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Aquaria/Aquaria/AquariaSaveSlot.cpp
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

420 lines
9.8 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "AquariaMenuItem.h"
#include "DSQ.h"
#include "Game.h"
bool AquariaSaveSlot::closed = false;
AquariaSaveSlot::AquariaSaveSlot(int slot) : AquariaGuiQuad()
{
done = false;
alpha = 0;
renderQuad = false;
alpha.interpolateTo(1, 0.5);
mbDown = false;
slotIndex = slot;
empty = true;
box = new Quad("HintBox", Vector(0,0,0));
box->setWidthHeight(450, 96);
box->alphaMod = 0;
addChild(box, PM_POINTER);
text1 = new BitmapText(&dsq->smallFont);
text1->setFontSize(14);
glowText = new BitmapText(&dsq->smallFont);
glowText->alpha = 0;
glowText->setBlendType(BLEND_ADD);
glowText->setFontSize(14);
text1->setAlign(ALIGN_LEFT);
glowText->setAlign(ALIGN_LEFT);
glowText->position = text1->position = Vector(-175, -25);
XMLDocument doc;
dsq->continuity.loadFileData(slot, doc);
std::string description = getSaveDescription(doc);
if (description.length() > 0)
{
std::ostringstream os;
os << dsq->continuity.stringBank.get(2002) << " " << (slot+1) << " - " << description;
text1->setText(os.str());
glowText->setText(os.str());
empty = false;
}
else
{
std::ostringstream os;
os << dsq->continuity.stringBank.get(2002) << " " << (slot+1) << " - " << dsq->continuity.stringBank.get(2003);
text1->setText(os.str());
glowText->setText(os.str());
empty = true;
}
text1->setWidth(400);
glowText->setWidth(400);
addChild(text1, PM_POINTER);
addChild(glowText, PM_POINTER);
screen = new Quad;
if (dsq->user.video.saveSlotScreens)
{
std::ostringstream os,os2;
std::string tex, tex2;
std::string pre="./";
#ifndef BBGE_BUILD_WINDOWS
pre = "";
#endif
os << pre << dsq->getSaveDirectory() << "/screen-" << numToZeroString(slot, 4) << ".tga";
os2 << pre << dsq->getSaveDirectory() << "/screen-" << numToZeroString(slot, 4) << ".zga";
tex = os.str();
tex2 = os2.str();
if (exists(tex2))
screen->setTexture(tex2);
else
screen->setTexture(tex);
}
else
{
screen->setTexture("gui/savescreendefault");
}
if (empty)
{
screen->alphaMod = 0;
}
else
screen->alphaMod = 1;
core->resetTimer();
screen->upperLeftTextureCoordinates = Vector(0, 1);
screen->lowerRightTextureCoordinates = Vector(1, 0.25);
if (screen->getWidth() == 0)
screen->color = 0;
screen->setWidthHeight(0.4f*256, 0.3f*256);
screen->scale = Vector(0.93,0.93);
screen->position = Vector(-250, 0) + Vector(-1.5, -1.6);
addChild(screen, PM_POINTER);
closed = false;
selected = false;
}
bool AquariaSaveSlot::isGuiVisible()
{
return alpha.x > 0 && alphaMod > 0;
}
void AquariaSaveSlot::hide()
{
text1->alpha.interpolateTo(0, 0.5);
glowText->alpha.interpolateTo(0, 0.5);
box->alpha.interpolateTo(0, 0.5);
if (!selected)
{
screen->alpha.interpolateTo(0, 0.5);
}
}
void AquariaSaveSlot::close(bool trans)
{
done = true;
if (trans)
{
screen->alpha.interpolateTo(0, 0.1);
text1->alpha.interpolateTo(0, 0.1);
setLife(1);
setDecayRate(10);
fadeAlphaWithLife = 1;
}
else
{
setLife(1);
setDecayRate(2);
fadeAlphaWithLife = 1;
}
}
void AquariaSaveSlot::transition()
{
if (selected)
{
screen->alpha.interpolateTo(0, 1.0);
screen->scale.interpolateTo(Vector(800/float(screen->getWidth()), 600/float(screen->getHeight())), 1.0);
}
}
void AquariaSaveSlot::onUpdate(float dt)
{
AquariaGuiQuad::updateMovement(dt);
if (!(text1->alpha.isInterpolating() || text1->alpha == 0))
{
text1->alpha = this->alpha;
box->alpha = this->alpha;
}
if (!(screen->alpha.isInterpolating() || screen->alpha == 0))
screen->alpha = this->alpha;
Quad::onUpdate(dt);
if (done || closed) return;
if (alpha.x == 1)
{
if (core->getNestedMains() < 3)
{
if (core->mouse.position.x < position.x + 150 && core->mouse.position.x > position.x - 300
&& core->mouse.position.y < position.y+32 && core->mouse.position.y > position.y-32)
{
glowText->alpha.interpolateTo(0.5, 0.2);
screen->color.interpolateTo(Vector(1,1,1), 0.1);
if ((core->mouse.buttons.left || core->mouse.buttons.right) && !mbDown)
{
mbDown = true;
}
else if ((!core->mouse.buttons.left && !core->mouse.buttons.right) && mbDown)
{
mbDown = false;
if (!(empty && dsq->saveSlotMode == SSM_LOAD))
{
selected = true;
dsq->playMenuSelectSfx();
closed = true;
if (dsq->saveSlotMode == SSM_LOAD)
{
dsq->hideSaveSlots();
this->moveToFront();
screen->position.interpolateTo(Vector(400-position.x, 300-position.y), 1.0, 0, 0, 1);
dsq->tfader->alpha.interpolateTo(1, 1);
dsq->toggleCursor(false);
core->run(1);
}
bool didIt = dsq->onPickedSaveSlot(this);
if (didIt)
{
done = true;
return;
}
else
{
closed = false;
selected = false;
}
}
}
}
else
{
glowText->alpha.interpolateTo(0, 0.2);
screen->color.interpolateTo(Vector(0.7, 0.7, 1), 0.3);
}
if ((core->mouse.buttons.left || core->mouse.buttons.right) && !mbDown)
{
mbDown = true;
}
else if ((!core->mouse.buttons.left && !core->mouse.buttons.right) && mbDown)
{
mbDown = false;
}
}
}
else
{
glowText->alpha.interpolateTo(0, 0.2);
}
}
static std::string getPrettySceneName_internal(const XMLElement *startData)
{
std::string location = startData->Attribute("scene");
stringToLower(location);
if (location.find("boilerroom")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1000);
}
else if (location.find("seahorse")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1028);
}
else if (location.find("whale")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1001);
}
else if (location.find("frozenveil")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1002);
}
else if (location.find("bubblecave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1003);
}
else if (location.find("energytemple")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1004);
}
else if (location.find("trainingcave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1023);
}
else if (location.find("vedhacave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1005);
}
else if (location.find("naijacave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1006);
}
else if (location.find("songcave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1007);
}
else if (location.find("mainarea")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1008);
}
else if (location.find("openwater")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1009);
}
else if (location.find("forest")!=std::string::npos
|| location.find("tree")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1010);
}
else if (location.find("mithalas")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1011);
}
else if (location.find("cathedral")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1012);
}
else if (location.find("suntemple")!=std::string::npos || location.find("sunworm")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1013);
}
else if (location.find("veil")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1014);
}
else if (location.find("abyss")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1015);
}
else if (location.find("sunkencity")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1016);
}
else if (location.find("fishcave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1017);
}
else if (location.find("octocave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1018);
}
else if (location.find("icecave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1019);
}
else if (location.find("secret")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1020);
}
else if (location.find("final")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1021);
}
else if (location.find("licave")!=std::string::npos)
{
location = dsq->continuity.stringBank.get(1029);
}
return location;
}
std::string AquariaSaveSlot::getSaveDescription(const XMLDocument &doc)
{
const XMLElement *startData = doc.FirstChildElement("StartData");
if (!startData)
return "";
int hours, minutes, seconds;
hours = minutes = seconds = 0;
int time = 0;
if (startData->Attribute("seconds"))
{
std::istringstream is(startData->Attribute("seconds"));
is >> time;
}
float s = dsq->continuity.seconds;
dsq->continuity.seconds = time;
dsq->continuity.getHoursMinutesSeconds(&hours, &minutes, &seconds);
const char *loccstr = startData->Attribute("sceneDisplayName");
std::string location = (loccstr && *loccstr) ? loccstr : getPrettySceneName_internal(startData);
std::string showLoc;
if (dsq->isDeveloperKeys())
{
showLoc = " (" + std::string(startData->Attribute("scene")) + ")";
}
std::ostringstream os;
os << location << std::endl;
os << hours << ":" << numToZeroString(minutes, 2) << showLoc;
dsq->continuity.seconds = s;
return os.str();
}