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Aquaria/game_scripts/scripts/maps/node_sunwormcavebrain.lua

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1.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.h1 = 0
v.h2 = 0
v.past = 0
v.timer = 0
v.levelAt = 1
v.pastDefault = false
v.n = 0
function init(me)
v.h1 = getNode("WATERLEVEL_HIGH")
v.h2 = getNode("WATERLEVEL_LOW")
v.past = getNode("RAISE_WATERLEVEL")
v.bossRoom = getNode("NAIJA_ENTER")
v.n = getNaija()
loadSound("waterlevelchange")
end
function activate(me)
end
function update(me, dt)
if not isFlag(FLAG_BOSS_SUNWORM, 0) then
setWaterLevel(node_y(getNode("ENDWATERLEVEL")))
return
end
if entity_x(v.n) > node_x(v.past) then
if not v.pastDefault then
setWaterLevel(node_y(v.h1), 2)
v.pastDefault = true
end
else
v.pastDefault = false
v.timer = v.timer + dt
if v.timer > 7 then
playSfx("waterlevelchange")
if v.levelAt == 1 then
v.levelAt = 2
else
v.levelAt = 1
end
if v.levelAt == 1 then
setWaterLevel(node_y(v.h1), 2)
elseif v.levelAt == 2 then
setWaterLevel(node_y(v.h2), 2)
end
v.timer = 0
end
end
end