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Aquaria/BBGE/BitmapFont.h

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2.4 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
//#include "DrawText.h"
#include "RenderObject.h"
#include "../ExternalLibs/glfont2/glfont2.h"
enum BitmapFontEffect
{
BFE_NONE = 0,
BFE_SHADOWBLUR = 1,
BFE_MAX
};
struct BmpFont
{
BmpFont();
~BmpFont();
void load(const std::string &file, float scale=1, bool loadTexture=true);
void destroy();
glfont::GLFont font;
float scale;
bool loaded;
Vector fontTopColor;
Vector fontBtmColor;
Texture *overrideTexture;
};
class BitmapText : public RenderObject
{
public:
BitmapText(BmpFont *bmpFont);
void setText(const std::string &text);
void setWidth(int width);
int getSetWidth(); // get the width that was set
void scrollText(const std::string &text, float scrollSpeed);
void setFontSize(int sz);
bool isScrollingText();
void stopScrollingText();
bool isEmpty();
void setAlign(Align align);
std::string getText();
int getWidthOnScreen();
void loadSpacingMap(const std::string &file);
Vector getColorIndex(int i, int j);
void updateWordColoring();
void autoKern();
void setBitmapFontEffect(BitmapFontEffect bfe);
void render();
float getHeight();
void unloadDevice();
void reloadDevice();
int getNumLines();
protected:
float scrollSpeed;
BmpFont *bmpFont;
int bfePass;
BitmapFontEffect bfe;
void onUpdate(float dt);
float scrollDelay;
bool scrolling;
int currentScrollLine;
int currentScrollChar;
Align align;
int alignWidth;
typedef std::map<char, float> SpacingMap;
SpacingMap spacingMap;
void formatText();
int fontDrawSize;
void onRender();
typedef std::vector<std::string> Lines;
Lines lines;
typedef std::vector<Vector> ColorIndices;
std::vector<ColorIndices> colorIndices;
std::string text;
int textWidth;
};