mirror of
https://github.com/AquariaOSE/Aquaria.git
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9414be864a
Started working on a tiny input/ActionMapper refactor, then everything fell apart and i ended up doing this. I'm sorry. Pretty much untested because input mapping is broken right now, will fix that next.
157 lines
3.7 KiB
C++
157 lines
3.7 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "ActionSet.h"
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#include "Core.h"
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void ActionSet::clearActions()
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{
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inputSet.clear();
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}
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ActionInput *ActionSet::getActionInputByName(const std::string &name)
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{
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for (ActionInputSet::iterator i = inputSet.begin(); i != inputSet.end(); i++)
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{
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if (nocasecmp((*i).name, name) == 0)
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{
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return &(*i);
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}
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}
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return 0;
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}
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void ActionSet::importAction(ActionMapper *mapper, const std::string &name, int actionID)
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{
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if (!mapper) return;
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for (int i = 0; i < inputSet.size(); i++)
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{
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ActionInput *actionInput = &inputSet[i];
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if (actionInput->name == name)
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{
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for (int i = 0; i < INP_MSESIZE; i++)
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if (actionInput->mse[i])
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mapper->addAction(actionID, actionInput->mse[i]);
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for (int i = 0; i < INP_KEYSIZE; i++)
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if (actionInput->key[i])
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mapper->addAction(actionID, actionInput->key[i]);
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for (int i = 0; i < INP_JOYSIZE; i++)
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if (actionInput->joy[i])
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mapper->addAction(actionID, actionInput->joy[i]);
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return;
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}
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}
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}
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void ActionSet::importAction(ActionMapper *mapper, const std::string &name, Event *event, int state)
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{
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if (!mapper) return;
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for (int i = 0; i < inputSet.size(); i++)
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{
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ActionInput *actionInput = &inputSet[i];
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if (actionInput->name == name)
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{
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for (int i = 0; i < INP_MSESIZE; i++)
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if (actionInput->mse[i])
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mapper->addAction(event, actionInput->mse[i], state);
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for (int i = 0; i < INP_KEYSIZE; i++)
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if (actionInput->key[i])
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mapper->addAction(event, actionInput->key[i], state);
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for (int i = 0; i < INP_JOYSIZE; i++)
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if (actionInput->joy[i])
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mapper->addAction(event, actionInput->joy[i], state);
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return;
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}
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}
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}
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ActionInput *ActionSet::addActionInput(const std::string &name)
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{
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ActionInput *a = getActionInputByName(name);
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if (!a)
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{
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ActionInput newa;
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newa.name = name;
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inputSet.push_back(newa);
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a = getActionInputByName(name);
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if (!a) return 0;
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}
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return a;
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}
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/*
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std::string ActionSet::insertInputIntoString(const std::string &string)
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{
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std::string str = string;
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int start = str.find('{');
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int end = str.find('}');
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if (start == std::string::npos || end == std::string::npos)
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return string;
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std::string code = str.substr(start+1, end - start);
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stringToLower(code);
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std::string part1 = str.substr(0, start);
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std::string part3 = str.substr(end+1, str.size());
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int thing = code.find(':');
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std::string input = code.substr(0, thing);
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std::string button = code.substr(thing+1, code.size());
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char buttonType;
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int buttonNum;
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std::istringstream is(button);
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is >> buttonType >> buttonNum;
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ActionInput *actionInput=0;
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actionInput = getActionInputByName(input);
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if (!actionInput)
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{
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// don't have that input, bail
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return string;
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}
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int inputCode=0;
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switch(buttonType)
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{
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case 'k':
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inputCode = actionInput->key[buttonNum];
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break;
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case 'j':
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inputCode = actionInput->joy[buttonNum];
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break;
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case 'm':
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inputCode = actionInput->mse[buttonNum];
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break;
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}
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std::string part2 = getInputCodeToUserString(inputCode);
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return part1 + part2 + part3;
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}
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*/
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