mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-02-03 18:14:01 +00:00
492 lines
8.1 KiB
C
492 lines
8.1 KiB
C
#ifndef GAMEENUMS_H
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#define GAMEENUMS_H
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#include "EngineEnums.h"
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// Note: although this is a bitmask, only one of these values may be set at a time!
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// This is because GridRender and most Lua scripts check via ==, not for bits set (Lua 5.1 doesn't have bit ops)
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enum ObsType
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{
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OT_EMPTY = 0x00,
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// immutable
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OT_BLACK = 0x01,
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OT_BLACKINVIS = 0x02, // same as OT_BLACK, but not drawn
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OT_MASK_BLACK = OT_BLACK | OT_BLACKINVIS,
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// set by tiles
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OT_INVISIBLE = 0x04,
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OT_INVISIBLEIN = 0x08,
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OT_HURT = 0x10,
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// set by entities
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OT_INVISIBLEENT = 0x20,
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// mask for all bits that block
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OT_BLOCKING = OT_MASK_BLACK | OT_INVISIBLE | OT_INVISIBLEIN | OT_HURT | OT_INVISIBLEENT,
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// free for use, not colliding by default
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OT_USER1 = 0x40,
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OT_USER2 = 0x80,
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OT_USER_MASK = OT_USER1 | OT_USER2,
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OT_OUTOFBOUNDS = 0xff
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};
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enum WorldMapRevealMethod
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{
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REVEAL_UNSPECIFIED = -1,
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REVEAL_DEFAULT = 0,
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REVEAL_PARTIAL = 1 // Not visited areas have zero alpha (invisible)
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};
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enum CursorType
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{
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CURSOR_NONE = -1,
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CURSOR_NORMAL = 0,
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CURSOR_SWIM = 1,
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CURSOR_BURST = 2,
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CURSOR_SING = 3,
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CURSOR_LOOK = 4
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};
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enum AquariaActions
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{
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ACTION_PRIMARY =0,
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ACTION_SECONDARY =1,
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ACTION_ESC =2,
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ACTION_TOGGLESCENEEDITOR =3,
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ACTION_TOGGLEWORLDMAP =4,
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ACTION_TOGGLEGRID =5,
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// Automatically sent on either ACTION_SWIM* or sufficient analog controller input
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ACTION_MENULEFT =6,
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ACTION_MENURIGHT =7,
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ACTION_MENUUP =8,
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ACTION_MENUDOWN =9,
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ACTION_PREVPAGE,
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ACTION_NEXTPAGE,
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ACTION_COOKFOOD,
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ACTION_FOODLEFT,
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ACTION_FOODRIGHT,
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ACTION_FOODDROP,
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ACTION_TOGGLEMENU,
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ACTION_SWIMUP = 100,
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ACTION_SWIMDOWN,
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ACTION_SWIMLEFT,
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ACTION_SWIMRIGHT,
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ACTION_SINGUP,
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ACTION_SINGDOWN,
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ACTION_SINGLEFT,
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ACTION_SINGRIGHT,
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ACTION_SONGSLOT1,
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ACTION_SONGSLOT2,
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ACTION_SONGSLOT3,
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ACTION_SONGSLOT4,
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ACTION_SONGSLOT5,
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ACTION_SONGSLOT6,
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ACTION_SONGSLOT7,
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ACTION_SONGSLOT8,
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ACTION_SONGSLOT9,
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ACTION_SONGSLOT10,
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ACTION_SONGSLOTEND,
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ACTION_ROLL,
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ACTION_SLOW, // currently unused
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ACTION_REVERT,
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ACTION_ZOOMIN = 200,
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ACTION_ZOOMOUT,
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ACTION_CAMLEFT,
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ACTION_CAMRIGHT,
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ACTION_CAMUP,
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ACTION_CAMDOWN,
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ACTION_BONELEFT,
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ACTION_BONERIGHT,
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ACTION_BONEUP,
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ACTION_BONEDOWN,
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ACTION_BGLAYER1,
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ACTION_BGLAYER2,
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ACTION_BGLAYER3,
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ACTION_BGLAYER4,
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ACTION_BGLAYER5,
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ACTION_BGLAYER6,
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ACTION_BGLAYER7,
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ACTION_BGLAYER8,
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ACTION_BGLAYER9,
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ACTION_BGLAYER10,
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ACTION_BGLAYER11,
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ACTION_BGLAYER12,
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ACTION_BGLAYER13,
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ACTION_BGLAYER14,
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ACTION_BGLAYER15,
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ACTION_BGLAYER16,
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ACTION_BGLAYEREND,
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ACTION_MULTISELECT ,
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ACTION_TOGGLEWORLDMAPEDITOR ,
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ACTION_LOOK ,
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ACTION_TOGGLEHELPSCREEN,
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ACTION_PLACE_AVATAR,
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ACTION_SCREENSHOT
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};
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enum AuraType
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{
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AURA_NONE = -1,
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AURA_SHIELD = 0,
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AURA_THING = 1,
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AURA_HEAL = 2
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};
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enum SongType
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{
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SONG_NONE = -1,
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SONG_HEAL = 0,
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SONG_ENERGYFORM = 1,
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SONG_SONGDOOR1 = 2,
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SONG_SPIRITFORM = 3,
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SONG_BIND = 4,
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SONG_NATUREFORM = 5,
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SONG_BEASTFORM = 6,
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SONG_SHIELDAURA = 7,
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SONG_SONGDOOR2 = 8,
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SONG_DUALFORM = 9,
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SONG_FISHFORM = 10,
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SONG_SUNFORM = 11,
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SONG_LI = 12,
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SONG_TIME = 13,
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SONG_LANCE = 14,
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SONG_MAP = 15,
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SONG_ANIMA = 16,
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SONG_MAX
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};
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const int numForms = 7;
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enum FormType
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{
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FORM_NONE = -1,
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FORM_NORMAL = 0,
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FORM_ENERGY ,
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FORM_BEAST ,
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FORM_NATURE ,
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FORM_SPIRIT ,
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FORM_DUAL ,
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FORM_FISH ,
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FORM_SUN ,
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FORM_MAX
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};
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enum FormUpgradeType
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{
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FORMUPGRADE_ENERGY1 =0,
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FORMUPGRADE_ENERGY2 ,
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FORMUPGRADE_BEAST ,
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FORMUPGRADE_MAX
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};
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enum EFXType
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{
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EFX_NONE =-1,
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EFX_SEGS =0,
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EFX_ALPHA ,
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EFX_WAVY ,
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EFX_MAX
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};
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enum EmoteType
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{
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EMOTE_NAIJAEVILLAUGH = 0,
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EMOTE_NAIJAGIGGLE = 1,
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EMOTE_NAIJALAUGH = 2,
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EMOTE_NAIJASADSIGH = 3,
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EMOTE_NAIJASIGH = 4,
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EMOTE_NAIJAWOW = 5,
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EMOTE_NAIJAUGH = 6,
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EMOTE_NAIJALOW = 7,
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EMOTE_NAIJALI = 8
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};
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enum WorldType
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{
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WT_NONE = -1,
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WT_NORMAL = 0,
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WT_SPIRIT = 1
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};
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enum VisualEffectsType
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{
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VFX_NONE = -1,
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VFX_SHOCK = 0,
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VFX_RIPPLE = 1,
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VFX_SHOCKHIT = 2,
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VFX_MAX = 3
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};
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enum Layers
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{
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// GAME WILL CLEAR THESE
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LR_ZERO = 0,
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LR_BACKDROP ,
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LR_BACKGROUND ,
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LR_SCENEBACKGROUNDIMAGE ,
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LR_BACKDROP_ELEMENTS1 ,
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LR_BACKDROP_ELEMENTS2 ,
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LR_ENTITIES_MINUS4_PLACEHOLDER ,
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LR_BACKDROP_ELEMENTS3 ,
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LR_BACKDROP_ELEMENTS4 ,
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LR_BACKDROP_ELEMENTS5 ,
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LR_BACKDROP_ELEMENTS6 ,
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LR_BACKGROUND_ELEMENTS1 ,
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LR_BACKGROUND_ELEMENTS2 ,
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LR_ENTITIES_MINUS3_PLACEHOLDER ,
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LR_BACKGROUND_ELEMENTS3 ,
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LR_ENTITIES_MINUS2_PLACEHOLDER ,
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LR_BLACKGROUND ,
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LR_UPDATE_ELEMENTS_BG ,
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LR_ELEMENTS1 ,
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LR_ELEMENTS2 ,
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LR_ELEMENTS3 ,
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LR_ELEMENTS4 ,
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LR_ELEMENTS5 ,
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LR_ELEMENTS6 ,
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LR_ELEMENTS7 ,
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LR_ELEMENTS8 ,
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LR_ELEMENTS9 ,
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LR_ELEMENTS10 ,
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LR_ELEMENTS11 ,
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LR_ELEMENTS12 ,
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LR_ELEMENTS13 ,
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LR_ELEMENTS14 ,
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LR_ELEMENTS15 ,
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LR_ELEMENTS16 ,
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LR_UPDATE_ELEMENTS_FG ,
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LR_ENTITIES_MINUS4 ,
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LR_ENTITIES_MINUS3 ,
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LR_ENTITIES_MINUS2 ,
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LR_ENTITIES00 ,
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LR_ENTITIES0 ,
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LR_ENTITIES ,
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LR_ENTITIES2 ,
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LR_WATERSURFACE ,
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LR_WATERSURFACE2 ,
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LR_DARK_LAYER ,
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LR_PROJECTILES ,
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LR_LIGHTING ,
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LR_PARTICLES ,
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LR_PARTICLES2 ,
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LR_FOREGROUND_ELEMENTS1 ,
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LR_FOREGROUND_ELEMENTS2 ,
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LR_PARTICLES_TOP ,
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LR_AFTER_EFFECTS ,
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LR_SCENE_COLOR ,
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LR_MENU ,
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LR_MENU2 ,
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LR_HUD ,
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LR_HUD2 ,
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LR_HUD3 ,
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LR_HUDUNDERLAY ,
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LR_MINIMAP ,
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LR_RECIPES ,
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LR_WORLDMAP ,
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LR_WORLDMAPHUD ,
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LR_REGISTER_TEXT ,
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LR_DAMAGESPRITE ,
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LR_HELP ,
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LR_TRANSITION ,
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LR_OVERLAY ,
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LR_FILEMENU ,
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LR_CONFIRM ,
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LR_CURSOR ,
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LR_SUBTITLES ,
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LR_PROGRESS ,
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LR_DEBUG_TEXT ,
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LR_BLACKBARS ,
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LR_MAX
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};
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enum IngredientType
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{
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IT_NONE = -1,
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IT_LEAF = 0,
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IT_MEAT ,
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IT_EGG ,
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IT_OIL ,
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IT_BERRY ,
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IT_MUSHROOM ,
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IT_BULB ,
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IT_TENTACLE ,
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IT_ICECHUNK ,
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IT_PART ,
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IT_SHELL ,
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IT_BONE ,
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IT_INGREDIENTSEND ,
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IT_FOOD = 100,
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IT_SOUP = 101,
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IT_CAKE = 103,
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IT_ICECREAM = 105,
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IT_LOAF = 107,
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IT_PEROGI = 108,
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IT_POULTICE = 109,
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IT_ROLL = 110,
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IT_ANYTHING = 200,
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IT_MAX
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};
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enum IngredientEffectType
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{
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IET_NONE = -1,
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IET_HP = 0,
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IET_DEFENSE = 1,
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IET_SPEED = 2,
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IET_RANDOM = 3,
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IET_MAXHP = 4,
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IET_INVINCIBLE = 5,
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IET_TRIP = 6,
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IET_REGEN = 7,
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IET_LI = 8,
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IET_FISHPOISON = 9,
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IET_BITE = 10,
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IET_EAT = 11,
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IET_LIGHT = 12,
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IET_YUM = 13,
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IET_PETPOWER = 14,
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IET_WEB = 15,
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IET_ENERGY = 16,
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IET_POISON = 17,
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IET_BLIND = 18,
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IET_ALLSTATUS = 19,
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IET_SCRIPT = 20,
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IET_MAX
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};
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enum FoodSortType
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{
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FOODSORT_BYTYPE = 0,
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FOODSORT_BYHEAL = 1,
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FOODSORT_BYINGREDIENT = 2,
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MAX_FOODSORT
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};
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enum GameSaveFlags
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{
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FLAG_LI = 1000,
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FLAG_LICOMBAT = 1001,
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FLAG_COOKS = 21,
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FLAG_PET_ACTIVE = 600,
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FLAG_PET_NAMESTART = 601,
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FLAG_UPGRADE_WOK = 620,
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FLAG_SEALOAFANNOYANCE = 801,
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FLAG_SECRET01 = 234,
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FLAG_SECRET02 = 235,
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FLAG_SECRET03 = 236,
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FLAG_COLLECTIBLE_START = 500,
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FLAG_COLLECTIBLE_END = 600,
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MAX_FLAGS = 1024
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};
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enum EV
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{
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EV_WALLOUT = 0,
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EV_WALLTRANS = 1,
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EV_CLAMPING = 2,
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EV_SWITCHCLAMP = 3,
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EV_CLAMPTRANSF = 4,
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EV_MOVEMENT = 5,
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EV_COLLIDE = 6,
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EV_TOUCHDMG = 7,
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EV_FRICTION = 8,
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EV_LOOKAT = 9,
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EV_CRAWLING = 10,
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EV_ENTITYDIED = 11,
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EV_TYPEID = 12,
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EV_COLLIDELEVEL = 13,
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EV_BONELOCKED = 14,
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EV_FLIPTOPATH = 15,
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EV_NOINPUTNOVEL = 16,
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EV_VINEPUSH = 17,
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EV_BEASTBURST = 18, // if 1: will not collide with beast on touchAvatarDamage, if 0: will
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EV_MINIMAP = 19, // should the entity show up on the minimap?
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EV_SOULSCREAMRADIUS = 20, // 0-n: size of radius for naija's dual form scream attack, -1: always hit
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EV_WEBSLOW = 21, // 100 by default, multiplied by dt and then divided into vel
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EV_NOAVOID = 22, // if 1: doEntityAvoidance() will ignore this entity
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EV_MAX = 23
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};
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enum EatType
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{
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EAT_NONE = -1,
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EAT_DEFAULT = 0,
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EAT_FILE = 1,
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EAT_MAX
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};
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enum ObsCheck
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{
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OBSCHECK_RANGE = 0,
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OBSCHECK_4DIR = 1,
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OBSCHECK_DOWN = 2,
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OBSCHECK_8DIR = 3
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};
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enum EntityType
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{
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ET_NOTYPE =-1,
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ET_AVATAR =0,
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ET_ENEMY =1,
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ET_PET =2,
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ET_FLOCK =3,
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ET_NEUTRAL =4,
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ET_INGREDIENT =5
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};
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enum EntityProperty
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{
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EP_SOLID =0,
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EP_MOVABLE =1,
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EP_BATTERY =2,
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EP_BLOCKER =3,
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EP_MAX =4
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};
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enum BounceType
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{
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BOUNCE_NONE = -1,
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BOUNCE_SIMPLE = 0,
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BOUNCE_REAL = 1
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};
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#endif
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