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Aquaria/Aquaria
2013-06-26 00:34:35 +02:00
..
AnimationEditor.cpp Animation editor enhancement. 2013-05-24 03:36:50 +02:00
Aquaria.ico initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
aquaria.rc initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaComboBox.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaCompileConfig.h Allow overriding title screen version nuber completely. 2013-06-24 03:09:58 +02:00
AquariaMenuItem.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
AquariaMenuItem.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AquariaProgressBar.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaProgressBar.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp Two little localzation patch additions, by Henrik Holst. 2012-06-13 23:37:21 +02:00
AStar.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AutoMap.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AutoMap.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Avatar.cpp Fix little problem added in 54d609a8b5. 2013-06-24 02:54:57 +02:00
Avatar.h Implement loading/saving some more state data. 2013-06-23 22:28:46 +02:00
Beam.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
BitBlotLogo.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BoxElement.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BubbleRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
CollideEntity.cpp Add a safe pointer model to ScriptInterface, additional bug/crash fixes. 2012-01-03 04:38:28 +01:00
CollideEntity.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Continuity.cpp Fixed handling of IET_SCRIPT, rename Lua callback func getIngredientString() to getIngredientEffectString(), compile fix 2013-06-26 00:34:35 +02:00
Credits.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
CurrentRender.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
custom-fields.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Demo.cpp Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst. 2012-06-02 18:58:02 +02:00
DSQ.cpp Allow downloading data while the game is minimized. 2013-06-24 03:39:48 +02:00
DSQ.h Allow downloading data while the game is minimized. 2013-06-24 03:39:48 +02:00
Element.cpp Misc fixes and cleanups; fixed variadic Lua calls to self. 2012-03-14 00:58:59 +01:00
Element.h Misc fixes and cleanups; fixed variadic Lua calls to self. 2012-03-14 00:58:59 +01:00
Elements.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Emote.cpp [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
Entity.cpp Re-introduce AfterEffect shader functonality, part 1. 2013-05-10 22:22:35 +02:00
Entity.h Re-introduce AfterEffect shader functonality, part 1. 2013-05-10 22:22:35 +02:00
ExternalGUI.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FFTNotes.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Game.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
Game.h Initial supported for scripted ingredients, not fully tested. 2013-06-20 04:49:20 +02:00
GameplayVariables.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
GasCloud.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
GridRender.cpp Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out. 2012-09-17 03:32:18 +02:00
GridRender.h Make world map reveal method configurable via user settings, 2012-10-14 03:46:47 +02:00
Hair.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
Hair.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Ingredient.cpp Fix typo setting ingredient rotKind default value to the opposite of what it should be 2013-06-22 23:51:29 +02:00
Intro.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Logo.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Logo.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Main.cpp Intial support for package paths (as suggested by smls). 2013-06-19 02:08:24 +02:00
ManaBall.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
MiniMapRender.cpp Forms decoupling #3. 2013-04-27 01:12:50 +02:00
Mod.cpp Add precacher for mods 2013-05-24 03:34:10 +02:00
ModDownloader.cpp Fix a leftover hardcoded string, thx KS-10 for pointing 2012-07-22 03:39:37 +02:00
ModDownloader.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ModSelector.cpp Improve mod selector scolling behavior (thx MOM4Evr for pointing) 2012-07-15 21:29:05 +02:00
ModSelector.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
Network.cpp Allow downloading data while the game is minimized. 2013-06-24 03:39:48 +02:00
Network.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
NotEntities.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEditor.cpp Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst. 2012-06-02 18:58:02 +02:00
Path.cpp Remove spirit form dependency on WorldType, and add related Lua interfaces. 2013-04-25 02:51:54 +02:00
Path.h Remove spirit form dependency on WorldType, and add related Lua interfaces. 2013-04-25 02:51:54 +02:00
PathFinding.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
PathFinding.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
PathRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
RecipeMenuEntry.cpp Some simplifications in ingredient name handling, by Henrik Holst 2012-07-11 22:00:14 +02:00
resource.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SceneEditor.cpp Initial supported for scripted ingredients, not fully tested. 2013-06-20 04:49:20 +02:00
SchoolFish.cpp Fixed some script interface functions, error handling & code cleanups 2011-09-18 23:12:02 +02:00
SchoolFish.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScriptedEntity.cpp Minor refactor & add Lua funcs: 2013-04-24 04:51:26 +02:00
ScriptedEntity.h Minor refactor & add Lua funcs: 2013-04-24 04:51:26 +02:00
ScriptInterface.cpp Fixed handling of IET_SCRIPT, rename Lua callback func getIngredientString() to getIngredientEffectString(), compile fix 2013-06-26 00:34:35 +02:00
ScriptInterface.h Initial supported for scripted ingredients, not fully tested. 2013-06-20 04:49:20 +02:00
Segmented.cpp Fix some small performance bottlenecks: 2012-01-02 21:34:29 +01:00
Segmented.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SFXLoops.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Shot.cpp Fix bug introduced in 0784d1b9df. 2013-04-30 00:50:45 +02:00
Shot.h Fix bug introduced in 0784d1b9df. 2013-04-30 00:50:45 +02:00
Spore.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StarRenderer.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
States.cpp Fix subtitles not appearing when starting a new game. 2012-05-21 03:35:20 +02:00
States.h Animation editor enhancements 2012-01-31 18:02:18 +01:00
StatsAndAchievements.cpp Move localisation code to BBGE, and allow textures to be localised. 2012-07-10 22:16:48 +02:00
StatsAndAchievements.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SteamRender.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
Strand.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StringBank.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
SubtitlePlayer.cpp Move localisation code to BBGE, and allow textures to be localised. 2012-07-10 22:16:48 +02:00
TileVector.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ToolTip.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ToolTip.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
UserSettings.cpp temp commit - work on shaders 2013-06-15 00:58:32 +02:00
UserSettings.h temp commit - work on shaders 2013-06-15 00:58:32 +02:00
WaterFont.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WaterFont.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
WaterSurfaceRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
WaterSurfaceRender.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Web.cpp Implement loading/saving some more state data. 2013-06-23 22:28:46 +02:00
Web.h Implement loading/saving some more state data. 2013-06-23 22:28:46 +02:00
WorldMapRender.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
WorldMapTiles.cpp Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst. 2012-06-02 18:58:02 +02:00