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Aquaria/game_scripts/scripts/entities/krilleggs.lua

94 lines
2.5 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- KRILL EGG
v.growTimer = 0
v.scaling = false
function init(me)
setupBasicEntity(
me,
"Krill/KrillEggs", -- texture
3, -- health
2, -- manaballamount
2, -- exp
10, -- money
32, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
64, -- sprite width
64, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
2000, -- updateCull -1: disabled, default: 4000
-1
)
entity_setAllDamageTargets(me, false)
entity_setDamageTarget(me, DT_AVATAR_BITE, true)
v.growTimer = 6 + math.random(3)
end
function update(me, dt)
if not v.scaling and not entity_isNearObstruction(me, 1) then
entity_addVel(me, 0, 98*dt)
entity_updateCurrents(me, dt)
entity_updateMovement(me, dt)
else
entity_rotateToSurfaceNormal(me)
if entity_isState(me, STATE_IDLE) then
v.growTimer = v.growTimer - dt
if v.growTimer < 2 and not v.scaling then
v.scaling = true
--entity_setInternalOffset(me, 0, 0.5, 0.1, -1)
entity_scale(me, 1.2, 1, 0.2, -1, 1)
entity_alpha(me, 0.01, 1)
local ent = createEntity("Krill", "", entity_getPosition(me))
entity_rotate(ent, entity_getRotation(me))
entity_setState(ent, STATE_GROW)
end
if v.growTimer < 0 then
entity_delete(me)
v.growTimer = 999
end
end
end
if not v.scaling then
entity_handleShotCollisions(me)
end
end
function enterState(me)
end
function hitSurface(me)
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_BITE then
entity_changeHealth(me, -100)
end
return true
end
function exitState(me)
end