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f19011e3dd
Nothing was pointing at BBGE/glext. Only the VS project was pointing at ExternalLibs/GL. I have pointed it at the headers under BBGE/GL instead. I have also adjusted the includes to use the GL prefix as is standard practise. These will still work as BBGE is in the include path. This allows users to build against their system GL headers simply by deleting the BBGE/GL directory. |
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glfont2.cpp | ||
glfont2.h |