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Aquaria/Aquaria/StatsAndAchievements.cpp

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24 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "DSQ.h"
#include "Game.h"
#include "Avatar.h"
#include "StatsAndAchievements.h"
#ifndef ARRAYSIZE
#define ARRAYSIZE(x) (sizeof (x) / sizeof ((x)[0]))
#endif
#define _ACH_ID( id, name ) { id, #id, name, "", 0, 0 }
static Achievement g_rgAchievements[] =
{
_ACH_ID( ACH_DISCOVER_ALL_RECIPES, "Experienced Chef" ), // verified
_ACH_ID( ACH_MASS_TRANSIT, "Mass Transit" ), // verified
_ACH_ID( ACH_EXPLORER, "Explorer" ), // verified
_ACH_ID( ACH_HEALTHY, "Healthy" ), // verified (really make sure)
_ACH_ID( ACH_AQUIRE_ALL_SONGS, "Songstress" ), // verified
_ACH_ID( ACH_DEFEAT_PRIESTS, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_DEFEAT_OCTOMUN, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_DEFEAT_ROCKCRAB, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_DEFEAT_MANTISSHRIMP, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_DEFEAT_KINGJELLY, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_REACHED_OPEN_WATERS, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_REACHED_SPRITE_CAVE, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_REACHED_THE_VEIL, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_ROMANCE, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_BELLY_OF_THE_WHALE, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_ALEK_AND_DAREC, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_THE_FROZEN_VEIL, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_MOMMY_AND_DADDY, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_RESCUED_ALL_SOULS, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_BUCKING_BRONCO, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_COMBO_EATER, "xxxxxxxxx" ), // verified (adjust # of devours?)
_ACH_ID( ACH_ATE_A_PARROT, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_FLUNG_A_MONKEY, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_KILLED_THE_COWARD, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_HIGH_DIVE, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_SPEED_RACER, "xxxxxxxxx" ), // verified
_ACH_ID( ACH_DEFEAT_MERGOG, "xxxxxxxxx" ), // verified
};
// temp record
bool killedParrotWithBite = false;
bool flungMonkey = false;
bool killedCoward = false;
bool highDiveIsHigh = false;
bool highDiveIsDone = false;
float ridingEkkritTime = 0.0f;
float ridingEkkritTimeMax = 60.0f;
bool rodeEkkritToTheStars = false;
int biteDeathComboNum = 0;
float biteDeathComboTime = 0.5f;
float biteDeathComboCounter = 0.0f;
const int biteDeathComboMax = 6;
const int seahorseRaceAchievementTimeMin = 59;
const int SUNKENCITY_BOSSDONE = 16;
const int FLAG_SUNKENCITY_PUZZLE = 113;
const int FLAG_SPIRIT_ERULIAN = 124;
const int FLAG_SPIRIT_KROTITE = 125;
const int FLAG_SPIRIT_DRASK = 126;
const int FLAG_SPIRIT_DRUNIAD = 127;
const int FLAG_TRANSTURTLE_VEIL01 = 130;
const int FLAG_TRANSTURTLE_OPENWATER06 = 131;
const int FLAG_TRANSTURTLE_FOREST04 = 132;
const int FLAG_TRANSTURTLE_OPENWATER03 = 133;
const int FLAG_TRANSTURTLE_FOREST05 = 134;
const int FLAG_TRANSTURTLE_MAINAREA = 135;
const int FLAG_TRANSTURTLE_SEAHORSE = 136;
const int FLAG_TRANSTURTLE_VEIL02 = 137;
const int FLAG_TRANSTURTLE_ABYSS03 = 138;
const int FLAG_TRANSTURTLE_FINALBOSS = 139;
const int FLAG_SEAHORSEBESTTIME = 247;
const int FLAG_MINIBOSS_START = 700;
const int FLAG_MINIBOSS_NAUTILUSPRIME = 700;
const int FLAG_MINIBOSS_KINGJELLY = 701;
const int FLAG_MINIBOSS_MERGOG = 702;
const int FLAG_MINIBOSS_CRAB = 703;
const int FLAG_MINIBOSS_OCTOMUN = 704;
const int FLAG_MINIBOSS_MANTISSHRIMP = 705;
const int FLAG_MINIBOSS_PRIESTS = 706;
const int FLAG_MINIBOSS_END = 720;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma warning( push )
// warning C4355: 'this' : used in base member initializer list
// This is OK because it's warning on setting up the Steam callbacks, they won't use this until after construction is done
#pragma warning( disable : 4355 )
#endif
StatsAndAchievements::StatsAndAchievements()
{
/*
std::ostringstream os;
os << "app_id: " << SteamUtils()->GetAppID();
debugLog(os.str());
*/
#ifdef BBGE_BUILD_ACHIEVEMENTS_INTERNAL
unlockedDisplayTimestamp = -1.0f;
#endif
requestedStats = false;
statsValid = false;
storeStats = false;
/*
m_flGameFeetTraveled = 0;
m_nTotalGamesPlayed = 0;
m_nTotalNumWins = 0;
m_nTotalNumLosses = 0;
m_flTotalFeetTraveled = 0;
m_flMaxFeetTraveled = 0;
m_flAverageSpeed = 0;
m_hDisplayFont = pGameEngine->HCreateFont( ACHDISP_FONT_HEIGHT, FW_MEDIUM, false, "Arial" );
if ( !m_hDisplayFont )
OutputDebugString( "Stats font was not created properly, text won't draw\n" );
*/
}
#ifdef _MSC_VER
#pragma warning( pop )
#endif
//-----------------------------------------------------------------------------
// Purpose: Run a frame for the CStatsAndAchievements
//-----------------------------------------------------------------------------
void StatsAndAchievements::RunFrame()
{
#ifdef BBGE_BUILD_ACHIEVEMENTS_INTERNAL
if ( !requestedStats )
{
requestedStats = true;
const size_t max_achievements = ARRAYSIZE(g_rgAchievements);
FILE *io = NULL;
// Get generic achievement data...
io = fopen("data/achievements.txt", "r");
char line[1024];
for (size_t i = 0; i < max_achievements; i++)
{
if (!io || (fgets(line, sizeof (line), io) == NULL))
snprintf(line, sizeof (line), "Achievement #%d", (int) i);
else
{
for (char *ptr = (line + strlen(line)) - 1; (ptr >= line) && ((*ptr == '\r') || (*ptr == '\n')); ptr--)
*ptr = '\0';
}
line[sizeof (g_rgAchievements[i].name) - 1] = '\0'; // just in case.
strcpy(g_rgAchievements[i].name, line);
if (!io || (fgets(line, sizeof (line), io) == NULL))
snprintf(line, sizeof (line), "[Description of Achievement #%d is missing!]", (int) i);
else
{
for (char *ptr = (line + strlen(line)) - 1; (ptr >= line) && ((*ptr == '\r') || (*ptr == '\n')); ptr--)
*ptr = '\0';
}
line[sizeof (g_rgAchievements[i].desc) - 1] = '\0'; // just in case.
strcpy(g_rgAchievements[i].desc, line);
// unsupported at the moment.
g_rgAchievements[i].iconImage = 0;
}
if (io != NULL)
fclose(io);
// See what this specific player has achieved...
unsigned char *buf = new unsigned char[max_achievements];
size_t br = 0;
const std::string fname(core->getUserDataFolder() + "/achievements.bin");
io = fopen(fname.c_str(), "rb");
if (io == NULL)
statsValid = true; // nothing to report.
else
{
br = fread(buf, sizeof (buf[0]), max_achievements, io);
fclose(io);
}
if (br == max_achievements)
{
statsValid = true; // but we'll reset if there's a problem.
for (size_t i = 0; statsValid && (i < max_achievements); i++)
{
const int val = ((int) (buf[i] ^ 0xFF)) - ((int)i);
statsValid = ((val == 0) || (val == 1));
g_rgAchievements[i].achieved = (val == 1);
}
}
delete[] buf;
}
#endif
if ( !statsValid ) {
debugLog("stats not valid");
return;
}
// Get info from sources
// Evaluate achievements
// but only if we're not in a mod
if (!dsq->mod.isActive())
{
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{
EvaluateAchievement( g_rgAchievements[iAch] );
}
}
// Store stats
StoreStatsIfNecessary();
}
void StatsAndAchievements::appendStringData(std::string &data)
{
if (!statsValid)
{
data += "(Sorry, achievement data is apparently invalid.)\n\n";
return;
}
int count;
count = 0;
data += "Unlocked:\n\n";
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{
const Achievement &ach = g_rgAchievements[iAch];
if (!ach.achieved)
continue;
count++;
data += " ";
data += ach.name;
data += ": ";
data += ach.desc;
data += "\n";
}
if (count == 0)
data += " (none!)\n";
data += "\n";
count = 0;
data += "Locked:\n\n";
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{
const Achievement &ach = g_rgAchievements[iAch];
if (ach.achieved)
continue;
count++;
data += " ";
data += ach.name;
data += ": ";
data += ach.desc;
data += "\n";
}
if (count == 0)
data += " (none!)\n";
data += "\n";
}
//-----------------------------------------------------------------------------
// Purpose: Accumulate distance traveled
//-----------------------------------------------------------------------------
/*
void StatsAndAchievements::AddDistanceTraveled( float flDistance )
{
m_flGameFeetTraveled += SpaceWarClient()->PixelsToFeet( flDistance );
}
*/
//-----------------------------------------------------------------------------
// Purpose: Game state has changed
//-----------------------------------------------------------------------------
/*
void StatsAndAchievements::OnGameStateChange( EClientGameState eNewState )
{
if ( !m_bStatsValid )
return;
switch ( eNewState )
{
case k_EClientStatsAchievements:
case k_EClientGameStartServer:
case k_EClientGameMenu:
case k_EClientGameQuitMenu:
case k_EClientGameExiting:
case k_EClientGameInstructions:
case k_EClientGameConnecting:
case k_EClientGameConnectionFailure:
default:
break;
case k_EClientGameActive:
// Reset per-game stats
m_flGameFeetTraveled = 0;
m_ulTickCountGameStart = m_pGameEngine->GetGameTickCount();
break;
case k_EClientFindInternetServers:
break;
case k_EClientGameWinner:
if ( SpaceWarClient()->BLocalPlayerWonLastGame() )
m_nTotalNumWins++;
else
m_nTotalNumLosses++;
// fall through
case k_EClientGameDraw:
// Tally games
m_nTotalGamesPlayed++;
// Accumulate distances
m_flTotalFeetTraveled += m_flGameFeetTraveled;
// New max?
if ( m_flGameFeetTraveled > m_flMaxFeetTraveled )
m_flMaxFeetTraveled = m_flGameFeetTraveled;
// Calc game duration
m_flGameDurationSeconds = ( m_pGameEngine->GetGameTickCount() - m_ulTickCountGameStart ) / 1000.0;
// We want to update stats the next frame.
storeStats = true;
break;
}
}
*/
//-----------------------------------------------------------------------------
// Purpose: see if we should unlock this achievement
//-----------------------------------------------------------------------------
void StatsAndAchievements::EvaluateAchievement( Achievement &achievement )
{
//debugLog("Eval...");
// Already have it?
if ( achievement.achieved ) {
//debugLog(std::string(achievement.chAchievementID) + " was already achieved");
return;
}
switch ( achievement.achievementID )
{
// real evals:
case ACH_DISCOVER_ALL_RECIPES:
{
bool knowAll=true;
// this code is part of what avoids duplicate recipes being required
// in the case of veggie soup there are two ways to make it
// i figure that finding one way is enough for the achievement
bool didLeafPoultice = false;
bool didPoisonLoaf = false;
bool didVeggieSoup = false;
for (int i = 0; i < dsq->continuity.recipes.size(); i++ )
{
if (dsq->continuity.recipes[i].isKnown())
{
if (dsq->continuity.recipes[i].result == "LeafPoultice") {
didLeafPoultice = true;
} else if (dsq->continuity.recipes[i].result == "PoisonLoaf") {
didPoisonLoaf = true;
} else if (dsq->continuity.recipes[i].result == "VeggieSoup") {
didVeggieSoup = true;
}
}
}
for (int i = 0; i < dsq->continuity.recipes.size(); i++ )
{
if (!dsq->continuity.recipes[i].isKnown())
{
if ((dsq->continuity.recipes[i].result == "LeafPoultice" && didLeafPoultice)
|| (dsq->continuity.recipes[i].result == "PoisonLoaf" && didPoisonLoaf)
|| (dsq->continuity.recipes[i].result == "VeggieSoup" && didVeggieSoup))
{}
else {
/*
std::ostringstream os;
os << "doesn't know recipe: " << dsq->continuity.recipes[i].result;
debugLog(os.str());
*/
knowAll = false;
}
}
}
if (knowAll)
{
UnlockAchievement(achievement);
}
}
break;
case ACH_MASS_TRANSIT:
{
/*
debugLog("eval ACH_MASS_TRANSIT");
std::ostringstream os;
os << "FLAG_TRANSTURTLE_VEIL01: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_VEIL01) << "\n";
os << "FLAG_TRANSTURTLE_VEIL02: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_VEIL02) << "\n";
os << "FLAG_TRANSTURTLE_OPENWATER03: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_OPENWATER03) << "\n";
os << "FLAG_TRANSTURTLE_FOREST04: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_FOREST04) << "\n";
os << "FLAG_TRANSTURTLE_FOREST05: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_FOREST05) << "\n";
os << "FLAG_TRANSTURTLE_MAINAREA: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_MAINAREA) << "\n";
os << "FLAG_TRANSTURTLE_SEAHORSE: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_SEAHORSE) << "\n";
os << "FLAG_TRANSTURTLE_ABYSS03: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_ABYSS03) << "\n";
os << "FLAG_TRANSTURTLE_FINALBOSS: " << dsq->continuity.getFlag(FLAG_TRANSTURTLE_FINALBOSS) << "\n";
debugLog(os.str());
*/
if (dsq->continuity.getFlag(FLAG_TRANSTURTLE_VEIL01) > 0
&& dsq->continuity.getFlag(FLAG_TRANSTURTLE_VEIL02) > 0
&& dsq->continuity.getFlag(FLAG_TRANSTURTLE_OPENWATER03) > 0
&& dsq->continuity.getFlag(FLAG_TRANSTURTLE_FOREST04) > 0
&& dsq->continuity.getFlag(FLAG_TRANSTURTLE_FOREST05) > 0
&& dsq->continuity.getFlag(FLAG_TRANSTURTLE_MAINAREA) > 0
&& dsq->continuity.getFlag(FLAG_TRANSTURTLE_SEAHORSE) > 0
&& dsq->continuity.getFlag(FLAG_TRANSTURTLE_ABYSS03) > 0
&& dsq->continuity.getFlag(FLAG_TRANSTURTLE_FINALBOSS) > 0)
{
UnlockAchievement(achievement);
}
}
break;
case ACH_EXPLORER:
{
// check world map data somehow
bool hasAllMap = true;
for (int i = 0; i < dsq->continuity.worldMap.getNumWorldMapTiles(); i++)
{
WorldMapTile *tile = dsq->continuity.worldMap.getWorldMapTile(i);
if (!tile->revealed && (nocasecmp(tile->name, "thirteenlair") != 0)) {
/*
std::ostringstream os;
os << "does not have: " << tile->name;
debugLog(os.str());
*/
hasAllMap = false;
break;
}
}
if (hasAllMap)
{
UnlockAchievement(achievement);
}
}
break;
case ACH_HEALTHY:
// is it really 10??
if ( dsq->continuity.maxHealth >= 10 )
{
UnlockAchievement(achievement);
}
break;
case ACH_AQUIRE_ALL_SONGS:
//debugLog("eval ACH_AQUIRE_ALL_SONGS");
if (dsq->continuity.hasSong(SONG_BIND)
&& dsq->continuity.hasSong(SONG_SHIELDAURA)
&& dsq->continuity.hasSong(SONG_LI)
&& dsq->continuity.hasSong(SONG_ENERGYFORM)
&& dsq->continuity.hasSong(SONG_BEASTFORM)
&& dsq->continuity.hasSong(SONG_NATUREFORM)
&& dsq->continuity.hasSong(SONG_SUNFORM)
&& dsq->continuity.hasSong(SONG_DUALFORM)
&& dsq->continuity.hasSong(SONG_FISHFORM)
&& dsq->continuity.hasSong(SONG_SPIRITFORM))
{
//errorLog("ACH_AQUIRE_ALL_SONGS!");
UnlockAchievement(achievement);
}
break;
// gameplay
case ACH_DEFEAT_PRIESTS:
//if (dsq->continuity.getFlag(FLAG_MINIBOSS_PRIESTS) > 0)
if (dsq->continuity.hasSong(SONG_SPIRITFORM))
{
UnlockAchievement(achievement);
}
break;
case ACH_DEFEAT_OCTOMUN:
if (dsq->continuity.getFlag(FLAG_MINIBOSS_OCTOMUN) > 0)
{
UnlockAchievement(achievement);
}
break;
case ACH_DEFEAT_ROCKCRAB:
if (dsq->continuity.getFlag(FLAG_MINIBOSS_CRAB) > 0)
{
UnlockAchievement(achievement);
}
break;
case ACH_DEFEAT_MERGOG:
if (dsq->continuity.getFlag(FLAG_MINIBOSS_MERGOG) > 0)
{
UnlockAchievement(achievement);
}
break;
case ACH_DEFEAT_MANTISSHRIMP:
if (dsq->continuity.getFlag(FLAG_MINIBOSS_MANTISSHRIMP) > 0)
{
UnlockAchievement(achievement);
}
break;
case ACH_DEFEAT_KINGJELLY:
if (dsq->continuity.getFlag(FLAG_MINIBOSS_KINGJELLY) > 0)
{
UnlockAchievement(achievement);
}
break;
case ACH_REACHED_OPEN_WATERS:
if (dsq->game->sceneName == "openwater02")
{
UnlockAchievement(achievement);
}
break;
case ACH_REACHED_SPRITE_CAVE:
if (dsq->game->sceneName == "forestspritecave")
{
UnlockAchievement(achievement);
}
break;
case ACH_REACHED_THE_VEIL:
// when Naija jumps through the veil
if (dsq->continuity.getFlag("leftWater")!=0)
{
UnlockAchievement(achievement);
}
break;
case ACH_ROMANCE:
if (dsq->continuity.getFlag(FLAG_LI) >= 100)
{
UnlockAchievement(achievement);
}
break;
case ACH_BELLY_OF_THE_WHALE:
if (dsq->game->sceneName == "whale")
{
UnlockAchievement(achievement);
}
break;
case ACH_ALEK_AND_DAREC:
if (dsq->game->sceneName == "weirdcave")
{
UnlockAchievement(achievement);
}
break;
case ACH_THE_FROZEN_VEIL:
if (dsq->game->sceneName == "frozenveil")
{
UnlockAchievement(achievement);
}
break;
case ACH_MOMMY_AND_DADDY:
//if (dsq->continuity.getFlag(SUNKENCITY_BOSSDONE) > 0)
//setFlag(FLAG_SUNKENCITY_PUZZLE, SUNKENCITY_BOSSDONE)
if (dsq->continuity.getFlag(FLAG_SUNKENCITY_PUZZLE) >= SUNKENCITY_BOSSDONE)
{
UnlockAchievement(achievement);
}
break;
case ACH_RESCUED_ALL_SOULS:
if (dsq->continuity.getFlag(FLAG_SPIRIT_ERULIAN) > 0
&& dsq->continuity.getFlag(FLAG_SPIRIT_KROTITE) > 0
&& dsq->continuity.getFlag(FLAG_SPIRIT_DRASK) > 0
&& dsq->continuity.getFlag(FLAG_SPIRIT_DRUNIAD) > 0)
{
UnlockAchievement(achievement);
}
break;
case ACH_BUCKING_BRONCO:
// ride ekkrit for a minute
if (rodeEkkritToTheStars)
{
UnlockAchievement(achievement);
}
break;
case ACH_COMBO_EATER:
// eat n=12 things in a row
if (biteDeathComboNum >= biteDeathComboMax)
{
UnlockAchievement(achievement);
}
break;
case ACH_ATE_A_PARROT:
// eat one parrot
if (killedParrotWithBite)
{
UnlockAchievement(achievement);
}
break;
case ACH_FLUNG_A_MONKEY:
// monkey gets hit with nature form
if (flungMonkey)
{
UnlockAchievement(achievement);
}
break;
case ACH_KILLED_THE_COWARD:
// coward dies
if (killedCoward)
{
UnlockAchievement(achievement);
}
break;
case ACH_HIGH_DIVE:
// fall from bird nest to water
if (highDiveIsDone)
{
UnlockAchievement(achievement);
}
break;
case ACH_SPEED_RACER:
// get really low time in seahorse race
int bestTime = dsq->continuity.getFlag(FLAG_SEAHORSEBESTTIME);
if (bestTime > 0 && bestTime <= seahorseRaceAchievementTimeMin)
{
UnlockAchievement(achievement);
}
break;
}
}
void StatsAndAchievements::flingMonkey(Entity *e)
{
flungMonkey = true;
}
void StatsAndAchievements::entityDied(Entity *eDead)
{
if (eDead->name == "parrot" && eDead->lastDamage.damageType == DT_AVATAR_BITE) {
killedParrotWithBite = true;
}
if (eDead->name == "coward") {
killedCoward = true;
}
if (eDead->lastDamage.damageType == DT_AVATAR_BITE) {
// an enemy got bit to death
// how much time from the last death?
if (biteDeathComboCounter > biteDeathComboTime) {
// then we missed out on a combo, suck a nut
biteDeathComboNum = 0;
} else {
// we made it!!
biteDeathComboNum ++;
}
biteDeathComboCounter = 0;
}
/*
eDead->getState() ==
if (eDead->name == "monkey") {
// we killed a monkey, but how?
if (eDead->lastDamage.damageType == DT_AVATAR_VINE) {
// with a nature form vine
flungMonkey = true;
}
}
*/
}
void StatsAndAchievements::update(float dt)
{
//debugLog("update stats and achievements");
Avatar *avatar = 0;
if (dsq->game && dsq->game->avatar) {
avatar = dsq->game->avatar;
}
if (avatar) {
BoneLock *b = avatar->getBoneLock();
if (!rodeEkkritToTheStars) {
if (!dsq->game->isPaused() && b->on) {
//debugLog("boneLock->entity->name: " + b->entity->name);
if (b->entity->name == "ekkrit") {
ridingEkkritTime += dt;
/*
std::ostringstream os;
os << "ridingEkkritTime: " << ridingEkkritTime;
debugLog(os.str());
*/
if (ridingEkkritTime >= ridingEkkritTimeMax) {
rodeEkkritToTheStars = true;
}
}
}
}
// TODO: verify sceneName is correct
if (dsq->game->sceneName == "veil02") {
if (avatar->position.x > 18056 && avatar->position.x < 21238 && avatar->position.y < 4185) {
debugLog("highDiveIsHigh!");
highDiveIsHigh = true;
} else if (highDiveIsHigh && avatar->isUnderWater()) {
// fell into water from right place, must have been the right jump (lol, we hope)
highDiveIsDone = true;
debugLog("highDiveIsDone!");
}
} else {
highDiveIsHigh = false;
highDiveIsDone = false;
}
}
#ifdef BBGE_BUILD_ACHIEVEMENTS_INTERNAL
// change no state if we're still fading in/out.
if (!dsq->achievement_box->alpha.isInterpolating())
{
const float maxUnlockDisplayTime = 5.0f;
// still displaying an unlock notification?
if (unlockedDisplayTimestamp > 0.0f)
{
unlockedDisplayTimestamp -= dt;
if (unlockedDisplayTimestamp <= 0.0f)
{
unlockedDisplayTimestamp = -1.0f;
dsq->achievement_text->alpha.interpolateTo(0, 1);
dsq->achievement_box->alpha.interpolateTo(0, 1.2);
}
}
// more achievements to display?
else if (unlockedToBeDisplayed.size() > 0)
{
const std::string &name = unlockedToBeDisplayed.front();
unlockedDisplayTimestamp = maxUnlockDisplayTime;
std::string text("Achievement Unlocked:\n");
text += name;
unlockedToBeDisplayed.pop();
dsq->achievement_text->setText(text);
dsq->achievement_text->alpha.interpolateTo(1, 1);
dsq->achievement_box->alpha.interpolateTo(1, 0.1);
}
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Unlock this achievement
//-----------------------------------------------------------------------------
void StatsAndAchievements::UnlockAchievement( Achievement &achievement )
{
if ((achievement.achieved) || (!statsValid))
return;
achievement.achieved = true;
// the icon may change once it's unlocked
achievement.iconImage = 0;
#ifdef BBGE_BUILD_ACHIEVEMENTS_INTERNAL
unlockedToBeDisplayed.push( std::string(achievement.name) );
#endif
// Store stats end of frame
storeStats = true;
}
//-----------------------------------------------------------------------------
// Purpose: Store stats in the Steam database
//-----------------------------------------------------------------------------
void StatsAndAchievements::StoreStatsIfNecessary()
{
if ( storeStats )
{
// already set any achievements in UnlockAchievement
#ifdef BBGE_BUILD_ACHIEVEMENTS_INTERNAL
storeStats = false; // only ever try once.
// FIXME: We should use a temporary file to ensure that data
// isn't lost if the filesystem gets full. The canonical
// method is to write to a new file, then call
// rename("new.file", "existing.file") after the new file has
// been successfully written; POSIX specifies that such a call
// atomically replaces "existing.file" with "new.file".
// However, I've heard that Windows doesn't allow this sort of
// file replacement. Will this work on Windows and MacOS?
// Please advise. --achurch
const std::string fname(core->getUserDataFolder() + "/achievements.bin");
FILE *io = fopen(fname.c_str(), "wb");
if (io == NULL)
return;
const size_t max_achievements = ARRAYSIZE(g_rgAchievements);
unsigned char *buf = new unsigned char[max_achievements];
for (size_t i = 0; i < max_achievements; i++)
{
int val = g_rgAchievements[i].achieved ? 1 : 0;
buf[i] = ((unsigned char) (val + ((int)i))) ^ 0xFF;
}
if (fwrite(buf, sizeof (buf[0]), max_achievements, io) != max_achievements)
debugLog("Failed to write achievements 1");
delete[] buf;
char cruft[101];
for (size_t i = 0; i < sizeof (cruft); i++)
cruft[i] = (char) rand();
if (fwrite(cruft, sizeof (cruft[0]), ARRAYSIZE(cruft), io) != ARRAYSIZE(cruft))
debugLog("Failed to write achievements 2");
fclose(io);
#endif
}
}