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AnimationEditor.cpp
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Animation editor enhancement.
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2013-05-24 03:36:50 +02:00 |
Aquaria.ico
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
aquaria.rc
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AquariaComboBox.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AquariaCompileConfig.h
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Allow overriding title screen version nuber completely.
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2013-06-24 03:09:58 +02:00 |
AquariaMenuItem.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
AquariaMenuItem.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
AquariaProgressBar.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AquariaProgressBar.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
AquariaSaveSlot.cpp
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Two little localzation patch additions, by Henrik Holst.
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2012-06-13 23:37:21 +02:00 |
AStar.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AutoMap.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AutoMap.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Avatar.cpp
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Fix little problem added in 54d609a8b5 .
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2013-06-24 02:54:57 +02:00 |
Avatar.h
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Implement loading/saving some more state data.
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2013-06-23 22:28:46 +02:00 |
Beam.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
BitBlotLogo.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
BoxElement.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
BubbleRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
CollideEntity.cpp
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Add a safe pointer model to ScriptInterface, additional bug/crash fixes.
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2012-01-03 04:38:28 +01:00 |
CollideEntity.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Continuity.cpp
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Fixed handling of IET_SCRIPT, rename Lua callback func getIngredientString() to getIngredientEffectString(), compile fix
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2013-06-26 00:34:35 +02:00 |
Credits.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
CurrentRender.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
custom-fields.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Demo.cpp
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Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
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2012-06-02 18:58:02 +02:00 |
DSQ.cpp
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Allow downloading data while the game is minimized.
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2013-06-24 03:39:48 +02:00 |
DSQ.h
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Allow downloading data while the game is minimized.
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2013-06-24 03:39:48 +02:00 |
Element.cpp
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Misc fixes and cleanups; fixed variadic Lua calls to self.
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2012-03-14 00:58:59 +01:00 |
Element.h
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Misc fixes and cleanups; fixed variadic Lua calls to self.
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2012-03-14 00:58:59 +01:00 |
Elements.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Emote.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
Entity.cpp
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Re-introduce AfterEffect shader functonality, part 1.
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2013-05-10 22:22:35 +02:00 |
Entity.h
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Re-introduce AfterEffect shader functonality, part 1.
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2013-05-10 22:22:35 +02:00 |
ExternalGUI.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FFTNotes.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FlockEntity.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FlockEntity.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Game.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
Game.h
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Initial supported for scripted ingredients, not fully tested.
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2013-06-20 04:49:20 +02:00 |
GameplayVariables.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
GasCloud.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
GridRender.cpp
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Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out.
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2012-09-17 03:32:18 +02:00 |
GridRender.h
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Make world map reveal method configurable via user settings,
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2012-10-14 03:46:47 +02:00 |
Hair.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
Hair.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Ingredient.cpp
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Fix typo setting ingredient rotKind default value to the opposite of what it should be
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2013-06-22 23:51:29 +02:00 |
Intro.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Logo.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Logo.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Main.cpp
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Intial support for package paths (as suggested by smls).
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2013-06-19 02:08:24 +02:00 |
ManaBall.cpp
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Fixed some script interface functions, error handling & code cleanups
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2011-09-18 23:12:02 +02:00 |
MiniMapRender.cpp
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Forms decoupling #3.
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2013-04-27 01:12:50 +02:00 |
Mod.cpp
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Add precacher for mods
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2013-05-24 03:34:10 +02:00 |
ModDownloader.cpp
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Fix a leftover hardcoded string, thx KS-10 for pointing
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2012-07-22 03:39:37 +02:00 |
ModDownloader.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
ModSelector.cpp
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Improve mod selector scolling behavior (thx MOM4Evr for pointing)
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2012-07-15 21:29:05 +02:00 |
ModSelector.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
Network.cpp
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Allow downloading data while the game is minimized.
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2013-06-24 03:39:48 +02:00 |
Network.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
NotEntities.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ParticleEditor.cpp
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Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
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2012-06-02 18:58:02 +02:00 |
Path.cpp
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Remove spirit form dependency on WorldType, and add related Lua interfaces.
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2013-04-25 02:51:54 +02:00 |
Path.h
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Remove spirit form dependency on WorldType, and add related Lua interfaces.
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2013-04-25 02:51:54 +02:00 |
PathFinding.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
PathFinding.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
PathRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
RecipeMenuEntry.cpp
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Some simplifications in ingredient name handling, by Henrik Holst
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2012-07-11 22:00:14 +02:00 |
resource.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
SceneEditor.cpp
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Initial supported for scripted ingredients, not fully tested.
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2013-06-20 04:49:20 +02:00 |
SchoolFish.cpp
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Fixed some script interface functions, error handling & code cleanups
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2011-09-18 23:12:02 +02:00 |
SchoolFish.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ScriptedEntity.cpp
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Minor refactor & add Lua funcs:
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2013-04-24 04:51:26 +02:00 |
ScriptedEntity.h
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Minor refactor & add Lua funcs:
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2013-04-24 04:51:26 +02:00 |
ScriptInterface.cpp
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Fixed handling of IET_SCRIPT, rename Lua callback func getIngredientString() to getIngredientEffectString(), compile fix
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2013-06-26 00:34:35 +02:00 |
ScriptInterface.h
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Initial supported for scripted ingredients, not fully tested.
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2013-06-20 04:49:20 +02:00 |
Segmented.cpp
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Fix some small performance bottlenecks:
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2012-01-02 21:34:29 +01:00 |
Segmented.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SFXLoops.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Shot.cpp
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Fix bug introduced in 0784d1b9df .
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2013-04-30 00:50:45 +02:00 |
Shot.h
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Fix bug introduced in 0784d1b9df .
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2013-04-30 00:50:45 +02:00 |
Spore.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StarRenderer.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
States.cpp
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Fix subtitles not appearing when starting a new game.
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2012-05-21 03:35:20 +02:00 |
States.h
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Animation editor enhancements
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2012-01-31 18:02:18 +01:00 |
StatsAndAchievements.cpp
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Move localisation code to BBGE, and allow textures to be localised.
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2012-07-10 22:16:48 +02:00 |
StatsAndAchievements.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SteamRender.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
Strand.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StringBank.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
SubtitlePlayer.cpp
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Move localisation code to BBGE, and allow textures to be localised.
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2012-07-10 22:16:48 +02:00 |
TileVector.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ToolTip.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ToolTip.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
UserSettings.cpp
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temp commit - work on shaders
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2013-06-15 00:58:32 +02:00 |
UserSettings.h
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temp commit - work on shaders
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2013-06-15 00:58:32 +02:00 |
WaterFont.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
WaterFont.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
WaterSurfaceRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
WaterSurfaceRender.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Web.cpp
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Implement loading/saving some more state data.
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2013-06-23 22:28:46 +02:00 |
Web.h
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Implement loading/saving some more state data.
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2013-06-23 22:28:46 +02:00 |
WorldMapRender.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
WorldMapTiles.cpp
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Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
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2012-06-02 18:58:02 +02:00 |