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https://github.com/AquariaOSE/Aquaria.git
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104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "WaterFont.h"
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#include "DSQ.h"
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#include "Game.h"
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#include "Avatar.h"
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#include "../BBGE/Particles.h"
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WaterFont::WaterFont() : BitmapText(&dsq->font)
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{
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pTime = 0;
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setBitmapFontEffect(BFE_SHADOWBLUR);
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setFontSize(26);
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}
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//const float interval = 0.015;
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void spawnWaterFontParticle(RenderObject *me, Vector position, int size, float life, int layer)
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{
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float t = life;
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int angle = rand()%360;
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int spd = 10;
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PauseQuad *q = new PauseQuad;
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q->setTexture("particles/spark");
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q->setBlendType(RenderObject::BLEND_ADD);
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q->color.ensureData();
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q->color.data->path.addPathNode(Vector(1,1,1),0);
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q->color.data->path.addPathNode(Vector(0.1,0.75,1),0.3);
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q->color.data->path.addPathNode(Vector(0.05,0.5,1),0.8);
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q->color.data->path.addPathNode(Vector(0,0,1),1.0);
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q->color.startPath(t);
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//q->color = Vector(1, 0.5, 0);
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q->alpha.ensureData();
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q->alpha.data->path.addPathNode(0, 0);
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q->alpha.data->path.addPathNode(0.2, 0.5);
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q->alpha.data->path.addPathNode(0, 1.0);
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q->alpha.startPath(t);
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q->velocity = Vector(sinf(angle)*spd,cosf(angle)*spd);
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//q->velocity += vel;
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q->setLife(1.0);
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q->setDecayRate(1.0f/t);
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q->rotation.z = rand()%360;
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q->setWidthHeight(size, size);
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q->position = position;
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q->cull = false;
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//q->influenced = 16;
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dsq->game->addRenderObject(q, layer);
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//me->addChild(q);
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//me->renderBeforeParent = false;
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//me->parentManagedPointer = true;
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//q->update(interval);
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}
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//const float interval = 0.012;
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const float interval = 0.08;
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void WaterFont::onUpdate(float dt)
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{
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BitmapText::onUpdate(dt);
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Vector sp(position.x-alignWidth*0.5f-15, 5+position.y+5);
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Vector ep(position.x+alignWidth*0.5f+15, 5+position.y+10);
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pTime += dt;
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while (pTime > interval)
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{
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int dist = alignWidth / 40;
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for (int i = 0; i < dist; i++)
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{
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Vector p(rand()%(int(ep.x-sp.x))+sp.x, rand()%(int(ep.y-sp.y))+sp.y);
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/*
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std::ostringstream os;
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os << "p(" << p.x << ", " << p.y << ")";
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debugLog(os.str());
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*/
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Vector d(rand()%200-100,rand()%200-100);
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d *= 0.01f;
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spawnWaterFontParticle(this, p, 64, 1.2, LR_PARTICLES);
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}
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pTime -= interval;
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}
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}
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