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Aquaria/Aquaria/Hair.h
2023-10-26 22:18:19 +02:00

64 lines
1.6 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __hair__
#define __hair__
#include "RenderObject.h"
#include "RenderGrid.h"
struct HairNode
{
HairNode() : percent(0)
{}
float percent; // percent of how much force is affected on this node
Vector position; // position of the hair node
};
class Hair : public RenderObject
{
public:
Hair(int nodes=40, float segmentLength=3, float width=18);
void exertForce(const Vector &force, float dt, int usePerc=0);
void exertNodeForce(size_t idx, const Vector &force, float dt, int usePerc=0);
void updatePositions();
void setTextureFlip(bool flip) { _hairfh = flip; }
float hairWidth;
std::vector<HairNode> hairNodes;
void setHeadPosition(const Vector &pos);
const HairNode *getHairNode(size_t idx) const;
protected:
float segmentLength;
void onUpdate(float dt) OVERRIDE;
void onRender(const RenderState& rs) const OVERRIDE;
bool _hairfh;
size_t trisToDraw;
void updateVBO();
DynamicGPUBuffer ibo, vbo;
};
#endif