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Aquaria/BBGE
2024-10-15 04:11:30 +02:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons 2024-09-22 02:36:18 +02:00
ActionStatus.h Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons 2024-09-22 02:36:18 +02:00
AfterEffect.cpp
AfterEffect.h
Base.cpp make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
Base.h make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt
Cocoa.mm
Core.cpp fix missed break in prev^2 commit 2024-10-15 04:11:30 +02:00
Core.h Change the text input box to use SDL textinput events 2024-10-15 04:07:22 +02:00
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp
DataStructures.h
DebugFont.cpp fix a warning 2024-09-22 03:23:51 +02:00
DebugFont.h
DirWatcher.cpp make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
DirWatcher.h
Emitter.cpp
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
Image.h
Interpolators.cpp make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
Interpolators.h make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
Joystick.cpp
Joystick.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.h
Precacher.cpp
Precacher.h
Quad.cpp
Quad.h
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderGrid.cpp
RenderGrid.h
RenderObject.cpp very minor perf thing: skip some RenderObject child checks when there are no children 2024-07-13 06:48:30 +02:00
RenderObject.h
RenderObject_inline.h
RenderObjectLayer.cpp
RenderRect.cpp
RenderState.cpp
RenderState.h
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
SkeletalSprite.cpp bspline point gen is now properly integrated and only called while in the editor. 2024-07-07 03:30:54 +02:00
SkeletalSprite.h
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp ocd fix 2024-07-08 01:54:13 +02:00
SplineGrid.h make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp keep texture data in host RAM when pixel data are needed, eg. for collision calculations 2024-09-23 03:28:03 +02:00
Texture.h keep texture data in host RAM when pixel data are needed, eg. for collision calculations 2024-09-23 03:28:03 +02:00
TextureMgr.cpp
TextureMgr.h
Tile.cpp typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same) 2024-09-22 04:32:18 +02:00
Tile.h don't lose tile flags when changing solidness; update grid when flipping solid tile 2024-09-23 23:29:10 +02:00
TileRender.cpp
TileRender.h
Tileset.cpp
Tileset.h
TTFFont.cpp
TTFFont.h
Vector.cpp
Vector.h
VertexBuffer.cpp
VertexBuffer.h
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp