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Aquaria
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fgenesis
55a37e7728
fix missed break in prev^2 commit
2024-10-15 04:11:30 +02:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons
2024-09-22 02:36:18 +02:00
ActionStatus.h
Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons
2024-09-22 02:36:18 +02:00
AfterEffect.cpp
AfterEffect.h
Base.cpp
make dmon optional at compile time, and a dedicated runtime option
2024-06-27 23:43:26 +02:00
Base.h
make dmon optional at compile time, and a dedicated runtime option
2024-06-27 23:43:26 +02:00
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt
Cocoa.mm
Core.cpp
fix missed break in prev^2 commit
2024-10-15 04:11:30 +02:00
Core.h
Change the text input box to use SDL textinput events
2024-10-15 04:07:22 +02:00
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp
DataStructures.h
DebugFont.cpp
fix a warning
2024-09-22 03:23:51 +02:00
DebugFont.h
DirWatcher.cpp
make dmon optional at compile time, and a dedicated runtime option
2024-06-27 23:43:26 +02:00
DirWatcher.h
Emitter.cpp
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
Image.h
Interpolators.cpp
make both spline modes toggle-able ("assist" mode)
2024-07-07 05:36:21 +02:00
Interpolators.h
make both spline modes toggle-able ("assist" mode)
2024-07-07 05:36:21 +02:00
Joystick.cpp
Joystick.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.h
Precacher.cpp
Precacher.h
Quad.cpp
Quad.h
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderGrid.cpp
RenderGrid.h
RenderObject.cpp
very minor perf thing: skip some RenderObject child checks when there are no children
2024-07-13 06:48:30 +02:00
RenderObject.h
RenderObject_inline.h
RenderObjectLayer.cpp
RenderRect.cpp
RenderState.cpp
RenderState.h
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
SkeletalSprite.cpp
bspline point gen is now properly integrated and only called while in the editor.
2024-07-07 03:30:54 +02:00
SkeletalSprite.h
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp
ocd fix
2024-07-08 01:54:13 +02:00
SplineGrid.h
make both spline modes toggle-able ("assist" mode)
2024-07-07 05:36:21 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp
keep texture data in host RAM when pixel data are needed, eg. for collision calculations
2024-09-23 03:28:03 +02:00
Texture.h
keep texture data in host RAM when pixel data are needed, eg. for collision calculations
2024-09-23 03:28:03 +02:00
TextureMgr.cpp
TextureMgr.h
Tile.cpp
typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same)
2024-09-22 04:32:18 +02:00
Tile.h
don't lose tile flags when changing solidness; update grid when flipping solid tile
2024-09-23 23:29:10 +02:00
TileRender.cpp
TileRender.h
Tileset.cpp
Tileset.h
TTFFont.cpp
TTFFont.h
Vector.cpp
Vector.h
VertexBuffer.cpp
VertexBuffer.h
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp