mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
d0623c2e8f
Tested on WinXP with wired XBox360 controller.
575 lines
14 KiB
C++
575 lines
14 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Core.h"
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#if defined(BBGE_BUILD_WINDOWS) && defined(BBGE_BUILD_XINPUT)
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#include "Xinput.h"
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#if defined(BBGE_BUILD_DELAYXINPUT)
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#include <DelayImp.h>
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#endif
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/*
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HRESULT (WINAPI *XInputGetState)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter) = 0;
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if ( (winp.hInstDI = LoadLibrary( "dinput.dll" )) == 0 )
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if (!pDirectInput8Create) {
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pDirectInput8Create = (HRESULT (__stdcall *)(HINSTANCE, DWORD ,REFIID, LPVOID *, LPUNKNOWN)) GetProcAddress(winp.hInstDI,"DirectInput8Create");
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if (!pDirectInput8Create) {
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error(L"Couldn't get DI proc addr\n");
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}
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}
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bool importXInput()
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{
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}
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*/
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bool tryXInput()
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{
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__try
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{
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XINPUT_STATE xinp;
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XInputGetState(0, &xinp);
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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return false;
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}
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return true;
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}
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#endif
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#ifdef __LINUX__
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#include <sys/types.h>
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#include <stdint.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <linux/input.h>
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#include <errno.h>
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#include <iostream>
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#define BITS_TO_LONGS(x) \
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(((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
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#define AQUARIA_BITS_PER_LONG (sizeof(long) * 8)
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#define AQUARIA_OFF(x) ((x)%AQUARIA_BITS_PER_LONG)
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#define AQUARIA_BIT(x) (1UL<<AQUARIA_OFF(x))
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#define AQUARIA_LONG(x) ((x)/AQUARIA_BITS_PER_LONG)
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#define test_bit(bit, array) ((array[AQUARIA_LONG(bit)] >> AQUARIA_OFF(bit)) & 1)
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#endif
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Joystick::Joystick()
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{
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xinited = false;
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stickIndex = -1;
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#ifdef BBGE_BUILD_SDL
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# ifdef BBGE_BUILD_SDL2
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sdl_controller = NULL;
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sdl_haptic = NULL;
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# endif
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sdl_joy = NULL;
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#endif
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#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
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eventfd = -1;
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effectid = -1;
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#endif
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inited = false;
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for (int i = 0; i < maxJoyBtns; i++)
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{
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buttons[i] = UP;
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}
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deadZone1 = 0.3;
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deadZone2 = 0.3;
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clearRumbleTime= 0;
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leftThumb = rightThumb = false;
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leftTrigger = rightTrigger = 0;
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rightShoulder = leftShoulder = false;
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dpadRight = dpadLeft = dpadUp = dpadDown = false;
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btnStart = false;
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btnSelect = false;
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s1ax = 0;
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s1ay = 1;
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s2ax = 4;
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s2ay = 3;
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}
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void Joystick::init(int stick)
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{
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#if defined(BBGE_BUILD_SDL) || defined(__LINUX__)
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std::ostringstream os;
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#endif
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#ifdef BBGE_BUILD_SDL
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stickIndex = stick;
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const int numJoy = SDL_NumJoysticks();
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os << "Found [" << numJoy << "] joysticks";
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debugLog(os.str());
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if (numJoy > stick)
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{
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#ifdef BBGE_BUILD_SDL2
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if (SDL_IsGameController(stick))
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{
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sdl_controller = SDL_GameControllerOpen(stick);
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if (sdl_controller)
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sdl_joy = SDL_GameControllerGetJoystick(sdl_controller);
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}
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if (!sdl_joy)
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sdl_joy = SDL_JoystickOpen(stick);
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if (sdl_joy && SDL_JoystickIsHaptic(sdl_joy))
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{
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sdl_haptic = SDL_HapticOpenFromJoystick(sdl_joy);
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bool rumbleok = false;
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if (sdl_haptic && SDL_HapticRumbleSupported(sdl_haptic))
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rumbleok = (SDL_HapticRumbleInit(sdl_haptic) == 0);
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if (!rumbleok)
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{
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SDL_HapticClose(sdl_haptic);
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sdl_haptic = NULL;
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}
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}
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#endif
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if (!sdl_joy)
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sdl_joy = SDL_JoystickOpen(stick);
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if (sdl_joy)
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{
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inited = true;
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#ifdef BBGE_BUILD_SDL2
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debugLog(std::string("Initialized Joystick [") + std::string(SDL_JoystickName(sdl_joy)) + std::string("]"));
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if (sdl_controller) debugLog(std::string("Joystick is a Game Controller"));
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if (sdl_haptic) debugLog(std::string("Joystick has force feedback support"));
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#else
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debugLog(std::string("Initialized Joystick [") + std::string(SDL_JoystickName(stick)) + std::string("]"));
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#endif
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}
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else
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{
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std::ostringstream os;
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os << "Failed to init Joystick [" << stick << "]";
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debugLog(os.str());
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}
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}
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else
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{
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debugLog("Not enough Joystick(s) found");
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}
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#endif
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#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
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os.seekp(0);
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os << "AQUARIA_EVENT_JOYSTICK" << stick;
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std::string envkey = os.str();
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const char* evdevice = getenv(envkey.c_str());
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if (evdevice != NULL) {
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eventfd = open(evdevice, O_RDWR, 0);
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if (eventfd < 0) {
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debugLog(std::string("Could not open rumble device [") + evdevice + "]: " + strerror(errno));
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}
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else {
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debugLog(std::string("Successfully opened rumble device [") + evdevice + "]");
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unsigned long features[BITS_TO_LONGS(FF_CNT)];
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if (ioctl(eventfd, EVIOCGBIT(EV_FF, sizeof(features)), features) == -1) {
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debugLog(std::string("Cannot query joystick/gamepad features: ") + strerror(errno));
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close(eventfd);
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eventfd = -1;
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}
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else if (!test_bit(FF_RUMBLE, features)) {
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debugLog("Rumble is not supported by your gamepad/joystick.");
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close(eventfd);
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eventfd = -1;
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}
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}
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}
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else {
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std::cout <<
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"Environment varialbe " << envkey << " is not set.\n"
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"Set this environment variable to the device file that shall be used for joystick number " << stick << " in order to enable rumble support.\n"
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"Example:\n"
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"\texport " << envkey << "=/dev/input/event6\n\n";
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}
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#endif
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#ifdef BBGE_BUILD_XINPUT
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debugLog("about to init xinput");
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xinited = tryXInput();
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if (!xinited)
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debugLog("XInput not found, not installed?");
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debugLog("after catch");
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#if !defined(BBGE_BUILD_SDL)
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inited = xinited;
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#endif
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#endif
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}
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void Joystick::shutdown()
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{
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#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
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if (eventfd >= 0) {
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if (effectid != -1 && ioctl(eventfd, EVIOCRMFF, effectid) == -1) {
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debugLog(std::string("Remove rumble effect: ") + strerror(errno));
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}
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close(eventfd);
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eventfd = -1;
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}
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#endif
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#ifdef BBGE_BUILD_SDL
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#ifdef BBGE_BUILD_SDL2
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if (sdl_haptic)
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{
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SDL_HapticClose(sdl_haptic);
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sdl_haptic = 0;
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}
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if (sdl_controller)
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{
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SDL_GameControllerClose(sdl_controller);
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sdl_controller = 0;
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sdl_joy = 0; // SDL_GameControllerClose() frees this
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}
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#endif
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if (sdl_joy)
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{
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SDL_JoystickClose(sdl_joy);
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sdl_joy = 0;
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}
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#endif
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}
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void Joystick::rumble(float leftMotor, float rightMotor, float time)
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{
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if (core->joystickEnabled && inited)
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{
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#ifdef BBGE_BUILD_SDL2
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if (sdl_haptic)
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{
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const float power = (leftMotor + rightMotor) / 2.0f;
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if ((power > 0.0f) && (time > 0.0f))
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{
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clearRumbleTime = time;
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SDL_HapticRumblePlay(sdl_haptic, power, (Uint32) (time * 1000.0f));
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}
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else
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{
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clearRumbleTime = -1;
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SDL_HapticRumbleStop(sdl_haptic);
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}
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}
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#elif defined(BBGE_BUILD_WINDOWS) && defined(BBGE_BUILD_XINPUT)
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XINPUT_VIBRATION vib;
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vib.wLeftMotorSpeed = WORD(leftMotor*65535);
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vib.wRightMotorSpeed = WORD(rightMotor*65535);
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clearRumbleTime = time;
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DWORD d = XInputSetState(0, &vib);
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if (d == ERROR_SUCCESS)
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{
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//debugLog("success");
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}
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else if (d == ERROR_DEVICE_NOT_CONNECTED)
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{
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//debugLog("joystick not connected");
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}
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else
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{
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//unknown error
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}
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#elif defined(__LINUX__)
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if (eventfd >= 0) {
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struct ff_effect effect;
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struct input_event event;
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effect.type = FF_RUMBLE;
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effect.id = effectid;
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effect.direction = 0;
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effect.trigger.button = 0;
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effect.trigger.interval = 0;
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effect.replay.length = (uint16_t) (time * 1000);
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effect.replay.delay = 0;
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if (leftMotor > rightMotor) {
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effect.u.rumble.strong_magnitude = (uint16_t) (leftMotor * 0xffff);
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effect.u.rumble.weak_magnitude = (uint16_t) (rightMotor * 0xffff);
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}
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else {
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effect.u.rumble.strong_magnitude = (uint16_t) (rightMotor * 0xffff);
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effect.u.rumble.weak_magnitude = (uint16_t) (leftMotor * 0xffff);
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}
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if (ioctl(eventfd, EVIOCSFF, &effect) == -1) {
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debugLog(std::string("Upload rumble effect: ") + strerror(errno));
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return;
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}
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event.time.tv_sec = 0;
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event.time.tv_usec = 0;
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event.type = EV_FF;
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event.code = effectid = effect.id;
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if (leftMotor == 0 && rightMotor == 0) {
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event.value = 0;
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}
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else {
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event.value = 1;
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}
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if (write(eventfd, (const void*) &event, sizeof(event)) == -1) {
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debugLog(std::string("Play rumble effect: ") + strerror(errno));
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}
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}
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#endif
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}
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}
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void Joystick::callibrate(Vector &calvec, float deadZone)
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{
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//float len = position.getLength2D();
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if (calvec.isLength2DIn(deadZone))
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{
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calvec = Vector(0,0,0);
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}
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else
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{
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if (!calvec.isZero())
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{
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Vector pos2 = calvec;
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pos2.setLength2D(deadZone);
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calvec -= pos2;
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float mult = 1.0f/float(1.0f-deadZone);
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calvec.x *= mult;
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calvec.y *= mult;
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if (calvec.x > 1)
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calvec.x = 1;
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else if (calvec.x < -1)
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calvec.x = -1;
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if (calvec.y > 1)
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calvec.y = 1;
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else if (calvec.y < -1)
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calvec.y = -1;
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}
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}
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}
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void Joystick::update(float dt)
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{
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#ifdef BBGE_BUILD_SDL
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if (core->joystickEnabled && inited && sdl_joy && stickIndex != -1)
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{
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#ifdef BBGE_BUILD_SDL2
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if (!SDL_JoystickGetAttached(sdl_joy))
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{
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debugLog("Lost Joystick");
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if (sdl_haptic) { SDL_HapticClose(sdl_haptic); sdl_haptic = NULL; }
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if (!sdl_controller)
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SDL_JoystickClose(sdl_joy);
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else
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{
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SDL_GameControllerClose(sdl_controller);
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sdl_controller = NULL;
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}
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sdl_joy = NULL;
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return;
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}
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if (sdl_controller)
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{
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Sint16 xaxis = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_LEFTX);
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Sint16 yaxis = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_LEFTY);
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position.x = float(xaxis)/32768.0f;
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position.y = float(yaxis)/32768.0f;
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Sint16 xaxis2 = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_RIGHTX);
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Sint16 yaxis2 = SDL_GameControllerGetAxis(sdl_controller, SDL_CONTROLLER_AXIS_RIGHTY);
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rightStick.x = float(xaxis2)/32768.0f;
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rightStick.y = float(yaxis2)/32768.0f;
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}
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else
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{
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Sint16 xaxis = SDL_JoystickGetAxis(sdl_joy, s1ax);
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Sint16 yaxis = SDL_JoystickGetAxis(sdl_joy, s1ay);
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position.x = float(xaxis)/32768.0f;
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position.y = float(yaxis)/32768.0f;
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Sint16 xaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ax);
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Sint16 yaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ay);
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rightStick.x = float(xaxis2)/32768.0f;
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rightStick.y = float(yaxis2)/32768.0f;
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}
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#else
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if (!SDL_JoystickOpened(stickIndex))
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{
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debugLog("Lost Joystick");
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sdl_joy = NULL;
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return;
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}
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Sint16 xaxis = SDL_JoystickGetAxis(sdl_joy, s1ax);
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Sint16 yaxis = SDL_JoystickGetAxis(sdl_joy, s1ay);
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position.x = xaxis/32768.0f;
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position.y = yaxis/32768.0f;
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Sint16 xaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ax);
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Sint16 yaxis2 = SDL_JoystickGetAxis(sdl_joy, s2ay);
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rightStick.x = xaxis2/32768.0f;
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rightStick.y = yaxis2/32768.0f;
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#endif
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/*
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std::ostringstream os;
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os << "joy(" << position.x << ", " << position.y << ")";
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debugLog(os.str());
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*/
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callibrate(position, deadZone1);
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callibrate(rightStick, deadZone2);
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/*
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std::ostringstream os2;
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os2 << "joy2(" << position.x << ", " << position.y << ")";
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debugLog(os2.str());
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*/
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#ifdef BBGE_BUILD_SDL2
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if (sdl_controller)
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{
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for (int i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++)
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buttons[i] = SDL_GameControllerGetButton(sdl_controller, (SDL_GameControllerButton)i)?DOWN:UP;
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for (int i = SDL_CONTROLLER_BUTTON_MAX; i < maxJoyBtns; i++)
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buttons[i] = UP;
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}
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else
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{
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for (int i = 0; i < maxJoyBtns; i++)
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buttons[i] = SDL_JoystickGetButton(sdl_joy, i)?DOWN:UP;
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}
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#else
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for (int i = 0; i < maxJoyBtns; i++)
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buttons[i] = SDL_JoystickGetButton(sdl_joy, i)?DOWN:UP;
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#endif
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/*
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unsigned char btns[maxJoyBtns];
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glfwGetJoystickButtons(GLFW_JOYSTICK_1, btns, maxJoyBtns);
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for (int i = 0; i < maxJoyBtns; i++)
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{
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if (btns[i] == GLFW_PRESS)
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buttons[i] = DOWN;
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else
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buttons[i] = UP;
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}
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*/
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}
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#endif
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if (clearRumbleTime >= 0)
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{
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clearRumbleTime -= dt;
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if (clearRumbleTime <= 0)
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{
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rumble(0,0,0);
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}
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}
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#if defined(BBGE_BUILD_WINDOWS) && defined(BBGE_BUILD_XINPUT)
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if (inited && xinited)
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{
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XINPUT_STATE xinp;
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XInputGetState(0, &xinp);
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leftTrigger = float(xinp.Gamepad.bLeftTrigger)/255.0f;
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rightTrigger = float(xinp.Gamepad.bRightTrigger)/255.0f;
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leftShoulder = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER;
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rightShoulder = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER;
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leftThumb = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB;
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rightThumb = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB;
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dpadUp = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP;
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dpadDown = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN;
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dpadLeft = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT;
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dpadRight = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT;
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#if !defined(BBGE_BUILD_SDL)
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buttons[0] = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_A?DOWN:UP;
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buttons[1] = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_B?DOWN:UP;
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buttons[2] = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_X?DOWN:UP;
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buttons[3] = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_Y?DOWN:UP;
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|
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position = Vector(xinp.Gamepad.sThumbLX, xinp.Gamepad.sThumbLY)/32768.0f;
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position.y = -rightStick.y;
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rightStick = Vector(xinp.Gamepad.sThumbRX, xinp.Gamepad.sThumbRY)/32768.0f;
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rightStick.y = -rightStick.y;
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callibrate(position, deadZone1);
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callibrate(rightStick, deadZone2);
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#endif
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btnStart = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_START;
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btnSelect = xinp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK;
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}
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#endif
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/*
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std::ostringstream os;
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os << "j-pos(" << position.x << ", " << position.y << " - b0[" << buttons[0] << "]) - len[" << len << "]";
|
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debugLog(os.str());
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*/
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|
}
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bool Joystick::anyButton()
|
|
{
|
|
for (int i = 0; i < maxJoyBtns; i++)
|
|
{
|
|
if (buttons[i]) return true;
|
|
}
|
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return false;
|
|
}
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