; i < INP_KEYSIZE; i++)
{
os << getInputCodeToString(key[i]) << " ";
}
for (int i = 0; i < INP_JOYSIZE; i++)
{
os << getInputCodeToString(joy[i]) << " ";
}
return os.str();
}
void ActionInput::fromString(const std::string &read)
{
std::istringstream is(read);
std::string str;
for (int i = 0; i < INP_MSESIZE; i++)
{
is >> str;
mse[i] = getStringToInputCode(str);
}
for (int i = 0; i < INP_KEYSIZE; i++)
{
is >> str;
key[i] = getStringToInputCode(str);
}
for (int i = 0; i < INP_JOYSIZE; i++)
{
is >> str;
joy[i] = getStringToInputCode(str);
}
}