..
GL
Remove commented-out code
2016-05-05 19:57:50 +02:00
glext
Remove commented-out code
2016-05-05 19:57:50 +02:00
ActionInput.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ActionInput.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ActionMapper.cpp
wip, temp commit
2016-07-03 18:07:13 +02:00
ActionMapper.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ActionSet.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ActionSet.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
AfterEffect.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
AfterEffect.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Base.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Base.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
BaseText.h
Add two more font/text related Lua functions, and some more:
2015-11-16 03:59:47 +01:00
BBGECompileConfig.h
Apply SDL2 patch by ryan, with some adjustments to apply properly.
2013-07-18 23:29:55 +02:00
bithacks.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
BitmapFont.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
BitmapFont.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Cocoa.mm
Update Cocoa.mm
2014-04-22 16:11:17 -06:00
Core.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Core.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
DarkLayer.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
DarkLayer.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
DebugFont.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
DebugFont.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Effects.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Effects.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Emitter.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Event.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Event.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
FmodOpenALBridge.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
FmodOpenALBridge.h
Remove FMOD::Channel::setPan(), which is now defunct.
2013-07-22 13:35:45 +02:00
FrameBuffer.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
FrameBuffer.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GameKeys.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GLLoad.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GLLoad.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Gradient.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Gradient.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Joystick.cpp
wip, temp commit
2016-07-03 18:07:13 +02:00
Joystick.h
wip, temp commit
2016-07-03 18:07:13 +02:00
LensFlare.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
LensFlare.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Localization.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Localization.h
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
MathFunctions.h
Minor debug improvements + misc
2012-01-31 19:25:13 +01:00
MemoryAllocatorSmallBlock.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
MemoryAllocatorSmallBlock.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
MT.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
MT.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
OpenGLStubs.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
OSFunctions.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
OSFunctions.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ParticleEffect.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ParticleManager.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Particles.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Particles.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Precacher.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Precacher.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Quad.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Quad.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
QuadTrail.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
QuadTrail.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ReadXML.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ReadXML.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Rect.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Refcounted.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
RenderBase.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RenderBase.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RenderObject.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RenderObject.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RenderObject_inline.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
RenderObjectLayer.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RenderRect.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RoundedRect.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RoundedRect.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScreenTransition.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ScreenTransition.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ScriptObject.cpp
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
ScriptObject.h
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
Shader.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Shader.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
SimpleIStringStream.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
SkeletalSprite.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Slider.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Slider.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SoundManager.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
SoundManager.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
SpawnParticleData.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateMachine.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateMachine.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateManager.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
StateManager.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Texture.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Texture.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
TTFFont.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
TTFFont.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Vector.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Vector.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00