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Aquaria/game_scripts/scripts/maps/node_opensunkendoor.lua

111 lines
2.4 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.door = 0
v.linode = 0
v.doflip = false
function init(me)
v.door = node_getNearestEntity(me, "sunkendoor")
if hasLi() then
node_setCursorActivation(me, true)
end
loadSound("sunkendoor-unlock")
loadSound("sunkendoor-open")
v.linode = getNode("liopendoor")
end
function update(me, dt)
if v.doflip then
local li = getLi()
if entity_isfh(li) then entity_fh(li) end
--bone_setAnimated(entity_getBoneByName(li, "head"), ANIM_ALL)
end
end
function activate(me)
local li = getLi()
local n = getNaija()
v.doflip = true
local fadet = 0.5
local wrench = entity_getBoneByName(li, "wrench")
entity_setState(li, STATE_OPEN)
if entity_isfh(n) then entity_fh(n) end
overrideZoom(1.2, 1)
fade2(1, fadet) watch(fadet)
entity_setPosition(li, node_x(v.linode), node_y(v.linode))
cam_toEntity(li)
entity_setPosition(n, node_x(v.linode)+64, node_y(v.linode)-15)
bone_setVisible(wrench, 1)
entity_animate(li, "work", 0, 4)
if entity_isfh(li) then entity_fh(li) end
fade2(0, fadet) watch(fadet)
watch(3)
--- click
playSfx("sunkendoor-unlock")
entity_msg(li, "expression", EXPRESSION_SURPRISE)
watch(0.8)
entity_msg(li, "expression", EXPRESSION_HAPPY)
playSfx("sunkendoor-open")
entity_setState(v.door, STATE_OPEN)
overrideZoom(0.7, 4)
watch(1.8)
entity_animate(li, "idle", -1)
bone_scale(wrench, 0, 0, 1)
voiceOnce("Naija_SunkenCityOpened")
entity_setState(li, STATE_IDLE)
cam_toEntity(n)
node_setCursorActivation(me, false)
v.doflip = false
overrideZoom(0)
end