..
AnimationEditor.cpp
Animation editor enhancement.
2013-05-24 03:36:50 +02:00
Aquaria.ico
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
aquaria.rc
Fix compile on win32.
2013-07-20 03:51:13 +02:00
AquariaComboBox.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaCompileConfig.h
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
AquariaMenuItem.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
AquariaMenuItem.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AquariaProgressBar.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaProgressBar.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp
Two little localzation patch additions, by Henrik Holst.
2012-06-13 23:37:21 +02:00
AquariaWin32OSE.ico
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
AStar.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AutoMap.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AutoMap.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Avatar.cpp
Close singing interface + abort any song when avatar_setBlockSinging(true) is called
2013-07-29 16:32:18 +02:00
Avatar.h
More Lua functions; allow specifying ingredient type by ID
2013-07-21 04:28:45 +02:00
Beam.cpp
Make some ints floats.
2013-07-20 20:17:57 +02:00
BitBlotLogo.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
BoxElement.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
BubbleRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
CollideEntity.cpp
Make some ints floats.
2013-07-20 20:17:57 +02:00
CollideEntity.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Continuity.cpp
More Lua functions; allow specifying ingredient type by ID
2013-07-21 04:28:45 +02:00
Credits.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
CurrentRender.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
custom-fields.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Demo.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00
DSQ.cpp
Minor things. Most importantly: Game receives ACTION_SWIMLEFT and ACTION_SWIMLEFT now, for use in nodes' action() callback.
2013-08-26 20:57:38 +02:00
DSQ.h
Implemenet proper positional audio, one issue still.
2013-07-22 03:29:57 +02:00
Element.cpp
Misc fixes and cleanups; fixed variadic Lua calls to self.
2012-03-14 00:58:59 +01:00
Element.h
Misc fixes and cleanups; fixed variadic Lua calls to self.
2012-03-14 00:58:59 +01:00
Elements.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Emote.cpp
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
Entity.cpp
Allow entities and nodes to update while the game is paused.
2013-08-26 20:56:34 +02:00
Entity.h
Allow entities and nodes to update while the game is paused.
2013-08-26 20:56:34 +02:00
ExternalGUI.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FFTNotes.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Game.cpp
Now Visual Studio 2010 Compatible
2013-10-31 18:44:02 -05:00
Game.h
Make some ints floats.
2013-07-20 20:17:57 +02:00
GameplayVariables.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
GasCloud.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
GridRender.cpp
Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out.
2012-09-17 03:32:18 +02:00
GridRender.h
Make world map reveal method configurable via user settings,
2012-10-14 03:46:47 +02:00
Hair.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
Hair.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Ingredient.cpp
Fix logic bug causing oil drops to rotate. Really fixed now!
2013-07-15 03:19:42 +02:00
Intro.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Logo.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Logo.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Main.cpp
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
ManaBall.cpp
Fixed some script interface functions, error handling & code cleanups
2011-09-18 23:12:02 +02:00
MiniMapRender.cpp
Add support for suppressing game actions from being handled, minor changes to actions
2013-07-11 23:49:39 +02:00
Mod.cpp
Correct wrong mod precache logic
2013-07-11 15:07:39 +02:00
ModDownloader.cpp
modselector: Clean out some old code, add support to open URL via webbrowser.
2013-07-27 00:41:15 +02:00
ModDownloader.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ModSelector.cpp
modselector: Clean out some old code, add support to open URL via webbrowser.
2013-07-27 00:41:15 +02:00
ModSelector.h
modselector: Clean out some old code, add support to open URL via webbrowser.
2013-07-27 00:41:15 +02:00
Network.cpp
Apply SDL2 patch by ryan, with some adjustments to apply properly.
2013-07-18 23:29:55 +02:00
Network.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
NotEntities.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEditor.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00
Path.cpp
Allow entities and nodes to update while the game is paused.
2013-08-26 20:56:34 +02:00
Path.h
Allow entities and nodes to update while the game is paused.
2013-08-26 20:56:34 +02:00
PathFinding.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
PathFinding.h
Now Visual Studio 2010 Compatible
2013-10-31 18:44:02 -05:00
PathRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
RecipeMenuEntry.cpp
Some simplifications in ingredient name handling, by Henrik Holst
2012-07-11 22:00:14 +02:00
resource.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SceneEditor.cpp
Initial supported for scripted ingredients, not fully tested.
2013-06-20 04:49:20 +02:00
SchoolFish.cpp
Fixed some script interface functions, error handling & code cleanups
2011-09-18 23:12:02 +02:00
SchoolFish.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScriptedEntity.cpp
Make some ints floats.
2013-07-20 20:17:57 +02:00
ScriptedEntity.h
Make some ints floats.
2013-07-20 20:17:57 +02:00
ScriptInterface.cpp
Allow entities and nodes to update while the game is paused.
2013-08-26 20:56:34 +02:00
ScriptInterface.h
Initial supported for scripted ingredients, not fully tested.
2013-06-20 04:49:20 +02:00
Segmented.cpp
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
Segmented.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SFXLoops.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Shot.cpp
Some new Lua functions for shots. Shots will now respect the prov. unused BouncePrt property.
2013-07-21 17:09:47 +02:00
Shot.h
Some new Lua functions for shots. Shots will now respect the prov. unused BouncePrt property.
2013-07-21 17:09:47 +02:00
Spore.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StarRenderer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
States.cpp
Fix subtitles not appearing when starting a new game.
2012-05-21 03:35:20 +02:00
States.h
Animation editor enhancements
2012-01-31 18:02:18 +01:00
StatsAndAchievements.cpp
Move localisation code to BBGE, and allow textures to be localised.
2012-07-10 22:16:48 +02:00
StatsAndAchievements.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SteamRender.cpp
Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
2013-05-02 04:31:07 +02:00
Strand.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StringBank.cpp
Slightly more sensible error/msgbox handling
2013-06-23 18:50:10 +02:00
SubtitlePlayer.cpp
Move localisation code to BBGE, and allow textures to be localised.
2012-07-10 22:16:48 +02:00
TileVector.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ToolTip.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ToolTip.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
UserSettings.cpp
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
UserSettings.h
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
WaterFont.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
WaterFont.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
WaterSurfaceRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
WaterSurfaceRender.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Web.cpp
Implement loading/saving some more state data.
2013-06-23 22:28:46 +02:00
Web.h
Implement loading/saving some more state data.
2013-06-23 22:28:46 +02:00
WorldMapRender.cpp
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
WorldMapTiles.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00