mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
2cf5932eb3
- remove top & bottom black bars - fix minimap position to take virtual y offset into account - same for editor bar, and version label - fix grid render errorneously assuming that core->cameraPos.y was always 0 - fix typo in gradient height adjustment - don't slide minimap when there's enough virtual space so that it's not in the way
85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include "Gradient.h"
|
|
#include "Core.h"
|
|
#include "RenderBase.h"
|
|
|
|
Gradient::Gradient() : RenderObject()
|
|
{
|
|
autoWidth = autoHeight = 0;
|
|
}
|
|
|
|
void Gradient::onUpdate(float dt)
|
|
{
|
|
RenderObject::onUpdate(dt);
|
|
|
|
if (autoWidth == AUTO_VIRTUALWIDTH)
|
|
{
|
|
scale.x = core->getVirtualWidth();
|
|
}
|
|
|
|
if (autoHeight == AUTO_VIRTUALHEIGHT)
|
|
{
|
|
scale.y = core->getVirtualHeight();
|
|
}
|
|
}
|
|
|
|
void Gradient::makeVertical(Vector c1, Vector c2)
|
|
{
|
|
ulc0 = c1;
|
|
ulc1 = c1;
|
|
ulc2 = c2;
|
|
ulc3 = c2;
|
|
}
|
|
|
|
void Gradient::makeHorizontal(Vector c1, Vector c2)
|
|
{
|
|
ulc0 = c1;
|
|
ulc1 = c2;
|
|
ulc2 = c2;
|
|
ulc3 = c1;
|
|
}
|
|
|
|
void Gradient::onRender(const RenderState& rs) const
|
|
{
|
|
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
|
|
glColor4f(ulc2.x*color.x, ulc2.y*color.y, ulc2.z*color.z, alpha.x);
|
|
glVertex3f(-0.5, 0.5, 0.0f);
|
|
|
|
|
|
glColor4f(ulc3.x*color.x, ulc3.y*color.y, ulc3.z*color.z, alpha.x);
|
|
glVertex3f( 0.5, 0.5, 0.0f);
|
|
|
|
|
|
glColor4f(ulc0.x*color.x, ulc0.y*color.y, ulc0.z*color.z, alpha.x);
|
|
glVertex3f( 0.5, -0.5, 0.0f);
|
|
|
|
|
|
glColor4f(ulc1.x*color.x, ulc1.y*color.y, ulc1.z*color.z, alpha.x);
|
|
glVertex3f(-0.5, -0.5, 0.0f);
|
|
|
|
glEnd();
|
|
}
|
|
|