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Aquaria/BBGE
2024-10-15 04:11:30 +02:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp
AfterEffect.h
Base.cpp
Base.h
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt
Cocoa.mm
Core.cpp
Core.h
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp
DataStructures.h
DebugFont.cpp
DebugFont.h
DirWatcher.cpp
DirWatcher.h
Emitter.cpp
EngineEnums.h
Event.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
Image.h
Interpolators.cpp
Interpolators.h
Joystick.cpp
Joystick.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.h
Precacher.cpp
Precacher.h
Quad.cpp
Quad.h editor: fix multi-select, scaling, sideways-scaling, texcoords 2023-10-21 00:33:49 +02:00
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderGrid.cpp
RenderGrid.h
RenderObject.cpp
RenderObject.h
RenderObject_inline.h
RenderObjectLayer.cpp
RenderRect.cpp
RenderState.cpp
RenderState.h
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
SkeletalSprite.cpp
SkeletalSprite.h
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp
SplineGrid.h
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp keep texture data in host RAM when pixel data are needed, eg. for collision calculations 2024-09-23 03:28:03 +02:00
Texture.h
TextureMgr.cpp
TextureMgr.h
Tile.cpp
Tile.h
TileRender.cpp
TileRender.h
Tileset.cpp
Tileset.h
TTFFont.cpp
TTFFont.h
Vector.cpp
Vector.h
VertexBuffer.cpp
VertexBuffer.h
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp