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Aquaria/ExternalLibs/glfont2/glfont2.cpp
James Le Cuirot f19011e3dd
Delete duplicate GL headers
Nothing was pointing at BBGE/glext.

Only the VS project was pointing at ExternalLibs/GL. I have pointed it
at the headers under BBGE/GL instead.

I have also adjusted the includes to use the GL prefix as is standard
practise. These will still work as BBGE is in the include path. This
allows users to build against their system GL headers simply by
deleting the BBGE/GL directory.
2017-02-09 21:08:57 +00:00

296 lines
7.9 KiB
C++

//*******************************************************************
//glfont2.cpp -- glFont Version 2.0 implementation
//Copyright (c) 1998-2002 Brad Fish
//See glfont.html for terms of use
//May 14, 2002
//*******************************************************************
//STL headers
#include <string>
#include "ttvfs_stdio.h"
#include "ByteBuffer.h"
using namespace std;
#ifdef _WIN32 /* Stupid Windows needs to include windows.h before gl.h */
#undef FAR
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#undef GetCharWidth
#endif
#include <GL/gl.h>
//glFont header
#include "glfont2.h"
using namespace glfont;
//*******************************************************************
//GLFont Class Implementation
//*******************************************************************
GLFont::GLFont ()
{
//Initialize header to safe state
header.tex = -1;
header.tex_width = 0;
header.tex_height = 0;
header.start_char = 0;
header.end_char = 0;
header.chars = NULL;
}
//*******************************************************************
GLFont::~GLFont ()
{
//Destroy the font
Destroy();
}
//*******************************************************************
bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
{
ByteBuffer::uint32 num_chars, num_tex_bytes;
char *tex_bytes;
//Destroy the old font if there was one, just to be safe
Destroy();
VFILE *fh = vfopen(file_name, "rb");
if (!fh)
return false;
size_t sz = 0;
if(vfsize(fh, &sz) < 0)
{
vfclose(fh);
return false;
}
ByteBuffer bb(sz);
bb.resize(sz);
vfread(bb.contents(), 1, sz, fh);
vfclose(fh);
// Read the header from file
header.tex = tex;
bb.skipRead(4); // skip tex field
header.tex_width = bb.read<ByteBuffer::uint32>();
header.tex_height = bb.read<ByteBuffer::uint32>();
header.start_char = bb.read<ByteBuffer::uint32>();
header.end_char = bb.read<ByteBuffer::uint32>();
bb.skipRead(4); // skip chars field
//Allocate space for character array
num_chars = header.end_char - header.start_char + 1;
if ((header.chars = new GLFontChar[num_chars]) == NULL)
return false;
//Read character array
for (unsigned int i = 0; i < num_chars; i++)
{
bb >> header.chars[i].dx;
bb >> header.chars[i].dy;
bb >> header.chars[i].tx1;
bb >> header.chars[i].ty1;
bb >> header.chars[i].tx2;
bb >> header.chars[i].ty2;
}
//Read texture pixel data
num_tex_bytes = header.tex_width * header.tex_height * 2;
tex_bytes = new char[num_tex_bytes];
// HACK: Aquaria uses override textures, so we can live with the truncation.
bb.read(tex_bytes, std::min(num_tex_bytes, bb.readable()));
//Build2DMipmaps(3, header.tex_width, header.tex_height, GL_UNSIGNED_BYTE, tex_bytes, 1);
if (loadTexture)
{
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexImage2D(GL_TEXTURE_2D, 0, 2, header.tex_width,
header.tex_height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
(void *)tex_bytes);
//gluBuild2DMipmaps(GL_TEXTURE_2D, 2, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (void*)tex_bytes);
//Build2DMipmaps(3, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, tex_bytes, 1);
//Create OpenGL texture
/*
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
*/
}
//Free texture pixels memory
delete[] tex_bytes;
//Return successfully
return true;
}
//*******************************************************************
bool GLFont::Create (const std::string &file_name, int tex, bool loadTexture)
{
return Create(file_name.c_str(), tex);
}
//*******************************************************************
void GLFont::Destroy (void)
{
//Delete the character array if necessary
if (header.chars)
{
delete[] header.chars;
header.chars = NULL;
}
}
//*******************************************************************
void GLFont::GetTexSize (std::pair<int, int> *size)
{
//Retrieve texture size
size->first = header.tex_width;
size->second = header.tex_height;
}
//*******************************************************************
int GLFont::GetTexWidth (void)
{
//Return texture width
return header.tex_width;
}
//*******************************************************************
int GLFont::GetTexHeight (void)
{
//Return texture height
return header.tex_height;
}
//*******************************************************************
void GLFont::GetCharInterval (std::pair<int, int> *interval)
{
//Retrieve character interval
interval->first = header.start_char;
interval->second = header.end_char;
}
//*******************************************************************
int GLFont::GetStartChar (void)
{
//Return start character
return header.start_char;
}
//*******************************************************************
int GLFont::GetEndChar (void)
{
//Return end character
return header.end_char;
}
//*******************************************************************
void GLFont::GetCharSize (unsigned char c, std::pair<int, int> *size)
{
//Make sure character is in range
if (c < header.start_char || c > header.end_char)
{
//Not a valid character, so it obviously has no size
size->first = 0;
size->second = 0;
}
else
{
GLFontChar *glfont_char;
//Retrieve character size
glfont_char = &header.chars[c - header.start_char];
size->first = (int)(glfont_char->dx * header.tex_width);
size->second = (int)(glfont_char->dy *
header.tex_height);
}
}
//*******************************************************************
int GLFont::GetCharWidth (unsigned char c)
{
//Make sure in range
if (c < header.start_char || c > header.end_char)
return 0;
else
{
GLFontChar *glfont_char;
//Retrieve character width
glfont_char = &header.chars[c - header.start_char];
// hack to fix empty spaces
if (c == ' ' && glfont_char->dx <= 0)
{
GLFontChar *glfont_a = &header.chars['a' - header.start_char];
glfont_char->dx = glfont_a->dx*0.75f;
glfont_char->dy = glfont_a->dy;
}
return (int)(glfont_char->dx * header.tex_width);
}
}
//*******************************************************************
int GLFont::GetCharHeight (unsigned char c)
{
//Make sure in range
if (c < header.start_char || c > header.end_char)
return 0;
else
{
GLFontChar *glfont_char;
//Retrieve character height
glfont_char = &header.chars[c - header.start_char];
return (int)(glfont_char->dy * header.tex_height);
}
}
//*******************************************************************
void GLFont::Begin (void)
{
//Bind to font texture
glBindTexture(GL_TEXTURE_2D, header.tex);
}
//*******************************************************************
void GLFont::GetStringSize (const std::string &text, std::pair<int, int> *size)
{
unsigned int i;
unsigned int c;
GLFontChar *glfont_char;
float width;
//debugLog("size->second");
//Height is the same for now...might change in future
size->second = (int)(header.chars[header.start_char].dy *
header.tex_height);
//Calculate width of string
width = 0.0F;
for (i = 0; i < text.size(); i++)
{
//Make sure character is in range
c = (unsigned char)text[i];
if (c < header.start_char || c > header.end_char)
continue;
//Get pointer to glFont character
glfont_char = &header.chars[c - header.start_char];
//Get width and height
width += glfont_char->dx * header.tex_width;
}
//Save width
//debugLog("size first");
size->first = (int)width;
//debugLog("done");
}
//End of file