mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
281 lines
5.2 KiB
C++
281 lines
5.2 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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*/
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#include "ActionMapper.h"
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#include "Core.h"
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ActionMapper::ActionMapper()
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{
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cleared = false;
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inputEnabled = true;
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inUpdate = false;
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}
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ActionMapper::~ActionMapper()
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{
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clearCreatedEvents();
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}
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ActionData *ActionMapper::getActionDataByID(int actionID)
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{
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); i++)
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{
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if ((*i).id == actionID)
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return &(*i);
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}
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return 0;
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}
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bool ActionMapper::isActing(int actionID)
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{
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ActionData *ad = getActionDataByID(actionID);
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if (ad)
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{
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ButtonList::iterator i = ad->buttonList.begin();
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for (; i != ad->buttonList.end(); i++)
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{
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if (keyDownMap[(*i)])
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return true;
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}
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}
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return false;
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}
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void ActionMapper::addAction (int actionID, int k)
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{
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ActionData *ad = getActionDataByID(actionID);
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if (!ad)
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{
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ActionData data;
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data.id = actionID;
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actionData.push_back(data);
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ad = getActionDataByID(actionID);
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if (!ad)
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{
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std::ostringstream os;
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os << "Could not create action for Action ID [" << actionID << "]";
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errorLog(os.str());
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return;
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}
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}
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if (ad)
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{
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if(std::find(ad->buttonList.begin(), ad->buttonList.end(), k) == ad->buttonList.end())
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ad->buttonList.push_back(k);
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keyDownMap[k] = core->getKeyState(k);
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}
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}
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void ActionMapper::addAction(Event *event, int k, int state)
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{
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ActionData data;
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data.event = event;
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data.state = state;
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data.buttonList.push_back(k);
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actionData.push_back(data);
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keyDownMap[k] = core->getKeyState(k);
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}
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Event* ActionMapper::addCreatedEvent(Event *event)
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{
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for (int i = 0; i < createdEvents.size(); i++)
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{
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if (createdEvents[i] == event)
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return event;
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}
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createdEvents.push_back(event);
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return event;
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}
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void ActionMapper::clearCreatedEvents()
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{
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for (int i = 0; i < createdEvents.size(); i++)
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{
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delete createdEvents[i];
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}
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createdEvents.clear();
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}
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void ActionMapper::enableInput()
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{
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inputEnabled = true;
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}
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void ActionMapper::disableInput()
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{
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inputEnabled = false;
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}
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void ActionMapper::removeAction(int actionID)
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{
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ActionData *ad = getActionDataByID(actionID);
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if (ad)
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{
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ButtonList::iterator i = ad->buttonList.begin();
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for (; i != ad->buttonList.end(); i++)
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{
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int k = (*i);
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cleared = true; // it's a hack, but it works
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keyDownMap.erase(k);
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}
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end();)
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{
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if (i->id == actionID)
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i = actionData.erase(i);
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else
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i++;
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}
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}
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}
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bool ActionMapper::pollAction(int actionID)
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{
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bool down = false;
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ActionData *ad = getActionDataByID(actionID);
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if (ad)
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{
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ButtonList *blist = &ad->buttonList;
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ButtonList::iterator j;
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j = blist->begin();
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for (; j != blist->end(); j++)
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{
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if (getKeyState((*j)))
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{
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down = true;
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break;
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}
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}
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}
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return down;
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}
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bool ActionMapper::getKeyState(int k)
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{
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bool keyState = false;
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if (k >= 0 && k < KEY_MAXARRAY)
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{
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keyState = (core->getKeyState(k));
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}
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else if (k == MOUSE_BUTTON_LEFT)
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{
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keyState = (core->mouse.buttons.left == DOWN);
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}
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else if (k == MOUSE_BUTTON_RIGHT)
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{
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keyState = (core->mouse.buttons.right == DOWN);
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}
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else if (k == MOUSE_BUTTON_MIDDLE)
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{
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keyState = (core->mouse.buttons.middle == DOWN);
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}
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else if (k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
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{
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int v = k - JOY_BUTTON_0;
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for(size_t i = 0; i < core->joysticks.size(); ++i)
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if(Joystick *j = core->joysticks[i])
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if(j->isEnabled())
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if( ((keyState = j->getButton(v))) )
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break;
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}
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return keyState;
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}
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void ActionMapper::onUpdate (float dt)
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{
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if (inUpdate) return;
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inUpdate = true;
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if (cleared) cleared = false;
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ActionDataSet::iterator i;
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KeyDownMap oldKeyDownMap = keyDownMap;
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for (i = actionData.begin(); i != actionData.end(); ++i)
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{
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ButtonList::iterator j;
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j = i->buttonList.begin();
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for (; j != i->buttonList.end(); j++)
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{
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int k = (*j);
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int keyState=false;
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//joystick
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keyState = getKeyState(k);
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if (keyState != oldKeyDownMap[k])
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{
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keyDownMap[k] = keyState;
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if (inputEnabled)
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{
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ActionData *ad = &(*i);
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if (ad->event)
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{
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if (ad->state==-1 || keyState == ad->state)
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{
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ad->event->act();
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}
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}
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else
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{
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action(ad->id, keyState, -1); // FG: FIXME
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}
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if (core->loopDone) goto out;
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}
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if (cleared) { cleared = false; goto out; } // actionData has been cleared, stop iteration
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}
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}
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}
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out:
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inUpdate = false;
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}
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void ActionMapper::clearActions()
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{
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cleared = true;
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keyDownMap.clear();
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actionData.clear();
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}
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void ActionMapper::removeAllActions()
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{
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std::vector <int> deleteList;
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ActionDataSet::iterator i;
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for (i = actionData.begin(); i != actionData.end(); i++)
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{
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deleteList.push_back(i->id);
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}
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for (int c = 0; c < deleteList.size(); c++)
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{
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removeAction (deleteList[c]);
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}
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actionData.clear();
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}
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