..
AnimationEditor.cpp
Continue implementing support for multiple ActionSets
2016-07-16 03:09:44 +02:00
AnimationEditor.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Aquaria.ico
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
aquaria.rc
Remove another unnecessary file
2016-05-05 20:36:10 +02:00
AquariaComboBox.cpp
More WIP towards multiple input sets
2016-07-16 22:08:39 +02:00
AquariaCompileConfig.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
AquariaMenuItem.cpp
Reject joystick axes for Swim[Up|Down|Left|Right] actions.
2016-08-04 02:22:05 +02:00
AquariaMenuItem.h
Reject joystick axes for Swim[Up|Down|Left|Right] actions.
2016-08-04 02:22:05 +02:00
AquariaProgressBar.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaProgressBar.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
AquariaWin32OSE.ico
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
AStar.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Avatar.cpp
More WIP towards multiple input sets
2016-07-16 22:08:39 +02:00
Avatar.h
More WIP towards multiple input sets
2016-07-16 22:08:39 +02:00
Beam.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Beam.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
BitBlotLogo.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
CollideEntity.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
CollideEntity.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Continuity.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Continuity.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Credits.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
CurrentRender.cpp
Tiny header cleanup
2016-07-19 02:59:30 +02:00
custom-fields.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Damage.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Demo.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
DSQ.cpp
Rix mouse button emulation that broke somewhere along the way
2016-08-04 01:55:32 +02:00
DSQ.h
Rix mouse button emulation that broke somewhere along the way
2016-08-04 01:55:32 +02:00
Element.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Element.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Elements.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Emote.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Entity.cpp
More WIP towards multiple input sets
2016-07-16 22:08:39 +02:00
Entity.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ExternalGUI.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Game.cpp
Remove some now unused/unneeded leftovers
2016-07-18 01:34:43 +02:00
Game.h
Tiny header cleanup
2016-07-19 02:59:30 +02:00
GameEnums.h
Tiny header cleanup
2016-07-19 02:59:30 +02:00
GameplayVariables.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GameStructs.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GameStructs.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GasCloud.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GasCloud.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GridRender.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GridRender.h
Tiny header cleanup
2016-07-19 02:59:30 +02:00
Hair.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Hair.h
Add some Lua functions, changes to hair.
2013-10-19 17:30:42 +02:00
InGameMenu.cpp
Reject joystick axes for Swim[Up|Down|Left|Right] actions.
2016-08-04 02:22:05 +02:00
InGameMenu.h
Reject joystick axes for Swim[Up|Down|Left|Right] actions.
2016-08-04 02:22:05 +02:00
Ingredient.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Ingredient.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Intro.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Intro.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Logo.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Logo.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Main.cpp
Fix startup crash and linking error in release mode
2016-07-18 03:21:24 +02:00
ManaBall.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ManaBall.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
MiniMapRender.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Mod.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Mod.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ModDownloader.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ModDownloader.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ModSelector.cpp
More WIP towards multiple input sets
2016-07-16 22:08:39 +02:00
ModSelector.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Network.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Network.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
NotEntities.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEditor.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Path.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Path.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
PathFinding.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
PathFinding.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
PathRender.cpp
Tiny header cleanup
2016-07-19 02:59:30 +02:00
RecipeMenuEntry.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RecipeMenuEntry.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
SceneEditor.cpp
Remove some now unused/unneeded leftovers
2016-07-18 01:34:43 +02:00
SchoolFish.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
SchoolFish.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScriptedEntity.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ScriptedEntity.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ScriptInterface.cpp
Getting closer to mutliple inputs actually working
2016-07-17 22:25:24 +02:00
ScriptInterface.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Segmented.cpp
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
Segmented.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SFXLoops.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Shot.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Shot.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Spore.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Spore.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
States.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
States.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
StatsAndAchievements.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
StatsAndAchievements.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
SteamRender.cpp
Tiny header cleanup
2016-07-19 02:59:30 +02:00
Strand.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
StringBank.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
StringBank.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
SubtitlePlayer.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
SubtitlePlayer.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
TileVector.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ToolTip.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ToolTip.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
UserSettings.cpp
Attempt to fix joystick enabled/disabled state
2016-07-19 02:45:56 +02:00
UserSettings.h
Preparations for multiple ActionSets support
2016-07-15 03:22:27 +02:00
WaterSurfaceRender.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
WaterSurfaceRender.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Web.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Web.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
WorldMap.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
WorldMapRender.cpp
Continue implementing support for multiple ActionSets
2016-07-16 03:09:44 +02:00
WorldMapTiles.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00