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Aquaria/game_scripts/scripts/entities/_unused/zunna.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- Z U N N A
-- ================================================================================================
-- entity specific
local STATE_WAIT = 1000
local STATE_WEAK = 1001
local STATE_ATTACKPREP = 1002
local STATE_ATTACK = 1003
local STATE_RANGEATTACK = 1004
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
attackDelay = 2
rangeAttackDelay = 2
lunges = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init()
if getFlag("Battled.Zunna")==1 then
entity_delete()
else
setupBasicEntity(
"zunna-body", -- texture
12, -- health
1, -- manaballamount
10, -- exp
1, -- money
48, -- collideRadius (only used if hit entities is on)
STATE_WAIT, -- initState
256, -- sprite width
256, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
end
entity_initSegments(10, 16, 16, "zunna-tentacle",
"zunna-tentacle", 128, 128, 0.05, 0)
--createSubEntity("ZunnaArm")
end
function update(dt)
if not(entity_getState()==STATE_DEAD) and not(entity_getState()==STATE_WEAK) then
if entity_hasTarget() then
if entity_isTargetInRange(64) then
entity_hurtTarget(1);
entity_pushTarget(250)
end
end
end
if entity_getState()==STATE_IDLE then
if not entity_hasTarget() then
entity_findTarget(1000)
else
if entity_isTargetInRange(250) then
entity_moveAroundTarget(dt, 250*5, 0)
entity_moveTowardsTarget(dt, 250*2.5)
elseif entity_isTargetInRange(1200) then
entity_moveTowardsTarget(dt, 1000)
else
entity_doFriction(dt, 100)
end
if entity_isTargetInRange(500) then
attackDelay = attackDelay - dt
if attackDelay <= 0 then
if lunges > 2 then
--entity_setState(STATE_RANGEATTACK)
lunges = 0
attackDelay = 2
else
--entity_setState(STATE_ATTACKPREP)
lunges = lunges + 1
attackDelay = 4
if rangeAttackDelay < 2 then
rangeAttackDelay = rangeAttackDelay + 2
end
end
end
end
end
end
if not(entity_getState() == STATE_WEAK) then
if entity_getHealth() < 10 then
entity_setState(STATE_WEAK)
end
end
entity_doCollisionAvoidance(dt, 10, 1)
if entity_getState()==STATE_WEAK then
entity_doFriction(dt, 1000)
end
--entity_doSpellAvoidance(dt, 200, 1.5)
--entity_rotateToVel(0.1)
entity_updateMovement(dt)
end
function enterState()
if entity_getState()==STATE_IDLE then
entity_setMaxSpeed(1000)
elseif entity_getState()==STATE_WAIT then
entity_setMaxSpeed(0)
entity_setActivation(1, 80, 320)
elseif entity_getState()==STATE_WEAK then
--simpleConversation("Zunna_Weak")
entity_setActivation(0, 80, 256)
elseif entity_getState()==STATE_DEAD then
setFlag("Battled.Zunna", 1)
setFlag("ZunnaDied", 1)
simpleConversation("Zunna_Died")
setCanWarp(1)
killEntity("Tungar")
setFlag("HereticCave1", 6)
end
end
function exitState()
end
function hitSurface()
end
function activate()
if entity_getState()==STATE_WAIT then
simpleConversation("Zunna_Battle")
playMusic("Boss")
entity_setState(STATE_IDLE)
entity_setActivationType(-1)
elseif entity_getState()==STATE_WEAK then
setFlag("Battled.Zunna", 1)
setFlag("ZunnaDied", 0)
simpleConversation("Zunna_Capture")
setCanWarp(1)
killEntity("Tungar")
setFlag("HereticCave1", 6)
entity_delete()
end
end