mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
165 lines
3.8 KiB
C++
165 lines
3.8 KiB
C++
#include "ActionStatus.h"
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#include "Core.h"
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#include "ActionSet.h"
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ActionButtonStatus::ActionButtonStatus()
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: joystickID(-1)
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{
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memset(status, 0, sizeof(status));
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memset(changed, 0, sizeof(changed));
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}
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void ActionButtonStatus::import(const ActionSet& as)
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{
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joystickID = as.joystickID;
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unsigned char found[ACTION_BUTTON_ENUM_SIZE];
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memset(found, 0, sizeof(found));
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for(size_t i = 0; i < as.inputSet.size(); ++i)
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{
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const ActionInput& inp = as.inputSet[i];
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for(int j = 0; j < INP_COMBINED_SIZE; ++j)
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if(unsigned(inp.data.all[j]) < ACTION_BUTTON_ENUM_SIZE)
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found[inp.data.all[j]] = 1;
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}
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// HACK: always query these for menu input emulation
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found[JOY_STICK_LEFT] = 1;
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found[JOY_STICK_RIGHT] = 1;
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found[JOY_STICK_UP] = 1;
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found[JOY_STICK_DOWN]= 1;
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toQuery.clear();
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for(int k = 1; k < sizeof(found); ++k) // ignore [0]
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if(found[k])
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toQuery.push_back(k);
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memset(status, 0, sizeof(status));
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memset(changed, 0, sizeof(changed));
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update();
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}
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void ActionButtonStatus::importQuery(const int *pKeys, size_t num)
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{
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unsigned char found[ACTION_BUTTON_ENUM_SIZE];
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memset(found, 0, sizeof(found));
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for(size_t i = 0; i < num; ++i)
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if(unsigned(pKeys[i]) < ACTION_BUTTON_ENUM_SIZE)
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found[pKeys[i]] = 1;
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toQuery.clear();
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for(int k = 1; k < sizeof(found); ++k) // ignore [0]
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if(found[k])
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toQuery.push_back(k);
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memset(status, 0, sizeof(status));
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memset(changed, 0, sizeof(changed));
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update();
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}
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void ActionButtonStatus::update()
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{
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_queryAllStatus();
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}
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void ActionButtonStatus::_queryAllStatus()
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{
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// k==0 is always 0
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for(size_t i = 0; i < toQuery.size(); ++i)
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{
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const int k = toQuery[i];
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bool state = _queryStatus(k);
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changed[k] = !!status[k] != state;
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status[k] = state;
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}
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}
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bool ActionButtonStatus::_queryStatus(int k) const
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{
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if (k > 0 && k < KEY_MAXARRAY)
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return core->getKeyState(k);
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if (k == MOUSE_BUTTON_LEFT)
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return core->mouse.buttons.left == DOWN;
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if (k == MOUSE_BUTTON_RIGHT)
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return core->mouse.buttons.right == DOWN;
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if (k == MOUSE_BUTTON_MIDDLE)
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return core->mouse.buttons.middle == DOWN;
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if (k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_END)
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return core->mouse.buttons.extra[k - MOUSE_BUTTON_EXTRA_START];
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// --- joystick from here ---
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Joystick *j = core->getJoystick(joystickID);
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if(!j || !j->isEnabled())
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return false;
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if (k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
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return j->getButton(k - JOY_BUTTON_0);
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if(k == JOY_STICK_LEFT)
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return j->position.x < -JOY_AXIS_THRESHOLD;
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if(k == JOY_STICK_RIGHT)
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return j->position.x > JOY_AXIS_THRESHOLD;
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if(k == JOY_STICK_UP)
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return j->position.y < -JOY_AXIS_THRESHOLD;
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if(k == JOY_STICK_DOWN)
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return j->position.y > JOY_AXIS_THRESHOLD;
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if (k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
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{
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float ax = j->getAxisUncalibrated(k - JOY_AXIS_0_POS);
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return ax > JOY_AXIS_THRESHOLD;
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}
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if (k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
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{
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float ax = j->getAxisUncalibrated(k - JOY_AXIS_0_NEG);
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return ax < -JOY_AXIS_THRESHOLD;
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}
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if(k >= JOY_HAT_BEGIN && k < JOY_HAT_END)
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{
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if (k >= JOY_HAT_0_LEFT && k < JOY_HAT_END_LEFT)
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return j->getHat(k - JOY_HAT_0_LEFT);
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if (k >= JOY_HAT_0_RIGHT && k < JOY_HAT_END_RIGHT)
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return j->getHat(k - JOY_HAT_0_RIGHT);
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if (k >= JOY_HAT_0_UP && k < JOY_HAT_END_UP)
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return j->getHat(k - JOY_HAT_0_UP);
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if (k >= JOY_HAT_0_DOWN && k < JOY_HAT_END_DOWN)
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return j->getHat(k - JOY_HAT_0_DOWN);
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}
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return false;
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}
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ActionButtonType joyHatToActionButton(unsigned hatID, JoyHatDirection dir)
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{
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unsigned ret = 0;
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if(hatID < MAX_JOYSTICK_HATS)
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{
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if(dir & JOY_HAT_DIR_LEFT)
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ret = JOY_HAT_0_LEFT;
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else if(dir & JOY_HAT_DIR_RIGHT)
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ret = JOY_HAT_0_RIGHT;
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else if(dir & JOY_HAT_DIR_UP)
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ret = JOY_HAT_0_UP;
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else if(dir & JOY_HAT_DIR_DOWN)
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ret = JOY_HAT_0_DOWN;
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if(ret)
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ret += hatID;
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}
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return (ActionButtonType)ret;
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}
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