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Aquaria/Aquaria
fgenesis 812dc7dd7f Reject joystick axes for Swim[Up|Down|Left|Right] actions.
This avoids confusion since the axes are always used, analog, and allow nice control.
If the axes were additionally mapped to Sim* actions, the movement would
no longer be analog as soon as the (digital) action state is enabled.
2016-08-04 02:22:05 +02:00
..
AnimationEditor.cpp Continue implementing support for multiple ActionSets 2016-07-16 03:09:44 +02:00
AnimationEditor.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Aquaria.ico initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
aquaria.rc Remove another unnecessary file 2016-05-05 20:36:10 +02:00
AquariaComboBox.cpp More WIP towards multiple input sets 2016-07-16 22:08:39 +02:00
AquariaCompileConfig.h Remove commented-out code 2016-05-05 19:57:50 +02:00
AquariaMenuItem.cpp Reject joystick axes for Swim[Up|Down|Left|Right] actions. 2016-08-04 02:22:05 +02:00
AquariaMenuItem.h Reject joystick axes for Swim[Up|Down|Left|Right] actions. 2016-08-04 02:22:05 +02:00
AquariaProgressBar.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaProgressBar.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
AquariaWin32OSE.ico Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO. 2013-07-20 02:27:53 +02:00
AStar.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Avatar.cpp More WIP towards multiple input sets 2016-07-16 22:08:39 +02:00
Avatar.h More WIP towards multiple input sets 2016-07-16 22:08:39 +02:00
Beam.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Beam.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
BitBlotLogo.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
CollideEntity.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
CollideEntity.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Continuity.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Continuity.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Credits.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
CurrentRender.cpp Tiny header cleanup 2016-07-19 02:59:30 +02:00
custom-fields.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Damage.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Demo.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
DSQ.cpp Rix mouse button emulation that broke somewhere along the way 2016-08-04 01:55:32 +02:00
DSQ.h Rix mouse button emulation that broke somewhere along the way 2016-08-04 01:55:32 +02:00
Element.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Element.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Elements.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Emote.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Entity.cpp More WIP towards multiple input sets 2016-07-16 22:08:39 +02:00
Entity.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ExternalGUI.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Game.cpp Remove some now unused/unneeded leftovers 2016-07-18 01:34:43 +02:00
Game.h Tiny header cleanup 2016-07-19 02:59:30 +02:00
GameEnums.h Tiny header cleanup 2016-07-19 02:59:30 +02:00
GameplayVariables.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GameStructs.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GameStructs.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GasCloud.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GasCloud.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GridRender.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GridRender.h Tiny header cleanup 2016-07-19 02:59:30 +02:00
Hair.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Hair.h Add some Lua functions, changes to hair. 2013-10-19 17:30:42 +02:00
InGameMenu.cpp Reject joystick axes for Swim[Up|Down|Left|Right] actions. 2016-08-04 02:22:05 +02:00
InGameMenu.h Reject joystick axes for Swim[Up|Down|Left|Right] actions. 2016-08-04 02:22:05 +02:00
Ingredient.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Ingredient.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Intro.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Intro.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Logo.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Logo.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Main.cpp Fix startup crash and linking error in release mode 2016-07-18 03:21:24 +02:00
ManaBall.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ManaBall.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MiniMapRender.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Mod.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Mod.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ModDownloader.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ModDownloader.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ModSelector.cpp More WIP towards multiple input sets 2016-07-16 22:08:39 +02:00
ModSelector.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Network.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Network.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
NotEntities.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEditor.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Path.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Path.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
PathFinding.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
PathFinding.h Remove commented-out code 2016-05-05 19:57:50 +02:00
PathRender.cpp Tiny header cleanup 2016-07-19 02:59:30 +02:00
RecipeMenuEntry.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RecipeMenuEntry.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
SceneEditor.cpp Remove some now unused/unneeded leftovers 2016-07-18 01:34:43 +02:00
SchoolFish.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
SchoolFish.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ScriptedEntity.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ScriptedEntity.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ScriptInterface.cpp Getting closer to mutliple inputs actually working 2016-07-17 22:25:24 +02:00
ScriptInterface.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Segmented.cpp Fix some small performance bottlenecks: 2012-01-02 21:34:29 +01:00
Segmented.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SFXLoops.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Shot.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Shot.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Spore.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Spore.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
States.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
States.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
StatsAndAchievements.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
StatsAndAchievements.h Remove commented-out code 2016-05-05 19:57:50 +02:00
SteamRender.cpp Tiny header cleanup 2016-07-19 02:59:30 +02:00
Strand.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
StringBank.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
StringBank.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SubtitlePlayer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
SubtitlePlayer.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
TileVector.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ToolTip.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
ToolTip.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
UserSettings.cpp Attempt to fix joystick enabled/disabled state 2016-07-19 02:45:56 +02:00
UserSettings.h Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
WaterSurfaceRender.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
WaterSurfaceRender.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Web.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Web.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
WorldMap.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
WorldMapRender.cpp Continue implementing support for multiple ActionSets 2016-07-16 03:09:44 +02:00
WorldMapTiles.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00