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Aquaria/Aquaria/WaterFont.cpp

104 lines
2.8 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "WaterFont.h"
#include "DSQ.h"
#include "Game.h"
#include "Avatar.h"
#include "../BBGE/Particles.h"
WaterFont::WaterFont() : BitmapText(&dsq->font)
{
pTime = 0;
setBitmapFontEffect(BFE_SHADOWBLUR);
setFontSize(26);
}
//const float interval = 0.015;
void spawnWaterFontParticle(RenderObject *me, Vector position, int size, float life, int layer)
{
float t = life;
int angle = rand()%360;
int spd = 10;
PauseQuad *q = new PauseQuad;
q->setTexture("particles/spark");
q->setBlendType(RenderObject::BLEND_ADD);
q->color.ensureData();
q->color.data->path.addPathNode(Vector(1,1,1),0);
q->color.data->path.addPathNode(Vector(0.1,0.75,1),0.3);
q->color.data->path.addPathNode(Vector(0.05,0.5,1),0.8);
q->color.data->path.addPathNode(Vector(0,0,1),1.0);
q->color.startPath(t);
//q->color = Vector(1, 0.5, 0);
q->alpha.ensureData();
q->alpha.data->path.addPathNode(0, 0);
q->alpha.data->path.addPathNode(0.2, 0.5);
q->alpha.data->path.addPathNode(0, 1.0);
q->alpha.startPath(t);
q->velocity = Vector(sinf(angle)*spd,cosf(angle)*spd);
//q->velocity += vel;
q->setLife(1.0);
q->setDecayRate(1.0f/t);
q->rotation.z = rand()%360;
q->setWidthHeight(size, size);
q->position = position;
q->cull = false;
//q->influenced = 16;
dsq->game->addRenderObject(q, layer);
//me->addChild(q);
//me->renderBeforeParent = false;
//me->parentManagedPointer = true;
//q->update(interval);
}
//const float interval = 0.012;
const float interval = 0.08;
void WaterFont::onUpdate(float dt)
{
BitmapText::onUpdate(dt);
Vector sp(position.x-alignWidth*0.5f-15, 5+position.y+5);
Vector ep(position.x+alignWidth*0.5f+15, 5+position.y+10);
pTime += dt;
while (pTime > interval)
{
int dist = alignWidth / 40;
for (int i = 0; i < dist; i++)
{
Vector p(rand()%(int(ep.x-sp.x))+sp.x, rand()%(int(ep.y-sp.y))+sp.y);
/*
std::ostringstream os;
os << "p(" << p.x << ", " << p.y << ")";
debugLog(os.str());
*/
Vector d(rand()%200-100,rand()%200-100);
d *= 0.01f;
spawnWaterFontParticle(this, p, 64, 1.2, LR_PARTICLES);
}
pTime -= interval;
}
}