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Aquaria/Aquaria
2023-05-31 01:10:39 +02:00
..
AnimationEditor.cpp Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
AnimationEditor.h anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
Aquaria.ico
aquaria.rc
AquariaComboBox.cpp
AquariaCompileConfig.h
AquariaMenuItem.cpp
AquariaMenuItem.h
AquariaOSE.ico
AquariaSaveSlot.cpp
Avatar.cpp eliminate some unused code 2023-05-09 05:21:47 +02:00
Avatar.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Beam.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Beam.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
BitBlotLogo.cpp
CMakeLists.txt Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
CollideEntity.cpp Remove 2 unused Lua functions that only the unused "squeezer" scripts called 2022-12-09 04:10:13 +01:00
CollideEntity.h
Continuity.cpp remove PostProcessingFX 2022-05-21 18:56:27 +02:00
Continuity.h
Credits.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
CurrentRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
custom-fields.h
Damage.h
DSQ.cpp now that textures are no longer the bottleneck, speed up editor map reload 2023-05-31 01:10:39 +02:00
DSQ.h now that textures are no longer the bottleneck, speed up editor map reload 2023-05-31 01:10:39 +02:00
Element.cpp Implement element tags 2023-05-05 04:15:41 +02:00
Element.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Elements.h
Emote.cpp
Entity.cpp eliminate some unused code 2023-05-09 05:21:47 +02:00
Entity.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
FlockEntity.cpp
FlockEntity.h
Game.cpp now that textures are no longer the bottleneck, speed up editor map reload 2023-05-31 01:10:39 +02:00
Game.h now that textures are no longer the bottleneck, speed up editor map reload 2023-05-31 01:10:39 +02:00
GameEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
GameplayVariables.cpp
GameStructs.cpp
GameStructs.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
GasCloud.cpp
GasCloud.h
GridRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
GridRender.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Hair.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Hair.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
InGameMenu.cpp remove RenderObject::isPieceFlippedHorizontal() + tiny cleanup 2022-06-20 17:46:37 +02:00
InGameMenu.h
Ingredient.cpp
Ingredient.h
Intro.cpp Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Intro.h
Main.cpp declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway 2022-06-20 04:26:42 +02:00
ManaBall.cpp
ManaBall.h
MiniMapRender.cpp Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Mod.cpp Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Mod.h
ModDownloader.cpp
ModDownloader.h
ModSelector.cpp
ModSelector.h
Network.cpp
Network.h
NotEntities.h
ParticleEditor.cpp
Path.cpp Rework and fix entity spawning and ID handling. 2023-05-09 04:49:06 +02:00
Path.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
PathFinding.cpp Optimize Game::getWallNormal() a bit more 2023-04-18 02:21:24 +02:00
PathFinding.h
PathRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RecipeMenuEntry.cpp
RecipeMenuEntry.h
SceneEditor.cpp now that textures are no longer the bottleneck, speed up editor map reload 2023-05-31 01:10:39 +02:00
SceneEditor.h remove semi-broken editor tile alignment functions and related code 2023-05-25 17:54:38 +02:00
SchoolFish.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
SchoolFish.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Scriptable.cpp
Scriptable.h
ScriptedEntity.cpp Rework and fix entity spawning and ID handling. 2023-05-09 04:49:06 +02:00
ScriptedEntity.h Rework and fix entity spawning and ID handling. 2023-05-09 04:49:06 +02:00
ScriptInterface.cpp Rework and fix entity spawning and ID handling. 2023-05-09 04:49:06 +02:00
ScriptInterface.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Segmented.cpp
Segmented.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
SFXLoops.cpp
Shot.cpp Rework and fix entity spawning and ID handling. 2023-05-09 04:49:06 +02:00
Shot.h Add support for below-maxspeed shots 2022-10-12 18:58:48 +02:00
Spore.cpp
Spore.h
States.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
States.h
StatsAndAchievements.cpp
StatsAndAchievements.h
SteamRender.cpp Fix newly introduced crash, wtf how why 2022-05-21 18:56:58 +02:00
Strand.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
StringBank_gen.h
SubtitlePlayer.cpp
SubtitlePlayer.h
TileVector.h
ToolTip.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ToolTip.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
UserSettings.cpp fix crash when usersettings fail to load 2022-06-20 04:24:01 +02:00
UserSettings.h fix crash when usersettings fail to load 2022-06-20 04:24:01 +02:00
WaterSurfaceRender.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
WaterSurfaceRender.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Web.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Web.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
WorldMap.h
WorldMapRender.cpp Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
WorldMapTiles.cpp